from dcs.unittype import VehicleType from game.modsupport import vehiclemod @vehiclemod class Iron_Dome_David_Sling_CP(VehicleType): id = "Iron_Dome_David_Sling_CP" name = "[IDF Mods] Iron Dome-David Sling CP" detection_range = 0 threat_range = 0 air_weapon_dist = 0 eplrs = True @vehiclemod class IRON_DOME_LN(VehicleType): id = "IRON_DOME_LN" name = "[IDF Mods] Iron Dome" detection_range = 0 threat_range = 20000 air_weapon_dist = 20000 @vehiclemod class DAVID_SLING_LN(VehicleType): id = "DAVID_SLING_LN" name = "[IDF Mods] David Sling" detection_range = 0 threat_range = 250000 air_weapon_dist = 250000 @vehiclemod class ELM2084_MMR_AD_RT(VehicleType): id = "ELM2084_MMR_AD_RT" name = "[IDF Mods] ELM-2084MMR AD Rotating Mode" detection_range = 475000 threat_range = 0 air_weapon_dist = 0 @vehiclemod class ELM2084_MMR_AD_SC(VehicleType): id = "ELM2084_MMR_AD_SC" name = "[IDF Mods] ELM-2084MMR AD Sector Mode" detection_range = 650000 threat_range = 0 air_weapon_dist = 0 @vehiclemod class ELM2084_MMR_WLR(VehicleType): id = "ELM2084_MMR_WLR" name = "[IDF Mods] ELM-2084MMR WLR Mode" detection_range = 160000 threat_range = 0 air_weapon_dist = 0