from dcs.terrain.terrain import Terrain from gen.conflictgen import Conflict from .operation import Operation from .. import db MAX_DISTANCE_BETWEEN_GROUPS = 12000 class FrontlineAttackOperation(Operation): interceptors = None # type: db.AssignedUnitsDict escort = None # type: db.AssignedUnitsDict strikegroup = None # type: db.AssignedUnitsDict attackers = None # type: db.ArmorDict defenders = None # type: db.ArmorDict def prepare(self, terrain: Terrain, is_quick: bool): super(FrontlineAttackOperation, self).prepare(terrain, is_quick) if self.defender_name == self.game.player_name: self.attackers_starting_position = None self.defenders_starting_position = None conflict = Conflict.frontline_cas_conflict( attacker_name=self.attacker_name, defender_name=self.defender_name, attacker=self.current_mission.country(self.attacker_country), defender=self.current_mission.country(self.defender_country), from_cp=self.from_cp, to_cp=self.to_cp, theater=self.game.theater ) self.initialize(mission=self.current_mission, conflict=conflict) def generate(self): ## TODO: What are these for? # self.briefinggen.title = "Frontline CAS" # self.briefinggen.description = "Provide CAS for the ground forces attacking enemy lines. Operation will be considered successful if total number of enemy units will be lower than your own by a factor of 1.5 (i.e. with 12 units from both sides, enemy forces need to be reduced to at least 8), meaning that you (and, probably, your wingmans) should concentrate on destroying the enemy units. Target base strength will be lowered as a result. Be advised that your flight will not attack anything until you explicitly tell them so by comms menu." super(FrontlineAttackOperation, self).generate()