import typing import re import threading import time import os from dcs.lua import parse from dcs.mission import Mission from dcs.unit import Vehicle, Ship from dcs.vehicles import vehicle_map from dcs.ships import ship_map from dcs.planes import plane_map from dcs.unit import UnitType from game import db from .persistency import base_path DEBRIEFING_LOG_EXTENSION = "log" def parse_mutliplayer_debriefing(contents: str): result = [] for line in [x.strip() for x in contents.splitlines()]: key = None if line.startswith("initiator"): key = "initiator" result.append({}) if line.startswith("type"): key = "type" else: continue value = re.findall(r"=\s*\"(.*?)\",", line)[0] result[-1][key] = value return {"debriefing": {"events": result}} class Debriefing: def __init__(self, dead_units): self.destroyed_units = {} # type: typing.Dict[str, typing.Dict[UnitType, int]] self.alive_units = {} # type: typing.Dict[str, typing.Dict[UnitType, int]] self._dead_units = dead_units @classmethod def parse(cls, path: str): with open(path, "r") as f: table_string = f.read() try: table = parse.loads(table_string) except Exception as e: table = parse_mutliplayer_debriefing(table_string) events = table.get("debriefing", {}).get("events", {}) dead_units = {} for event in events: if event["type"] != "crashed" and event["type"] != "dead": continue try: components = event["initiator"].split("|") country_id, group_id, unit_type = int(components[0]), int(components[1]), db.unit_type_from_name(components[2]) if unit_type is None: continue except Exception as e: continue if country_id not in dead_units: dead_units[country_id] = {} if unit_type not in dead_units[country_id]: dead_units[country_id][unit_type] = 0 dead_units[country_id][unit_type] += 1 return Debriefing(dead_units) def calculate_units(self, mission: Mission, player_name: str, enemy_name: str): def count_groups(groups: typing.List[UnitType]) -> typing.Dict[UnitType, int]: result = {} for group in groups: for unit in group.units: unit_type = None if isinstance(unit, Vehicle): unit_type = vehicle_map[unit.type] elif isinstance(unit, Ship): unit_type = ship_map[unit.type] else: unit_type = unit.unit_type if unit_type in db.EXTRA_AA.values(): continue result[unit_type] = result.get(unit_type, 0) + 1 return result player = mission.country(player_name) enemy = mission.country(enemy_name) player_units = count_groups(player.plane_group + player.vehicle_group + player.ship_group) enemy_units = count_groups(enemy.plane_group + enemy.vehicle_group + enemy.ship_group) self.destroyed_units = { player.name: self._dead_units[player.id], enemy.name: self._dead_units[enemy.id], } self.alive_units = { player.name: {k: v - self._dead_units[player.id].get(k, 0) for k, v in player_units.items()}, enemy.name: {k: v - self._dead_units[enemy.id].get(k, 0) for k, v in enemy_units.items()}, } def debriefing_directory_location() -> str: return os.path.join(base_path(), "liberation_debriefings") def _logfiles_snapshot() -> typing.Dict[str, float]: result = {} for file in os.listdir(debriefing_directory_location()): fullpath = os.path.join(debriefing_directory_location(), file) result[file] = os.path.getmtime(fullpath) return result def _poll_new_debriefing_log(snapshot: typing.Dict[str, float], callback: typing.Callable): should_run = True while should_run: for file, timestamp in _logfiles_snapshot().items(): if file not in snapshot or timestamp != snapshot[file]: debriefing = Debriefing.parse(os.path.join(debriefing_directory_location(), file)) callback(debriefing) should_run = False break time.sleep(3) def wait_for_debriefing(callback: typing.Callable): if not os.path.exists(debriefing_directory_location()): os.mkdir(debriefing_directory_location()) threading.Thread(target=_poll_new_debriefing_log, args=(_logfiles_snapshot(), callback)).start()