"""Application-wide dialog management.""" from typing import Optional from game.ato.flight import Flight from game.theater.missiontarget import MissionTarget from .models import GameModel, PackageModel from .windows.mission.QEditFlightDialog import QEditFlightDialog from .windows.mission.QPackageDialog import ( QEditPackageDialog, QNewPackageDialog, ) class Dialog: """Dialog management singleton. Opens dialogs and keeps references to dialog windows so that their creators do not need to worry about the lifetime of the dialog object, and can open dialogs without needing to have their own reference to common data like the game model. """ #: The game model. Is only None before initialization, as the game model #: itself is responsible for handling the case where no game is loaded. game_model: Optional[GameModel] = None new_package_dialog: Optional[QNewPackageDialog] = None edit_package_dialog: Optional[QEditPackageDialog] = None edit_flight_dialog: Optional[QEditFlightDialog] = None @classmethod def set_game(cls, game_model: GameModel) -> None: """Sets the game model.""" cls.game_model = game_model @classmethod def open_new_package_dialog(cls, mission_target: MissionTarget, parent=None): """Opens the dialog to create a new package with the given target.""" cls.new_package_dialog = QNewPackageDialog( cls.game_model, cls.game_model.ato_model, mission_target, parent=parent ) cls.new_package_dialog.show() @classmethod def open_edit_package_dialog(cls, package_model: PackageModel): """Opens the dialog to edit the given package.""" cls.edit_package_dialog = QEditPackageDialog( cls.game_model, cls.game_model.ato_model, package_model ) cls.edit_package_dialog.show() @classmethod def open_edit_flight_dialog( cls, package_model: PackageModel, flight: Flight, parent=None ) -> None: """Opens the dialog to edit the given flight.""" cls.edit_flight_dialog = QEditFlightDialog( cls.game_model, package_model, flight, parent=parent ) cls.edit_flight_dialog.show()