from dcs.terrain import nevada from dcs import mapping from .landmap import * from .conflicttheater import * from .base import * class NevadaTheater(ConflictTheater): terrain = dcs.terrain.Nevada() overview_image = "nevada.gif" reference_points = {(nevada.Mina_Airport_3Q0.position.x, nevada.Mina_Airport_3Q0.position.y): (45*2, -360*2), (nevada.Laughlin_Airport.position.x, nevada.Laughlin_Airport.position.y): (440*2, 80*2), } landmap = load_landmap("resources\\nev_landmap.p") daytime_map = { "dawn": (4, 6), "day": (6, 17), "dusk": (17, 18), "night": (0, 5), } def __init__(self): super(NevadaTheater, self).__init__() self.tonopah_test_range = ControlPoint.from_airport(nevada.Tonopah_Test_Range_Airfield, LAND, SIZE_SMALL,IMPORTANCE_LOW) self.lincoln_conty = ControlPoint.from_airport(nevada.Lincoln_County, LAND, SIZE_SMALL, 1.2) self.groom_lake = ControlPoint.from_airport(nevada.Groom_Lake_AFB, LAND, SIZE_REGULAR, IMPORTANCE_HIGH) self.mesquite = ControlPoint.from_airport(nevada.Mesquite, LAND, SIZE_REGULAR, 1.3) self.creech = ControlPoint.from_airport(nevada.Creech_AFB, LAND, SIZE_BIG, IMPORTANCE_HIGH) self.nellis = ControlPoint.from_airport(nevada.Nellis_AFB, LAND, SIZE_BIG, IMPORTANCE_HIGH) self.add_controlpoint(self.tonopah_test_range, connected_to=[self.lincoln_conty, self.groom_lake]) self.add_controlpoint(self.lincoln_conty, connected_to=[self.tonopah_test_range, self.mesquite]) self.add_controlpoint(self.groom_lake, connected_to=[self.mesquite, self.creech, self.tonopah_test_range]) self.add_controlpoint(self.creech, connected_to=[self.groom_lake, self.nellis]) self.add_controlpoint(self.mesquite, connected_to=[self.lincoln_conty, self.groom_lake]) self.add_controlpoint(self.nellis, connected_to=[self.creech]) self.nellis.captured = True self.tonopah_test_range.captured_invert = True