from PySide2.QtCore import Signal from PySide2.QtWidgets import QFrame, QGridLayout, QVBoxLayout from game import Game from gen.flights.flight import Flight from qt_ui.windows.mission.flight.settings.QFlightDepartureEditor import QFlightDepartureEditor from qt_ui.windows.mission.flight.settings.QFlightSlotEditor import QFlightSlotEditor from qt_ui.windows.mission.flight.settings.QFlightStartType import QFlightStartType from qt_ui.windows.mission.flight.settings.QFlightTypeTaskInfo import QFlightTypeTaskInfo class QGeneralFlightSettingsTab(QFrame): on_flight_settings_changed = Signal() def __init__(self, game: Game, flight: Flight): super(QGeneralFlightSettingsTab, self).__init__() self.flight = flight self.game = game layout = QGridLayout() flight_info = QFlightTypeTaskInfo(self.flight) flight_departure = QFlightDepartureEditor(self.flight) flight_slots = QFlightSlotEditor(self.flight, self.game) flight_start_type = QFlightStartType(self.flight) layout.addWidget(flight_info, 0, 0) layout.addWidget(flight_departure, 1, 0) layout.addWidget(flight_slots, 2, 0) layout.addWidget(flight_start_type, 3, 0) vstretch = QVBoxLayout() vstretch.addStretch() layout.addLayout(vstretch, 3, 0) self.setLayout(layout) flight_start_type.setEnabled(self.flight.client_count > 0) flight_slots.changed.connect( lambda: flight_start_type.setEnabled(self.flight.client_count > 0)) flight_departure.changed.connect( lambda: self.on_flight_settings_changed.emit())