from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater import MissionTarget from game.ato.flighttype import FlightType @dataclass class PlanRefueling(PackagePlanningTask[MissionTarget]): def preconditions_met(self, state: TheaterState) -> bool: if not super().preconditions_met(state): return False return self.target in state.refueling_targets def apply_effects(self, state: TheaterState) -> None: state.refueling_targets.remove(self.target) def propose_flights(self) -> None: self.propose_flight(FlightType.REFUELING, 1)