import os
from PySide6.QtGui import QPixmap
from PySide6.QtWidgets import QGroupBox, QHBoxLayout, QVBoxLayout, QLabel
from game.db import REWARDS
class QBuildingInfo(QGroupBox):
def __init__(self, building, ground_object):
super(QBuildingInfo, self).__init__()
self.building = building
self.ground_object = ground_object
self.init_ui()
def init_ui(self):
self.header = QLabel()
path = os.path.join(
"./resources/ui/units/buildings/" + self.building.dcs_identifier + ".png"
)
if self.building.is_dead:
pixmap = QPixmap("./resources/ui/units/buildings/dead.png")
elif os.path.isfile(path):
pixmap = QPixmap(path)
else:
pixmap = QPixmap("./resources/ui/units/buildings/missing.png")
self.header.setPixmap(pixmap)
name = "{} {}".format(
self.building.dcs_identifier[0:18],
"[DEAD]" if self.building.is_dead else "",
)
self.name = QLabel(name)
self.name.setProperty("style", "small")
layout = QVBoxLayout()
layout.addWidget(self.header)
layout.addWidget(self.name)
if self.building.category in REWARDS.keys():
income_label_text = "Value: " + str(REWARDS[self.building.category]) + "M"
if self.building.is_dead:
income_label_text = "" + income_label_text + ""
self.reward = QLabel(income_label_text)
layout.addWidget(self.reward)
footer = QHBoxLayout()
self.setLayout(layout)