from PySide2.QtWidgets import QTabWidget from game.theater import ControlPoint, OffMapSpawn from qt_ui.models import GameModel from qt_ui.windows.basemenu.airfield.QAirfieldCommand import QAirfieldCommand from qt_ui.windows.basemenu.base_defenses.QBaseDefensesHQ import QBaseDefensesHQ from qt_ui.windows.basemenu.ground_forces.QGroundForcesHQ import QGroundForcesHQ from qt_ui.windows.basemenu.intel.QIntelInfo import QIntelInfo class QBaseMenuTabs(QTabWidget): def __init__(self, cp: ControlPoint, game_model: GameModel): super(QBaseMenuTabs, self).__init__() if not cp.captured: if not cp.is_carrier and not isinstance(cp, OffMapSpawn): self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game) self.addTab(self.base_defenses_hq, "Base Defenses") self.intel = QIntelInfo(cp, game_model.game) self.addTab(self.intel, "Intel") else: self.airfield_command = QAirfieldCommand(cp, game_model) self.addTab(self.airfield_command, "Airfield Command") if cp.is_carrier: self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game) self.addTab(self.base_defenses_hq, "Fleet") elif not isinstance(cp, OffMapSpawn): self.ground_forces_hq = QGroundForcesHQ(cp, game_model) self.addTab(self.ground_forces_hq, "Ground Forces HQ") self.base_defenses_hq = QBaseDefensesHQ(cp, game_model.game) self.addTab(self.base_defenses_hq, "Base Defenses")