from __future__ import annotations import logging from datetime import datetime from pathlib import Path from typing import TYPE_CHECKING, cast, List import dcs.lua from dataclasses import field from dcs import Mission, Point from dcs.coalition import Coalition from dcs.countries import ( country_dict, CombinedJointTaskForcesBlue, CombinedJointTaskForcesRed, ) from dcs.task import OptReactOnThreat from game.atcdata import AtcData from game.dcs.beacons import Beacons from game.naming import namegen from game.radio.radios import RadioFrequency, RadioRegistry, MHz from game.radio.tacan import TacanRegistry from game.theater import Airfield from game.theater.bullseye import Bullseye from game.unitmap import UnitMap from game.pretense.pretenseaircraftgenerator import PretenseAircraftGenerator from game.missiongenerator.briefinggenerator import ( BriefingGenerator, MissionInfoGenerator, ) from game.missiongenerator.convoygenerator import ConvoyGenerator from game.missiongenerator.environmentgenerator import EnvironmentGenerator from game.missiongenerator.flotgenerator import FlotGenerator from game.missiongenerator.forcedoptionsgenerator import ForcedOptionsGenerator from game.missiongenerator.frontlineconflictdescription import ( FrontLineConflictDescription, ) from game.missiongenerator.kneeboard import KneeboardGenerator from game.missiongenerator.lasercoderegistry import LaserCodeRegistry from game.missiongenerator.missiondata import MissionData from game.missiongenerator.tgogenerator import TgoGenerator from .pretenseluagenerator import PretenseLuaGenerator from .pretensetgogenerator import PretenseTgoGenerator from .pretensetriggergenerator import PretenseTriggerGenerator from game.missiongenerator.visualsgenerator import VisualsGenerator from ..ato import Flight from ..missiongenerator import MissionGenerator from ..radio.TacanContainer import TacanContainer if TYPE_CHECKING: from game import Game class PretenseMissionGenerator(MissionGenerator): def __init__(self, game: Game, time: datetime) -> None: super().__init__( game, time, ) self.game = game self.time = time self.mission = Mission(game.theater.terrain) self.unit_map = UnitMap() self.mission_data = MissionData() self.laser_code_registry = LaserCodeRegistry() self.radio_registry = RadioRegistry() self.tacan_registry = TacanRegistry() self.generation_started = False self.p_country = country_dict[self.game.blue.faction.country.id]() self.e_country = country_dict[self.game.red.faction.country.id]() with open("resources/default_options.lua", "r", encoding="utf-8") as f: options = dcs.lua.loads(f.read())["options"] ext_view = game.settings.external_views_allowed options["miscellaneous"]["f11_free_camera"] = ext_view options["difficulty"]["spectatorExternalViews"] = ext_view self.mission.options.load_from_dict(options) def generate_miz(self, output: Path) -> UnitMap: if self.generation_started: raise RuntimeError( "Mission has already begun generating. To reset, create a new " "MissionSimulation." ) self.generation_started = True self.game.pretense_ground_supply = {1: {}, 2: {}} self.game.pretense_ground_assault = {1: {}, 2: {}} self.game.pretense_air = {1: {}, 2: {}} self.setup_mission_coalitions() self.add_airfields_to_unit_map() self.initialize_registries() EnvironmentGenerator(self.mission, self.game.conditions, self.time).generate() tgo_generator = PretenseTgoGenerator( self.mission, self.game, self.radio_registry, self.tacan_registry, self.unit_map, self.mission_data, ) tgo_generator.generate() ConvoyGenerator(self.mission, self.game, self.unit_map).generate() # Generate ground conflicts first so the JTACs get the first laser code (1688) # rather than the first player flight with a TGP. self.generate_ground_conflicts() self.generate_air_units(tgo_generator) PretenseTriggerGenerator(self.mission, self.game).generate() ForcedOptionsGenerator(self.mission, self.game).generate() VisualsGenerator(self.mission, self.game).generate() PretenseLuaGenerator(self.game, self.mission, self.mission_data).generate() self.setup_combined_arms() self.notify_info_generators() # TODO: Shouldn't this be first? namegen.reset_numbers() self.mission.save(output) return self.unit_map def setup_mission_coalitions(self) -> None: self.mission.coalition["blue"] = Coalition( "blue", bullseye=self.game.blue.bullseye.to_pydcs() ) self.mission.coalition["red"] = Coalition( "red", bullseye=self.game.red.bullseye.to_pydcs() ) self.mission.coalition["neutrals"] = Coalition( "neutrals", bullseye=Bullseye(Point(0, 0, self.mission.terrain)).to_pydcs() ) self.mission.coalition["blue"].add_country(self.p_country) self.mission.coalition["red"].add_country(self.e_country) # Add CJTF factions to the coalitions, if they're not being used in the campaign # if CombinedJointTaskForcesBlue not in {self.p_country, self.e_country}: # self.mission.coalition["blue"].add_country(CombinedJointTaskForcesBlue()) # if CombinedJointTaskForcesRed not in {self.p_country, self.e_country}: # self.mission.coalition["red"].add_country(CombinedJointTaskForcesRed()) belligerents = {self.p_country.id, self.e_country.id} for country_id in country_dict.keys(): if country_id not in belligerents: c = country_dict[country_id]() self.mission.coalition["neutrals"].add_country(c) def generate_ground_conflicts(self) -> None: """Generate FLOTs and JTACs for each active front line.""" for front_line in self.game.theater.conflicts(): player_cp = front_line.blue_cp enemy_cp = front_line.red_cp conflict = FrontLineConflictDescription.frontline_cas_conflict( front_line, self.game.theater, self.game.settings ) # Generate frontline ops player_gp = self.game.ground_planners[player_cp.id].units_per_cp[ enemy_cp.id ] enemy_gp = self.game.ground_planners[enemy_cp.id].units_per_cp[player_cp.id] ground_conflict_gen = FlotGenerator( self.mission, conflict, self.game, player_gp, enemy_gp, player_cp.stances[enemy_cp.id], enemy_cp.stances[player_cp.id], self.unit_map, self.radio_registry, self.mission_data, self.laser_code_registry, ) ground_conflict_gen.generate() def generate_air_units(self, tgo_generator: TgoGenerator) -> None: """Generate the air units for the Operation""" # Generate Aircraft Activity on the map aircraft_generator = PretenseAircraftGenerator( self.mission, self.game.settings, self.game, self.time, self.radio_registry, self.tacan_registry, self.laser_code_registry, self.unit_map, mission_data=self.mission_data, helipads=tgo_generator.helipads, ground_spawns_roadbase=tgo_generator.ground_spawns_roadbase, ground_spawns=tgo_generator.ground_spawns, ) # Clear parking slots and ATOs aircraft_generator.clear_parking_slots() self.game.blue.ato.clear() self.game.red.ato.clear() for cp in self.game.theater.controlpoints: if cp.captured: ato = self.game.blue.ato cp_country = self.p_country else: ato = self.game.red.ato cp_country = self.e_country aircraft_generator.generate_flights( cp_country, cp, ato, tgo_generator.runways, ) self.mission_data.flights = aircraft_generator.flights for flight in aircraft_generator.flights: if not flight.client_units: continue flight.aircraft_type.assign_channels_for_flight(flight, self.mission_data) def notify_info_generators( self, ) -> None: """Generates subscribed MissionInfoGenerator objects.""" mission_data = self.mission_data gens: list[MissionInfoGenerator] = [ KneeboardGenerator(self.mission, self.game), BriefingGenerator(self.mission, self.game), ] for gen in gens: for dynamic_runway in mission_data.runways: gen.add_dynamic_runway(dynamic_runway) for tanker in mission_data.tankers: if tanker.blue: gen.add_tanker(tanker) for aewc in mission_data.awacs: if aewc.blue: gen.add_awacs(aewc) for jtac in mission_data.jtacs: if jtac.blue: gen.add_jtac(jtac) for flight in mission_data.flights: gen.add_flight(flight) gen.generate() def setup_combined_arms(self) -> None: settings = self.game.settings commanders = settings.tactical_commander_count self.mission.groundControl.pilot_can_control_vehicles = commanders > 0 self.mission.groundControl.blue_game_masters = settings.game_masters_count self.mission.groundControl.blue_tactical_commander = commanders self.mission.groundControl.blue_jtac = settings.jtac_count self.mission.groundControl.blue_observer = settings.observer_count