import random from dcs.vehicles import AirDefence, Unarmed, Armor from gen.sam.group_generator import GroupGenerator class AllyWW2FlakGenerator(GroupGenerator): """ This generate an ally flak artillery group """ name = "WW2 Ally Flak Site" price = 140 def generate(self): positions = self.get_circular_position(4, launcher_distance=50, coverage=360) for i, position in enumerate(positions): self.add_unit(AirDefence.AA_gun_QF_3_7, "AA#" + str(i), position[0], position[1], position[2]) positions = self.get_circular_position(8, launcher_distance=100, coverage=360) for i, position in enumerate(positions): self.add_unit(AirDefence.AAA_M1_37mm, "AA#" + str(4 + i), position[0], position[1], position[2]) positions = self.get_circular_position(8, launcher_distance=150, coverage=360) for i, position in enumerate(positions): self.add_unit(AirDefence.AAA_M45_Quadmount, "AA#" + str(12 + i), position[0], position[1], position[2]) # Add a commander truck self.add_unit(Unarmed.Willys_MB, "CMD#1", self.position.x, self.position.y - 20, random.randint(0, 360)) self.add_unit(Armor.M30_Cargo_Carrier, "LOG#1", self.position.x, self.position.y + 20, random.randint(0, 360)) self.add_unit(Armor.M4_Tractor, "LOG#2", self.position.x + 20, self.position.y, random.randint(0, 360)) self.add_unit(Unarmed.Bedford_MWD, "LOG#3", self.position.x - 20, self.position.y, random.randint(0, 360))