import typing import dcs from .controlpoint import * SIZE_SMALL = 600 SIZE_REGULAR = 1000 SIZE_BIG = 2000 SIZE_LARGE = 3000 IMPORTANCE_LOW = 1 IMPORTANCE_MEDIUM = 2 IMPORTANCE_HIGH = 3 ALL_RADIALS = [0, 45, 90, 135, 180, 225, 270, 315, ] COAST_VERTICAL = [45, 90, 135, ] COAST_HORIZONTAL = [315, 0, 45, ] class ConflictTheater: controlpoints = [] # type: typing.List[ControlPoint] def add_controlpoint(self, point: ControlPoint, connected_to: typing.Collection[ControlPoint] = []): for connected_point in connected_to: point.connect(to=connected_point) self.controlpoints.append(point) def player_bases(self) -> typing.Collection[ControlPoint]: return [point for point in self.controlpoints if point.captured and point.base]