from game.event import * from game.operation.frontlineattack import FrontlineAttackOperation from userdata.debriefing import Debriefing class FrontlineAttackEvent(Event): TARGET_VARIETY = 2 TARGET_AMOUNT_FACTOR = 0.5 ATTACKER_AMOUNT_FACTOR = 0.4 ATTACKER_DEFENDER_FACTOR = 0.7 STRENGTH_INFLUENCE = 0.3 SUCCESS_FACTOR = 1.5 @property def threat_description(self): return "{} vehicles".format(self.to_cp.base.assemble_count()) @property def tasks(self) -> typing.Collection[typing.Type[Task]]: if self.is_player_attacking: return [CAS, CAP] else: return [CAP] @property def global_cp_available(self) -> bool: return True def flight_name(self, for_task: typing.Type[Task]) -> str: if for_task == CAS: return "CAS flight" elif for_task == CAP: return "CAP flight" elif for_task == PinpointStrike: return "Ground attack" def __str__(self): return "Frontline attack" def is_successfull(self, debriefing: Debriefing): alive_attackers = sum([v for k, v in debriefing.alive_units.get(self.attacker_name, {}).items() if db.unit_task(k) == PinpointStrike]) alive_defenders = sum([v for k, v in debriefing.alive_units.get(self.defender_name, {}).items() if db.unit_task(k) == PinpointStrike]) attackers_success = (float(alive_attackers) / (alive_defenders + 0.01)) > self.SUCCESS_FACTOR if self.from_cp.captured: return attackers_success else: return not attackers_success def commit(self, debriefing: Debriefing): super(FrontlineAttackEvent, self).commit(debriefing) if self.from_cp.captured: if self.is_successfull(debriefing): self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) else: self.to_cp.base.affect_strength(+self.STRENGTH_INFLUENCE) else: if self.is_successfull(debriefing): self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) else: self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) def skip(self): if self.to_cp.captured: self.to_cp.base.affect_strength(-0.1) def player_attacking(self, flights: db.TaskForceDict): assert CAS in flights and CAP in flights and len(flights) == 2, "Invalid flights" op = FrontlineAttackOperation(game=self.game, attacker_name=self.attacker_name, defender_name=self.defender_name, from_cp=self.from_cp, departure_cp=self.departure_cp, to_cp=self.to_cp) defenders = self.to_cp.base.assemble_attack() max_attackers = int(math.ceil(sum(defenders.values()) * self.ATTACKER_DEFENDER_FACTOR)) attackers = db.unitdict_restrict_count(self.from_cp.base.assemble_attack(), max_attackers) op.setup(defenders=defenders, attackers=attackers, strikegroup=flights[CAS], escort=flights[CAP], interceptors=assigned_units_from(self.to_cp.base.scramble_interceptors(1))) self.operation = op def player_defending(self, flights: db.TaskForceDict): assert CAP in flights and len(flights) == 1, "Invalid flights" op = FrontlineAttackOperation(game=self.game, attacker_name=self.attacker_name, defender_name=self.defender_name, from_cp=self.from_cp, departure_cp=self.departure_cp, to_cp=self.to_cp) defenders = self.to_cp.base.assemble_attack() max_attackers = int(math.ceil(sum(defenders.values()))) attackers = db.unitdict_restrict_count(self.from_cp.base.assemble_attack(), max_attackers) op.setup(defenders=defenders, attackers=attackers, strikegroup=assigned_units_from(self.from_cp.base.scramble_cas(1)), escort=assigned_units_from(self.from_cp.base.scramble_sweep(1)), interceptors=flights[CAP]) self.operation = op