from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.data.doctrine import Doctrine from game.theater.theatergroundobject import VehicleGroupGroundObject from gen.flights.flight import FlightType @dataclass class PlanBai(PackagePlanningTask[VehicleGroupGroundObject]): def preconditions_met(self, state: TheaterState) -> bool: if self.target not in state.enemy_garrisons: return False return self.target_area_preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.enemy_garrisons.eliminate(self.target) def propose_flights(self, doctrine: Doctrine) -> None: self.propose_flight(FlightType.BAI, 2, doctrine.mission_ranges.offensive) self.propose_common_escorts(doctrine)