from __future__ import annotations from collections.abc import Iterator from dataclasses import dataclass from datetime import timedelta from typing import TYPE_CHECKING, Type from ._common_ctld import generate_random_ctld_point from game.theater.missiontarget import MissionTarget from game.utils import feet from .ibuilder import IBuilder from .planningerror import PlanningError from .standard import StandardFlightPlan, StandardLayout from .waypointbuilder import WaypointBuilder from ...theater.interfaces.CTLD import CTLD if TYPE_CHECKING: from ..flightwaypoint import FlightWaypoint from dcs import Point @dataclass(frozen=True) class AirliftLayout(StandardLayout): nav_to_pickup: list[FlightWaypoint] # There will not be a pickup waypoint when the pickup airfield is the departure # airfield for cargo planes, as the cargo is pre-loaded. Helicopters will still pick # up the cargo near the airfield. pickup: FlightWaypoint | None # pickup_zone will be used for player flights to create the CTLD stuff ctld_pickup_zone: FlightWaypoint | None nav_to_drop_off: list[FlightWaypoint] # There will not be a drop-off waypoint when the drop-off airfield and the arrival # airfield is the same for a cargo plane, as planes will land to unload and we don't # want a double landing. Helicopters will still drop their cargo near the airfield # before landing. drop_off: FlightWaypoint | None # drop_off_zone will be used for player flights to create the CTLD stuff ctld_drop_off_zone: FlightWaypoint | None nav_to_home: list[FlightWaypoint] def iter_waypoints(self) -> Iterator[FlightWaypoint]: yield self.departure yield from self.nav_to_pickup if self.pickup is not None: yield self.pickup if self.ctld_pickup_zone is not None: yield self.ctld_pickup_zone yield from self.nav_to_drop_off if self.drop_off is not None: yield self.drop_off if self.ctld_drop_off_zone is not None: yield self.ctld_drop_off_zone yield from self.nav_to_home yield self.arrival if self.divert is not None: yield self.divert yield self.bullseye class AirliftFlightPlan(StandardFlightPlan[AirliftLayout]): @staticmethod def builder_type() -> Type[Builder]: return Builder @property def tot_waypoint(self) -> FlightWaypoint: # The TOT is the time that the cargo will be dropped off. If the drop-off # location is the arrival airfield and this is not a helicopter flight, there # will not be a separate drop-off waypoint; the arrival landing waypoint is the # drop-off waypoint. return self.layout.drop_off or self.layout.arrival def tot_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None: # TOT planning isn't really useful for transports. They're behind the front # lines so no need to wait for escorts or for other missions to complete. return None def depart_time_for_waypoint(self, waypoint: FlightWaypoint) -> timedelta | None: return None @property def mission_departure_time(self) -> timedelta: return self.package.time_over_target class Builder(IBuilder[AirliftFlightPlan, AirliftLayout]): def layout(self) -> AirliftLayout: cargo = self.flight.cargo if cargo is None: raise PlanningError( "Cannot plan transport mission for flight with no cargo." ) altitude = feet(1500) altitude_is_agl = True builder = WaypointBuilder(self.flight, self.coalition) pickup = None drop_off = None pickup_zone = None drop_off_zone = None if cargo.origin != self.flight.departure: pickup = builder.cargo_stop(cargo.origin) if cargo.next_stop != self.flight.arrival: drop_off = builder.cargo_stop(cargo.next_stop) if self.flight.is_helo: # Create CTLD Zones for Helo flights pickup_zone = builder.pickup_zone( MissionTarget("Pickup Zone", self._generate_ctld_pickup()) ) drop_off_zone = builder.dropoff_zone( MissionTarget("Dropoff zone", self._generate_ctld_dropoff()) ) # Show the zone waypoints only to the player pickup_zone.only_for_player = True drop_off_zone.only_for_player = True nav_to_pickup = builder.nav_path( self.flight.departure.position, cargo.origin.position, altitude, altitude_is_agl, ) return AirliftLayout( departure=builder.takeoff(self.flight.departure), nav_to_pickup=nav_to_pickup, pickup=pickup, ctld_pickup_zone=pickup_zone, nav_to_drop_off=builder.nav_path( cargo.origin.position, cargo.next_stop.position, altitude, altitude_is_agl, ), drop_off=drop_off, ctld_drop_off_zone=drop_off_zone, nav_to_home=builder.nav_path( cargo.origin.position, self.flight.arrival.position, altitude, altitude_is_agl, ), arrival=builder.land(self.flight.arrival), divert=builder.divert(self.flight.divert), bullseye=builder.bullseye(), ) def build(self) -> AirliftFlightPlan: return AirliftFlightPlan(self.flight, self.layout()) def _generate_ctld_pickup(self) -> Point: cargo = self.flight.cargo if cargo and cargo.origin and isinstance(cargo.origin, CTLD): return generate_random_ctld_point(cargo.origin) raise RuntimeError("Could not generate CTLD pickup") def _generate_ctld_dropoff(self) -> Point: cargo = self.flight.cargo if cargo and cargo.transport and isinstance(cargo.transport.destination, CTLD): return generate_random_ctld_point(cargo.transport.destination) raise RuntimeError("Could not generate CTLD dropoff")