from game import db from game.settings import Settings from .conflictgen import * from .naming import * from .triggergen import TRIGGER_WAYPOINT_OFFSET from dcs.mission import * from dcs.unitgroup import * from dcs.unittype import * from dcs.task import * from dcs.terrain.terrain import NoParkingSlotError SPREAD_DISTANCE_FACTOR = 1, 2 ESCORT_ENGAGEMENT_MAX_DIST = 100000 WORKAROUND_WAYP_DIST = 1000 WARM_START_ALTITUDE = 3000 WARM_START_AIRSPEED = 550 INTERCEPTION_ALT = 3000 INTERCEPTION_AIRSPEED = 1000 ATTACK_CIRCLE_ALT = 5000 ATTACK_CIRCLE_DURATION = 15 CAS_ALTITUDE = 1000 RTB_ALTITUDE = 1000 HELI_ALT = 900 TRANSPORT_LANDING_ALT = 1000 DEFENCE_ENGAGEMENT_MAX_DISTANCE = 60000 INTERCEPT_MAX_DISTANCE = 200000 class AircraftConflictGenerator: escort_targets = [] # type: typing.List[typing.Tuple[PlaneGroup, int]] def __init__(self, mission: Mission, conflict: Conflict, settings: Settings): self.m = mission self.settings = settings self.conflict = conflict self.escort_targets = [] def _group_point(self, point) -> Point: distance = randint( int(self.conflict.size * SPREAD_DISTANCE_FACTOR[0]), int(self.conflict.size * SPREAD_DISTANCE_FACTOR[1]), ) return point.random_point_within(distance, self.conflict.size * SPREAD_DISTANCE_FACTOR[0]) def _split_to_groups(self, dict: db.PlaneDict, clients: db.PlaneDict = None) -> typing.Collection[typing.Tuple[FlyingType, int, int]]: for flying_type, count in dict.items(): if clients: client_count = clients.get(flying_type, 0) else: client_count = 0 while count > 0: group_size = min(count, 4) client_size = max(min(client_count, 4), 0) yield (flying_type, group_size, client_size) count -= group_size client_count -= client_size def _setup_group(self, group: FlyingGroup, for_task: Task, client_count: int): did_load_loadout = False unit_type = group.units[0].unit_type if unit_type in db.PLANE_PAYLOAD_OVERRIDES: override_loadout = db.PLANE_PAYLOAD_OVERRIDES[unit_type] if type(override_loadout) == dict: if for_task in db.PLANE_PAYLOAD_OVERRIDES[unit_type]: group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type][for_task]) did_load_loadout = True elif "*" in db.PLANE_PAYLOAD_OVERRIDES[unit_type]: group.load_loadout(db.PLANE_PAYLOAD_OVERRIDES[unit_type]["*"]) did_load_loadout = True elif issubclass(override_loadout, MainTask): group.load_task_default_loadout(override_loadout) did_load_loadout = True if not did_load_loadout: group.load_task_default_loadout(for_task) if unit_type in db.PLANE_LIVERY_OVERRIDES: for unit_instance in group.units: unit_instance.livery_id = db.PLANE_LIVERY_OVERRIDES[unit_type] single_client = client_count == 1 for idx in range(0, min(len(group.units), client_count)): if single_client: group.units[idx].set_player() else: group.units[idx].set_client() group.points[0].tasks.append(OptReactOnThreat(OptReactOnThreat.Values.EvadeFire)) def _generate_at_airport(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, airport: Airport = None) -> FlyingGroup: assert count > 0 assert unit is not None return self.m.flight_group_from_airport( country=side, name=name, aircraft_type=unit_type, airport=self.m.terrain.airport_by_id(airport.id), maintask=None, start_type=StartType.Warm, group_size=count, parking_slots=None) def _generate_inflight(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: Point) -> FlyingGroup: assert count > 0 assert unit is not None alt = WARM_START_ALTITUDE + random.randint(50, 200) pos = Point(at.x + random.randint(100, 200), at.y + random.randint(100, 200)) return self.m.flight_group( country=side, name=name, aircraft_type=unit_type, airport=None, position=pos, altitude=alt, speed=WARM_START_AIRSPEED, maintask=None, start_type=StartType.Warm, group_size=count) def _generate_at_carrier(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: ShipGroup) -> FlyingGroup: assert count > 0 assert unit is not None return self.m.flight_group_from_unit( country=side, name=name, aircraft_type=unit_type, pad_group=at, maintask=None, start_type=StartType.Warm, group_size=count) def _generate_group(self, name: str, side: Country, unit_type: FlyingType, count: int, client_count: int, at: db.StartingPosition): if isinstance(at, Point): return self._generate_inflight(name, side, unit_type, count, client_count, at) elif isinstance(at, ShipGroup): takeoff_ban = unit_type in db.CARRIER_TAKEOFF_BAN if not takeoff_ban: return self._generate_at_carrier(name, side, unit_type, count, client_count, at) else: return self._generate_inflight(name, side, unit_type, count, client_count, at.position) elif issubclass(at, Airport): takeoff_ban = unit_type in db.TAKEOFF_BAN ai_ban = client_count == 0 and self.settings.only_player_takeoff if not takeoff_ban and not ai_ban: try: return self._generate_at_airport(name, side, unit_type, count, client_count, at) except NoParkingSlotError: pass return self._generate_inflight(name, side, unit_type, count, client_count, at.position) else: assert False def _rtb_for(self, group: FlyingGroup, cp: ControlPoint, at: db.StartingPosition = None): group.add_waypoint(cp.position, RTB_ALTITUDE) if isinstance(cp.at, Point): pass elif isinstance(cp.at, ShipGroup): pass elif issubclass(cp.at, Airport): group.land_at(cp.at) def _at_position(self, at) -> Point: if isinstance(at, Point): return at elif isinstance(at, ShipGroup): return at.position elif issubclass(at, Airport): return at.position else: assert False def _generate_escort(self, side: Country, units: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition, is_quick=False, should_orbit=False): groups = [] for flying_type, count, client_count in self._split_to_groups(units, clients): group = self._generate_group( name=namegen.next_unit_name(side, flying_type), side=side, unit_type=flying_type, count=count, client_count=client_count, at=at) group.task = Escort.name heading = group.position.heading_between_point(self.conflict.position) position = group.position # type: Point wayp = group.add_waypoint(position.point_from_heading(heading, WORKAROUND_WAYP_DIST), CAS_ALTITUDE, WARM_START_AIRSPEED) self._setup_group(group, CAP, client_count) for escorted_group, waypoint_index in self.escort_targets: waypoint_index += 1 if not is_quick: waypoint_index += TRIGGER_WAYPOINT_OFFSET wayp.tasks.append(EscortTaskAction(escorted_group.id, engagement_max_dist=ESCORT_ENGAGEMENT_MAX_DIST, lastwpt=waypoint_index)) if should_orbit: orbit_task = ControlledTask(OrbitAction(ATTACK_CIRCLE_ALT, pattern=OrbitAction.OrbitPattern.Circle)) orbit_task.stop_after_duration(ATTACK_CIRCLE_DURATION * 60) orbit_waypoint = group.add_waypoint(self.conflict.position, CAS_ALTITUDE) orbit_waypoint.tasks.append(orbit_task) orbit_waypoint.tasks.append(EngageTargets(max_distance=DEFENCE_ENGAGEMENT_MAX_DISTANCE)) groups.append(group) return groups def generate_cas_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None): assert len(self.escort_targets) == 0 for flying_type, count, client_count in self._split_to_groups(attackers, clients): group = self._generate_group( name=namegen.next_unit_name(self.conflict.attackers_side, flying_type), side=self.conflict.attackers_side, unit_type=flying_type, count=count, client_count=client_count, at=at and at or self._group_point(self.conflict.air_attackers_location)) waypoint = group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED) group.task = CAS.name self._setup_group(group, CAS, client_count) self.escort_targets.append((group, group.points.index(waypoint))) self._rtb_for(group, self.conflict.from_cp, at) def generate_ship_strikegroup(self, attackers: db.PlaneDict, clients: db.PlaneDict, target_groups: typing.Collection[ShipGroup], at: db.StartingPosition = None): assert len(self.escort_targets) == 0 for flying_type, count, client_count in self._split_to_groups(attackers, clients): group = self._generate_group( name=namegen.next_unit_name(self.conflict.attackers_side, flying_type), side=self.conflict.attackers_side, unit_type=flying_type, count=count, client_count=client_count, at=at and at or self._group_point(self.conflict.air_attackers_location)) wayp = group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED) for target_group in target_groups: wayp.tasks.append(AttackGroup(target_group.id)) group.task = AntishipStrike.name self._setup_group(group, AntishipStrike, client_count) self.escort_targets.append((group, group.points.index(wayp))) self._rtb_for(group, self.conflict.from_cp, at) def generate_strikegroup_escort(self, attackers: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None): for g in self._generate_escort( side=self.conflict.attackers_side, units=attackers, clients=clients, at=at and at or self._group_point(self.conflict.air_attackers_location), is_quick=at is None, should_orbit=True): self._rtb_for(g, self.conflict.from_cp, at) def generate_transport_escort(self, escort: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None): for g in self._generate_escort( side=self.conflict.defenders_side, units=escort, clients=clients, at=at and at or self._group_point(self.conflict.air_defenders_location), is_quick=at is None, should_orbit=False): self._rtb_for(g, self.conflict.to_cp, at) def generate_defense(self, defenders: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None): for flying_type, count, client_count in self._split_to_groups(defenders, clients): group = self._generate_group( name=namegen.next_unit_name(self.conflict.defenders_side, flying_type), side=self.conflict.defenders_side, unit_type=flying_type, count=count, client_count=client_count, at=at and at or self._group_point(self.conflict.air_defenders_location)) group.task = CAP.name wayp = group.add_waypoint(self.conflict.position, CAS_ALTITUDE, WARM_START_AIRSPEED) wayp.tasks.append(dcs.task.EngageTargets(max_distance=DEFENCE_ENGAGEMENT_MAX_DISTANCE)) wayp.tasks.append(dcs.task.OrbitAction(ATTACK_CIRCLE_ALT, pattern=OrbitAction.OrbitPattern.Circle)) self._setup_group(group, CAP, client_count) self._rtb_for(group, self.conflict.to_cp, at) def generate_transport(self, transport: db.PlaneDict, destination: Airport): assert len(self.escort_targets) == 0 for flying_type, count, client_count in self._split_to_groups(transport): group = self._generate_group( name=namegen.next_unit_name(self.conflict.defenders_side, flying_type), side=self.conflict.defenders_side, unit_type=flying_type, count=count, client_count=client_count, at=self._group_point(self.conflict.air_defenders_location)) waypoint = group.add_waypoint(destination.position.random_point_within(0, 0), TRANSPORT_LANDING_ALT) self.escort_targets.append((group, group.points.index(waypoint))) group.task = Transport.name group.land_at(destination) def generate_interception(self, interceptors: db.PlaneDict, clients: db.PlaneDict, at: db.StartingPosition = None): for flying_type, count, client_count in self._split_to_groups(interceptors, clients): group = self._generate_group( name=namegen.next_unit_name(self.conflict.attackers_side, flying_type), side=self.conflict.attackers_side, unit_type=flying_type, count=count, client_count=client_count, at=at and at or self._group_point(self.conflict.air_attackers_location)) group.task = CAP.name heading = group.position.heading_between_point(self.conflict.position) initial_wayp = group.add_waypoint(group.position.point_from_heading(heading, WORKAROUND_WAYP_DIST), INTERCEPTION_ALT, INTERCEPTION_AIRSPEED) initial_wayp.tasks.append(EngageTargets(max_distance=INTERCEPT_MAX_DISTANCE)) wayp = group.add_waypoint(self.conflict.position, WARM_START_ALTITUDE, INTERCEPTION_AIRSPEED) wayp.tasks.append(EngageTargets(max_distance=INTERCEPT_MAX_DISTANCE)) self._setup_group(group, CAP, client_count) self._rtb_for(group, self.conflict.from_cp, at) def generate_passenger_transport(self, helis: db.HeliDict, clients: db.HeliDict, at: db.StartingPosition): for heli_type, count, client_count in self._split_to_groups(helis, clients): group = self._generate_group( name=namegen.next_unit_name(self.conflict.attackers_side, heli_type), side=self.conflict.attackers_side, unit_type=heli_type, count=count, client_count=client_count, at=at and at or self._group_point(self.conflict.air_attackers_location) ) group.add_waypoint( pos=self.conflict.position, altitude=HELI_ALT, ) self._setup_group(group, Transport, client_count)