from __future__ import annotations from typing import Optional, TYPE_CHECKING from game.theater import ControlPoint, MissionTarget, OffMapSpawn from game.utils import nautical_miles from ..ato.flight import Flight from ..ato.package import Package from ..ato.starttype import StartType from ..db.database import Database if TYPE_CHECKING: from game.dcs.aircrafttype import AircraftType from game.squadrons.airwing import AirWing from game.ato.closestairfields import ClosestAirfields from .missionproposals import ProposedFlight class PackageBuilder: """Builds a Package for the flights it receives.""" def __init__( self, location: MissionTarget, closest_airfields: ClosestAirfields, air_wing: AirWing, flight_db: Database[Flight], is_player: bool, package_country: str, start_type: StartType, asap: bool, ) -> None: self.closest_airfields = closest_airfields self.is_player = is_player self.package_country = package_country self.package = Package(location, flight_db, auto_asap=asap) self.air_wing = air_wing self.start_type = start_type def plan_flight(self, plan: ProposedFlight) -> bool: """Allocates aircraft for the given flight and adds them to the package. If no suitable aircraft are available, False is returned. If the failed flight was critical and the rest of the mission will be scrubbed, the caller should return any previously planned flights to the inventory using release_planned_aircraft. """ squadron = self.air_wing.best_squadron_for( self.package.target, plan.task, plan.num_aircraft, this_turn=True ) if squadron is None: return False start_type = squadron.location.required_aircraft_start_type if start_type is None: start_type = self.start_type flight = Flight( self.package, self.package_country, squadron, plan.num_aircraft, plan.task, start_type, divert=self.find_divert_field(squadron.aircraft, squadron.location), ) self.package.add_flight(flight) return True def find_divert_field( self, aircraft: AircraftType, arrival: ControlPoint ) -> Optional[ControlPoint]: divert_limit = nautical_miles(150) for airfield in self.closest_airfields.operational_airfields_within( divert_limit ): if airfield.captured != self.is_player: continue if airfield == arrival: continue if not airfield.can_operate(aircraft): continue if isinstance(airfield, OffMapSpawn): continue return airfield return None def build(self) -> Package: """Returns the built package.""" return self.package def release_planned_aircraft(self) -> None: """Returns any planned flights to the inventory.""" flights = list(self.package.flights) for flight in flights: self.package.remove_flight(flight)