from __future__ import unicode_literals import datetime import logging from PySide2 import QtGui, QtWidgets from PySide2.QtCore import QPoint, QItemSelectionModel from PySide2.QtWidgets import QHBoxLayout, QVBoxLayout from dcs.task import CAP, CAS import qt_ui.uiconstants as CONST from game import db, Game from game.settings import Settings from gen import namegen from qt_ui.windows.newgame.QCampaignList import QCampaignList, CAMPAIGNS from theater import start_generator, persiangulf, nevada, caucasus, ConflictTheater, normandy, thechannel class NewGameWizard(QtWidgets.QWizard): def __init__(self, parent=None): super(NewGameWizard, self).__init__(parent) self.addPage(IntroPage()) self.addPage(FactionSelection()) self.addPage(TheaterConfiguration()) self.addPage(MiscOptions()) self.addPage(ConclusionPage()) self.setPixmap(QtWidgets.QWizard.WatermarkPixmap, QtGui.QPixmap('./resources/ui/wizard/watermark1.png')) self.setWizardStyle(QtWidgets.QWizard.ModernStyle) self.setWindowTitle("New Game") self.generatedGame = None def accept(self): logging.info("New Game Wizard accept") logging.info("======================") blueFaction = [c for c in db.FACTIONS][self.field("blueFaction")] redFaction = [c for c in db.FACTIONS][self.field("redFaction")] selectedCampaign = self.field("selectedCampaign") if selectedCampaign is None: selectedCampaign = CAMPAIGNS[0] conflictTheater = ConflictTheater.from_file(selectedCampaign[1]) timePeriod = db.TIME_PERIODS[list(db.TIME_PERIODS.keys())[self.field("timePeriod")]] midGame = self.field("midGame") multiplier = self.field("multiplier") no_carrier = self.field("no_carrier") no_lha = self.field("no_lha") supercarrier = self.field("supercarrier") no_player_navy = self.field("no_player_navy") no_enemy_navy = self.field("no_enemy_navy") invertMap = self.field("invertMap") player_name = blueFaction enemy_name = redFaction settings = Settings() settings.inverted = invertMap settings.supercarrier = supercarrier settings.do_not_generate_carrier = no_carrier settings.do_not_generate_lha = no_lha settings.do_not_generate_player_navy = no_player_navy settings.do_not_generate_enemy_navy = no_enemy_navy self.generatedGame = self.start_new_game(player_name, enemy_name, conflictTheater, midGame, multiplier, timePeriod, settings) super(NewGameWizard, self).accept() def start_new_game(self, player_name: str, enemy_name: str, conflictTheater: ConflictTheater, midgame: bool, multiplier: float, period: datetime, settings:Settings): # Reset name generator namegen.reset() start_generator.prepare_theater(conflictTheater, settings, midgame) print("-- Starting New Game Generator") print("Enemy name : " + enemy_name) print("Player name : " + player_name) print("Midgame : " + str(midgame)) start_generator.generate_initial_units(conflictTheater, enemy_name, True, multiplier) print("-- Initial units generated") game = Game(player_name=player_name, enemy_name=enemy_name, theater=conflictTheater, start_date=period, settings=settings) print("-- Game Object generated") start_generator.generate_groundobjects(conflictTheater, game) game.budget = int(game.budget * multiplier) game.settings.multiplier = multiplier game.settings.sams = True game.settings.version = CONST.VERSION_STRING if midgame: game.budget = game.budget * 4 * len(list(conflictTheater.conflicts())) return game class IntroPage(QtWidgets.QWizardPage): def __init__(self, parent=None): super(IntroPage, self).__init__(parent) self.setTitle("Introduction") self.setPixmap(QtWidgets.QWizard.WatermarkPixmap, QtGui.QPixmap('./resources/ui/wizard/watermark1.png')) label = QtWidgets.QLabel("This wizard will help you setup a new game.\n\n" "Please make sure you saved and backed up your previous game before going through.") label.setWordWrap(True) layout = QtWidgets.QVBoxLayout() layout.addWidget(label) self.setLayout(layout) class FactionSelection(QtWidgets.QWizardPage): def __init__(self, parent=None): super(FactionSelection, self).__init__(parent) self.setTitle("Faction selection") self.setSubTitle("\nChoose the two opposing factions and select the player side.") self.setPixmap(QtWidgets.QWizard.LogoPixmap, QtGui.QPixmap('./resources/ui/misc/generator.png')) self.setMinimumHeight(250) # Factions selection self.factionsGroup = QtWidgets.QGroupBox("Factions") self.factionsGroupLayout = QtWidgets.QGridLayout() blueFaction = QtWidgets.QLabel("Player Faction :") self.blueFactionSelect = QtWidgets.QComboBox() for f in db.FACTIONS: self.blueFactionSelect.addItem(f) blueFaction.setBuddy(self.blueFactionSelect) redFaction = QtWidgets.QLabel("Enemy Faction :") self.redFactionSelect = QtWidgets.QComboBox() for i, r in enumerate(db.FACTIONS): self.redFactionSelect.addItem(r) if r == "Russia 1990": # Default ennemy self.redFactionSelect.setCurrentIndex(i) redFaction.setBuddy(self.redFactionSelect) self.blueSideRecap = QtWidgets.QLabel("") self.blueSideRecap.setFont(CONST.FONT_PRIMARY_I) self.blueSideRecap.setWordWrap(True) self.redSideRecap = QtWidgets.QLabel("") self.redSideRecap.setFont(CONST.FONT_PRIMARY_I) self.redSideRecap.setWordWrap(True) self.factionsGroupLayout.addWidget(blueFaction, 0, 0) self.factionsGroupLayout.addWidget(self.blueFactionSelect, 0, 1) self.factionsGroupLayout.addWidget(self.blueSideRecap, 1, 0, 1, 2) self.factionsGroupLayout.addWidget(redFaction, 2, 0) self.factionsGroupLayout.addWidget(self.redFactionSelect, 2, 1) self.factionsGroupLayout.addWidget(self.redSideRecap, 3, 0, 1, 2) self.factionsGroup.setLayout(self.factionsGroupLayout) # Create required mod layout self.requiredModsGroup = QtWidgets.QGroupBox("Required Mods") self.requiredModsGroupLayout = QtWidgets.QHBoxLayout() self.requiredMods = QtWidgets.QLabel("") self.requiredModsGroupLayout.addWidget(self.requiredMods) self.requiredModsGroup.setLayout(self.requiredModsGroupLayout) # Link form fields self.registerField('blueFaction', self.blueFactionSelect) self.registerField('redFaction', self.redFactionSelect) # Build layout layout = QtWidgets.QVBoxLayout() layout.addWidget(self.factionsGroup) layout.addWidget(self.requiredModsGroup) self.setLayout(layout) self.updateUnitRecap() self.blueFactionSelect.activated.connect(self.updateUnitRecap) self.redFactionSelect.activated.connect(self.updateUnitRecap) def updateUnitRecap(self): self.requiredMods.setText("\n\n") else: self.requiredMods.setText(self.requiredMods.text() + "
  • None
  • \n") class TheaterConfiguration(QtWidgets.QWizardPage): def __init__(self, parent=None): super(TheaterConfiguration, self).__init__(parent) self.setTitle("Theater configuration") self.setSubTitle("\nChoose a terrain and time period for this game.") self.setPixmap(QtWidgets.QWizard.LogoPixmap, QtGui.QPixmap('./resources/ui/wizard/logo1.png')) self.setPixmap(QtWidgets.QWizard.WatermarkPixmap, QtGui.QPixmap('./resources/ui/wizard/watermark3.png')) # List of campaigns campaignList = QCampaignList() self.registerField("selectedCampaign", campaignList) def on_campaign_selected(): index = campaignList.selectionModel().currentIndex().row() campaign = campaignList.campaigns[index] self.setField("selectedCampaign", campaign) campaignList.selectionModel().setCurrentIndex(campaignList.indexAt(QPoint(1, 1)), QItemSelectionModel.Rows) campaignList.selectionModel().selectionChanged.connect(on_campaign_selected) on_campaign_selected() # Campaign settings mapSettingsGroup = QtWidgets.QGroupBox("Map Settings") invertMap = QtWidgets.QCheckBox() self.registerField('invertMap', invertMap) mapSettingsLayout = QtWidgets.QGridLayout() mapSettingsLayout.addWidget(QtWidgets.QLabel("Invert Map"), 1, 0) mapSettingsLayout.addWidget(invertMap, 1, 1) mapSettingsGroup.setLayout(mapSettingsLayout) # Time Period timeGroup = QtWidgets.QGroupBox("Time Period") timePeriod = QtWidgets.QLabel("Start date :") timePeriodSelect = QtWidgets.QComboBox() for r in db.TIME_PERIODS: timePeriodSelect.addItem(r) timePeriod.setBuddy(timePeriodSelect) timePeriodSelect.setCurrentIndex(21) # Register fields self.registerField('timePeriod', timePeriodSelect) self.registerField('timePeriod', timePeriodSelect) timeGroupLayout = QtWidgets.QGridLayout() timeGroupLayout.addWidget(timePeriod, 0, 0) timeGroupLayout.addWidget(timePeriodSelect, 0, 1) timeGroup.setLayout(timeGroupLayout) layout = QtWidgets.QGridLayout() layout.setColumnMinimumWidth(0, 20) layout.addWidget(campaignList, 0, 0, 3, 1) layout.addWidget(mapSettingsGroup, 0, 1, 1, 1) layout.addWidget(timeGroup, 1, 1, 1, 1) self.setLayout(layout) class MiscOptions(QtWidgets.QWizardPage): def __init__(self, parent=None): super(MiscOptions, self).__init__(parent) self.setTitle("Miscellaneous settings") self.setSubTitle("\nOthers settings for the game.") self.setPixmap(QtWidgets.QWizard.LogoPixmap, QtGui.QPixmap('./resources/ui/wizard/logo1.png')) midGame = QtWidgets.QCheckBox() multiplier = QtWidgets.QSpinBox() multiplier.setEnabled(False) multiplier.setMinimum(1) multiplier.setMaximum(5) miscSettingsGroup = QtWidgets.QGroupBox("Misc Settings") self.registerField('midGame', midGame) self.registerField('multiplier', multiplier) # Campaign settings generatorSettingsGroup = QtWidgets.QGroupBox("Generator Settings") no_carrier = QtWidgets.QCheckBox() self.registerField('no_carrier', no_carrier) no_lha = QtWidgets.QCheckBox() self.registerField('no_lha', no_lha) supercarrier = QtWidgets.QCheckBox() self.registerField('supercarrier', supercarrier) no_player_navy= QtWidgets.QCheckBox() self.registerField('no_player_navy', no_player_navy) no_enemy_navy = QtWidgets.QCheckBox() self.registerField('no_enemy_navy', no_enemy_navy) generatorLayout = QtWidgets.QGridLayout() generatorLayout.addWidget(QtWidgets.QLabel("No Aircraft Carriers"), 1, 0) generatorLayout.addWidget(no_carrier, 1, 1) generatorLayout.addWidget(QtWidgets.QLabel("No LHA"), 2, 0) generatorLayout.addWidget(no_lha, 2, 1) generatorLayout.addWidget(QtWidgets.QLabel("Use Supercarrier module"), 3, 0) generatorLayout.addWidget(supercarrier, 3, 1) generatorLayout.addWidget(QtWidgets.QLabel("No Player Navy"), 4, 0) generatorLayout.addWidget(no_player_navy, 4, 1) generatorLayout.addWidget(QtWidgets.QLabel("No Enemy Navy"), 5, 0) generatorLayout.addWidget(no_enemy_navy, 5, 1) generatorSettingsGroup.setLayout(generatorLayout) layout = QtWidgets.QGridLayout() layout.addWidget(QtWidgets.QLabel("Start at mid game"), 1, 0) layout.addWidget(midGame, 1, 1) layout.addWidget(QtWidgets.QLabel("Ennemy forces multiplier [Disabled for Now]"), 2, 0) layout.addWidget(multiplier, 2, 1) miscSettingsGroup.setLayout(layout) mlayout = QVBoxLayout() mlayout.addWidget(miscSettingsGroup) mlayout.addWidget(generatorSettingsGroup) self.setLayout(mlayout) class ConclusionPage(QtWidgets.QWizardPage): def __init__(self, parent=None): super(ConclusionPage, self).__init__(parent) self.setTitle("Conclusion") self.setSubTitle("\n\n") self.setPixmap(QtWidgets.QWizard.WatermarkPixmap, QtGui.QPixmap('./resources/ui/wizard/watermark2.png')) self.label = QtWidgets.QLabel("Click 'Finish' to generate and start the new game.") self.label.setWordWrap(True) layout = QtWidgets.QVBoxLayout() layout.addWidget(self.label) self.setLayout(layout)