import logging import os import sys from shutil import copyfile import dcs from PySide2.QtGui import QPixmap from PySide2.QtWidgets import QApplication, QSplashScreen from dcs import installation from qt_ui import uiconstants from qt_ui.windows.GameUpdateSignal import GameUpdateSignal from qt_ui.windows.QLiberationWindow import QLiberationWindow from userdata import persistency, logging as logging_module if __name__ == "__main__": assert len(sys.argv) >= 3, "__init__.py should be started with two mandatory arguments: %UserProfile% location and application version" persistency.setup(sys.argv[1]) source_path = os.path.join(os.path.dirname(os.path.realpath(__file__)), "..\\resources\\payloads") compiled_path = os.path.join(os.path.dirname(os.path.realpath(__file__)), "..\\resources\\payloads") the_path = None if os.path.exists(source_path): the_path = source_path else: the_path = compiled_path dcs.planes.FlyingType.payload_dirs = [ the_path ] VERSION_STRING = sys.argv[2] logging_module.setup_version_string(VERSION_STRING) logging.info("Using {} as userdata folder".format(persistency.base_path())) app = QApplication(sys.argv) # Splash screen setup pixmap = QPixmap("./resources/ui/splash_screen.png") splash = QSplashScreen(pixmap) splash.show() # Once splash screen is up : load resources & setup stuff uiconstants.load_icons() uiconstants.load_event_icons() uiconstants.load_aircraft_icons() uiconstants.load_vehicle_icons() persistency.setup(sys.argv[1]) css = "" with open("./resources/stylesheets/style.css") as stylesheet: css = stylesheet.read() # Replace DCS Mission scripting file to allow DCS Liberation to work print("Replace : " + installation.get_dcs_install_directory() + os.path.sep + "Scripts/MissionScripting.lua") copyfile("./resources/scripts/MissionScripting.lua", installation.get_dcs_install_directory() + os.path.sep + "Scripts/MissionScripting.lua") app.processEvents() # Apply CSS (need works) app.setStyleSheet(css) GameUpdateSignal() # Start window window = QLiberationWindow() window.showMaximized() splash.finish(window) sys.exit(app.exec_())