# 2.0.10 ## Features/Improvements : * **[UI/UX]** New dark UI Theme and default theme improvement by Deus * **[UI/UX]** New "satellite" map backgrounds * **[UX]** Base menu is opened with a single mouse click * **[Units/Factions/Mods]** Added Community A-4E-C support for faction Bluefor Cold War * **[Units/Factions/Mods]** Added MB-339PAN support for faction Bluefor Cold War * **[Units/Factions/Mods]** Added Rafale AI mod support * **[Units/Factions/Mods]** Added faction "France Modded" with units from frenchpack v3.5 mod * **[Units/Factions/Mods]** Added faction "Insurgent modded" with Insurgent units from frenchpack v3.5 mod (Toyota truck) * **[Units/Factions/Mods]** Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors * **[New Game Wizard]** Added the list of required mods for modded factions. * **[Mission Generator]** Artillery units will start firing mission after a random delay. It should reduces lag spikes induced by artillery strikes by spreading them out. * **[Mission Generator]** The briefing will now contain the carrier ATC frequency * **[Mission Generator]** The briefing contains a small section about the war on the ground. * **[Mission Generator]** Previously destroyed units are visible in the mission. (And added a performance settings to disable this behaviour) ## Fixed issues : * **[Mission Generator]** Carrier will sail into the wind, not in the same direction * **[Mission Generator]** Carrier cold start was not working (flight was starting warm even when cold was selected) * **[Mission Generator]** Carrier group ships are more spread out * **[Mission Generator]** Fixed radio frequency for german WW2 warbirds * **[Mission Generator]** Fixed FW-190A8 spawning with bomb rack for CAP missions * **[Mission Generator]** Fixed A-20G spawning with no payload * **[Mission Generator]** Fixed Su-33 spawning too heavy to take off from carrier * **[Mission Generator]** Base defense units were not controllable with Combined Arms * **[Mission Script/Performance]** Mission lua script will not listen to weapons fired event anymore and register every fired weapons. This should improve performance especially in WW2 scenarios or when rocket artillery is firing. * **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers * **[Units/Factions]** Remove JF-17 from USA 2005 faction * **[Units/Factions]** Removed Oliver Hazard Perry from cold war factions (too powerful sam system) * **[Bug]** On the persian gulf full map campaign, the two carriers were sharing the same id, this was causing a lot of bugs * **[Performance]** Tuned the culling setting so that you cannot run into situation where no friendly or enemy AI flights are generated * **[Other]** Application doesn't gracefully exit. * **[Other]** Other minor fixes # 2.0 RC 9 ## Features/Improvements : * **[UI/UX]** New icons from contributor Deus ## Fixed issues : * **[Mission Generator]** Carrier TACAN was wrongfully set up as an A/A TACAN * **[Campaign Generator]** Fixed issue with Russian navy group generator causing a random crash on campaign creation. # 2.0 RC 8 ## Fixed issues : * **[Mission Generator]** Frequency for P-47D-30 changed to 124Mhz (Generated mission with 251Mhz would not work) * **[Mission Generator]** Reduced the maximum number of uboat per generated group * **[Mission Generator]** Fixed an issue with the WW2 LST groups (superposed units). * **[UI]** Fixed issue with the zoom # 2.0 RC 7 ## Features/Improvements : * **[Units/Factions]** Added P-47D-30 for factions allies_1944 * **[Units/Factions]** Added factions : Bluefor Coldwar, Germany 1944 Easy * **[Campaign/Map]** Added a campaign in the Channel map * **[Campaign/Map]** Changed the Normandy campaign map * **[Campaign/Map]** Added new campaign Normandy Small * **[Mission Generator]** AI Flight generator has been reworked * **[Mission Generator]** Add PP points for JF-17 on STRIKE missions * **[Mission Generator]** Add ST point for F-14B on STRIKE missions * **[Mission Generator]** Flights with client slots will never be delayed * **[Mission Generator]** AI units can start from parking (With a new setting in Settings Window to disable it) * **[Mission Generator]** Tacan for carrier will only be in Mode X from now * **[Mission Generator]** RTB waypoints for autogenerated flights * **[Flight Planner]** Added CAS mission generator * **[Flight Planner]** Added CAP mission generator * **[Flight Planner]** Added SEAD mission generator * **[Flight Planner]** Added STRIKE mission generator * **[Flight Planner]** Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB) * **[Flight Planner]** Improved waypoint list * **[Flight Planner]** WW2 factions uses different parameters for flight planning. * **[Settings]** Added settings to disallow external views * **[Settings]** Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only) * **[Settings]** Added settings to choose whether to auto-generate objective marks on the F10 map * **[Info Panel]** Added information about destroyed buildings in info panel * **[Info Panel]** Added information about destroyed units at SAM site in info panel * **[Debriefing]** Added information about units destroyed outside the frontline in the debriefing window * **[Debriefing]** Added destroyed buildings in the debriefing window * **[Map]** Tooltip now contains the list of building for Strike targets on the map * **[Map]** Added "Oil derrick" building * **[Map]** Added "ww2 bunker" building (WW2) * **[Map]** Added "ally camp" building (WW2) * **[Map]** Added "V1 Site" (WW2) * **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start * **[Misc]** Added culling performance settings ## Fixed issues : * **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions (More fuel) * **[Units/Factions]** WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast. * **[Units/Factions]** Aircraft carrier will try to move in the wind direction * **[Units/Factions]** Missing icons added for some aircraft * **[Mission Generator]** When playing as RED the activation trigger would not be properly generated * **[Mission Generator]** FW-190A8 is now properly considered as a flyable aircraft * **[Mission Generator]** Changed "strike" payload for Su-24M that was ineffective * **[Mission Generator]** Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU * **[Mission Generator]** Change power station template. (Buildings could end up superposed). * **[Maps/Campaign]** Now using Vasiani airbase instead of Soganlung airport in Caucasus campaigns (more parking slot) * **[Info Panel]** Message displayed on base capture event stated that the enemy captured an airbase, while it was the player who captured it. * **[Map View]** Graphical glitch on map when one building of an objective was destroyed, but not the others * **[Mission Planner]** The list of flights was not updated on departure time change. # 2.0 RC 6 Saves file from RC5 are not compatible with the new version. Sorry :( ## Features/Improvements : * **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module) * **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units * **[Units/Factions]** Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts * **[Units/Factions]** Added support for newest WW2 Units * **[Campaign logic]** When a base is captured, refill the "base defenses" group with units for the new owner. * **[Mission Generator]** Carrier ICLS channel will now be configured (check your briefing) * **[Mission Generator]** SAM units will spawn on RED Alarm state * **[Mission Generator]** AI Flight planner now creates its own STRIKE flights * **[Mission Generator]** AI units assigned to Strike flight will now actually engage the buildings they have been assigned. * **[Mission Generator]** Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode. * **[Mission Generator]** Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature) * **[UX]** : Improved flight selection behaviour in the Mission Planning Window ## Fixed issues : * **[Mission Generator]** Payloads were not correctly assigned in the release version. * **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day" * **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS * **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units. * **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well * **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline * **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)