const ENABLE_EXPENSIVE_DEBUG_TOOLS = false; // Must be kept in sync with game.server.settings.ServerSettings. const HTTP_BACKEND = "http://[::1]:5000"; const WS_BACKEND = "ws://[::1]:5000/eventstream"; METERS_TO_FEET = 3.28084; // Uniquely generated at startup and passed to use by the QWebChannel. var API_KEY = null; function getJson(endpoint) { return fetch(`${HTTP_BACKEND}${endpoint}`, { headers: { "X-API-Key": API_KEY, }, }).then((response) => response.json()); } function postJson(endpoint, data) { return fetch(`${HTTP_BACKEND}${endpoint}`, { method: "POST", headers: { "Content-Type": "application/json", "X-API-Key": API_KEY, }, body: JSON.stringify(data), }).then((response) => response.json()); } const Colors = Object.freeze({ Blue: "#0084ff", Red: "#c85050", Green: "#80BA80", Highlight: "#ffff00", }); function milSymbolIcon(sidc, options = {}) { const symbol = new ms.Symbol(sidc, options); return L.icon({ iconUrl: symbol.toDataURL(), iconAnchor: L.point(symbol.getAnchor().x, symbol.getAnchor().y), }); } function metersToNauticalMiles(meters) { return meters * 0.000539957; } function formatLatLng(latLng) { const lat = latLng.lat.toFixed(2); const lng = latLng.lng.toFixed(2); const ns = lat >= 0 ? "N" : "S"; const ew = lng >= 0 ? "E" : "W"; return `${lat}°${ns} ${lng}°${ew}`; } const map = L.map("map", { doubleClickZoom: false, zoomControl: false, }).setView([0, 0], 3); L.control.scale({ maxWidth: 200 }).addTo(map); const rulerOptions = { position: "topleft", circleMarker: { color: Colors.Highlight, radius: 2, }, lineStyle: { color: Colors.Highlight, dashArray: "1,6", }, lengthUnit: { display: "nm", decimal: "2", factor: 0.539956803, label: "Distance:", }, angleUnit: { display: "°", decimal: 0, label: "Bearing:", }, }; L.control.ruler(rulerOptions).addTo(map); // https://esri.github.io/esri-leaflet/api-reference/layers/basemap-layer.html const baseLayers = { "Imagery Clarity": L.esri.basemapLayer("ImageryClarity", { maxZoom: 17 }), "Imagery Firefly": L.esri.basemapLayer("ImageryFirefly", { maxZoom: 17 }), Topographic: L.esri.basemapLayer("Topographic", { maxZoom: 16 }), }; const defaultBaseMap = baseLayers["Imagery Clarity"]; defaultBaseMap.addTo(map); // Enabled by default, so addTo(map). const controlPointsLayer = L.layerGroup().addTo(map); const aircraftLayer = L.layerGroup().addTo(map); const airDefensesLayer = L.layerGroup().addTo(map); const factoriesLayer = L.layerGroup().addTo(map); const shipsLayer = L.layerGroup().addTo(map); const groundObjectsLayer = L.layerGroup().addTo(map); const supplyRoutesLayer = L.layerGroup().addTo(map); const frontLinesLayer = L.layerGroup().addTo(map); const redSamThreatLayer = L.layerGroup().addTo(map); const blueFlightPlansLayer = L.layerGroup().addTo(map); const combatLayer = L.layerGroup().addTo(map); // Added to map by the user via layer controls. const blueSamThreatLayer = L.layerGroup(); const blueSamDetectionLayer = L.layerGroup(); const redSamDetectionLayer = L.layerGroup(); const redFlightPlansLayer = L.layerGroup(); const selectedFlightPlansLayer = L.layerGroup(); const allFlightPlansLayer = L.layerGroup(); const blueFullThreatZones = L.layerGroup(); const blueAircraftThreatZones = L.layerGroup(); const blueAirDefenseThreatZones = L.layerGroup(); const blueRadarSamThreatZones = L.layerGroup(); const redFullThreatZones = L.layerGroup(); const redAircraftThreatZones = L.layerGroup(); const redAirDefenseThreatZones = L.layerGroup(); const redRadarSamThreatZones = L.layerGroup(); const blueNavmesh = L.layerGroup(); const redNavmesh = L.layerGroup(); const inclusionZones = L.layerGroup(); const exclusionZones = L.layerGroup(); const seaZones = L.layerGroup(); const unculledZones = L.layerGroup(); const noWaypointZones = L.layerGroup(); const ipZones = L.layerGroup(); const joinZones = L.layerGroup(); const holdZones = L.layerGroup(); const debugControlGroups = { "Blue Threat Zones": { Hide: L.layerGroup().addTo(map), Full: blueFullThreatZones, Aircraft: blueAircraftThreatZones, "Air Defenses": blueAirDefenseThreatZones, "Radar SAMs": blueRadarSamThreatZones, }, "Red Threat Zones": { Hide: L.layerGroup().addTo(map), Full: redFullThreatZones, Aircraft: redAircraftThreatZones, "Air Defenses": redAirDefenseThreatZones, "Radar SAMs": redRadarSamThreatZones, }, Navmeshes: { Hide: L.layerGroup().addTo(map), Blue: blueNavmesh, Red: redNavmesh, }, "Map Zones": { "Inclusion zones": inclusionZones, "Exclusion zones": exclusionZones, "Sea zones": seaZones, "Culling exclusion zones": unculledZones, }, }; if (ENABLE_EXPENSIVE_DEBUG_TOOLS) { debugControlGroups["Waypoint Zones"] = { None: noWaypointZones, "IP Zones": ipZones, "Join Zones": joinZones, "Hold Zones": holdZones, }; } // Main map controls. These are the ones that we expect users to interact with. // These are always open, which unfortunately means that the scroll bar will not // appear if the menu doesn't fit. This fits in the smallest window size we // allow, but may need to start auto-collapsing it (or fix the plugin to add a // scrollbar when non-collapsing) if it gets much larger. L.control .groupedLayers( baseLayers, { "Units and locations": { "Control points": controlPointsLayer, Aircraft: aircraftLayer, "Active combat": combatLayer, "Air defenses": airDefensesLayer, Factories: factoriesLayer, Ships: shipsLayer, "Other ground objects": groundObjectsLayer, "Supply routes": supplyRoutesLayer, "Front lines": frontLinesLayer, }, "Enemy Air Defenses": { "Enemy SAM threat range": redSamThreatLayer, "Enemy SAM detection range": redSamDetectionLayer, }, "Allied Air Defenses": { "Ally SAM threat range": blueSamThreatLayer, "Ally SAM detection range": blueSamDetectionLayer, }, "Flight Plans": { Hide: L.layerGroup(), "Show selected blue": selectedFlightPlansLayer, "Show all blue": blueFlightPlansLayer, "Show all red": redFlightPlansLayer, "Show all": allFlightPlansLayer, }, }, { collapsed: false, exclusiveGroups: ["Flight Plans"], groupCheckboxes: true, } ) .addTo(map); // Debug map controls. Hover over to open. Not something most users will want or // need to interact with. L.control .groupedLayers(null, debugControlGroups, { position: "topleft", exclusiveGroups: [ "Blue Threat Zones", "Red Threat Zones", "Navmeshes", "Waypoint Zones", ], groupCheckboxes: true, }) .addTo(map); let game; new QWebChannel(qt.webChannelTransport, function (channel) { const ws = new WebSocket(WS_BACKEND); ws.addEventListener("message", (event) => { handleStreamedEvents(JSON.parse(event.data)); }); ws.addEventListener("close", (event) => { console.log(`Websocket closed: ${event}`); }); ws.addEventListener("error", (error) => { console.log(`Websocket error: ${error}`); }); game = channel.objects.game; API_KEY = game.apiKey; drawInitialMap(); game.cleared.connect(clearAllLayers); game.mapCenterChanged.connect(recenterMap); game.controlPointsChanged.connect(drawControlPoints); game.supplyRoutesChanged.connect(drawSupplyRoutes); game.mapReset.connect(drawAircraft); }); function handleStreamedEvents(events) { for (const [flightId, position] of Object.entries( events.updated_flight_positions )) { Flight.withId(flightId).updatePosition(position); } for (const combat of events.new_combats) { redrawCombat(combat); } for (const combat of events.updated_combats) { redrawCombat(combat); } for (const combatId of events.ended_combats) { clearCombat(combatId); } for (const player of events.navmesh_updates) { drawNavmesh(player); } if (events.unculled_zones_updated) { drawUnculledZones(); } if (events.threat_zones_updated) { drawThreatZones(); } if (events.deselected_flight && Flight.selected != null) { Flight.deselectCurrent(); } if (events.selected_flight != null) { Flight.select(events.selected_flight); } for (const flight of events.new_flights) { new Flight(flight).draw(); } for (const flightId of events.updated_flights) { Flight.withId(flightId).update(); } for (const flightId of events.deleted_flights) { Flight.popId(flightId).clear(); } for (const frontLine of events.new_front_lines) { new FrontLine(frontLine).draw(); } for (const id of events.updated_front_lines) { FrontLine.withId(id).update(); } for (const id of events.deleted_front_lines) { FrontLine.popId(id).clear(); } for (const id of events.updated_tgos) { TheaterGroundObject.withId(id).update(); } } function recenterMap(center) { map.setView(center, 8, { animate: true, duration: 1 }); } class ControlPoint { constructor(cp) { this.cp = cp; // The behavior we want is for the CP to be draggable when it has no // destination, but for the destination to be draggable when it does. The // primary marker is always shown and draggable. When a destination exists, // the primary marker marks the destination and the secondary marker marks // the location. When no destination exists, the primary marker marks the // location and the secondary marker is not shown. this.primaryMarker = this.makePrimaryMarker(); this.secondaryMarker = this.makeSecondaryMarker(); this.path = this.makePath(); this.attachTooltipsAndHandlers(); this.cp.destinationChanged.connect(() => this.onDestinationChanged()); } icon() { return milSymbolIcon(this.cp.sidc, { size: 24, colorMode: "Dark", }); } hasDestination() { return this.cp.destination.length > 0; } hideDestination() { this.secondaryMarker.removeFrom(controlPointsLayer); this.path.removeFrom(controlPointsLayer); } setDestination(destination) { this.cp.setDestination([destination.lat, destination.lng]).then((err) => { if (err) { console.log(`Could not set control point destination: ${err}`); this.locationMarker().bindPopup(err).openPopup(); // Reset markers and paths on error. On success this happens when we get // the destinationChanged signal from the backend. this.onDestinationChanged(); } }); } onDrag(destination) { this.path.setLatLngs([this.cp.position, destination]); this.path.addTo(controlPointsLayer); const distance = metersToNauticalMiles( destination.distanceTo(this.cp.position) ); this.primaryMarker.unbindTooltip(); this.primaryMarker.bindTooltip( `Move ${distance.toFixed(1)}nm to ${formatLatLng(destination)}`, { permanent: true, } ); this.cp .destinationInRange([destination.lat, destination.lng]) .then((inRange) => { this.path.setStyle({ color: inRange ? Colors.Green : Colors.Red, }); }); } detachTooltipsAndHandlers() { this.primaryMarker.unbindTooltip(); this.primaryMarker.off("click"); this.primaryMarker.off("contextmenu"); this.secondaryMarker.unbindTooltip(); this.secondaryMarker.off("click"); this.secondaryMarker.off("contextmenu"); } locationMarker(dragging = false) { return this.hasDestination() || dragging ? this.secondaryMarker : this.primaryMarker; } destinationMarker() { return this.hasDestination() ? this.primaryMarker : null; } attachTooltipsAndHandlers(dragging = false) { this.detachTooltipsAndHandlers(); const locationMarker = this.locationMarker(dragging); const destinationMarker = this.destinationMarker(); locationMarker .bindTooltip(`

${this.cp.name}

`) .on("click", () => { this.cp.showInfoDialog(); }) .on("contextmenu", () => { this.cp.showPackageDialog(); }); if (destinationMarker != null) { const origin = locationMarker.getLatLng(); const destination = destinationMarker.getLatLng(); const distance = metersToNauticalMiles( destination.distanceTo(origin) ).toFixed(1); const dest = formatLatLng(destination); destinationMarker.bindTooltip( `${this.cp.name} moving ${distance}nm to ${dest} next turn` ); destinationMarker.on("contextmenu", () => this.cp.cancelTravel()); destinationMarker.addTo(map); } } makePrimaryMarker() { const location = this.hasDestination() ? this.cp.destination : this.cp.position; // We might draw other markers on top of the CP. The tooltips from the other // markers are helpful so we want to keep them, but make sure the CP is // always the clickable thing. return L.marker(location, { icon: this.icon(), zIndexOffset: 1000, draggable: this.cp.mobile, autoPan: true, }) .on("dragstart", () => { this.secondaryMarker.addTo(controlPointsLayer); this.attachTooltipsAndHandlers(true); }) .on("drag", (event) => { const marker = event.target; const newPosition = marker.getLatLng(); this.onDrag(newPosition); }) .on("dragend", (event) => { const marker = event.target; const newPosition = marker.getLatLng(); this.setDestination(newPosition); }) .addTo(map); } makeSecondaryMarker() { return L.marker(this.cp.position, { icon: this.icon(), zIndexOffset: 1000, }); } makePath() { const destination = this.hasDestination() ? this.cp.destination : [0, 0]; return L.polyline([this.cp.position, destination], { color: Colors.Green, weight: 1, interactive: false, }); } onDestinationChanged() { if (this.hasDestination()) { this.primaryMarker.setLatLng(this.cp.destination); this.primaryMarker.setOpacity(0.5); this.secondaryMarker.addTo(controlPointsLayer); this.path.setLatLngs([this.cp.position, this.cp.destination]); this.path.addTo(controlPointsLayer); this.path.setStyle({ color: Colors.Green }); } else { this.hideDestination(); this.primaryMarker.setLatLng(this.cp.position); this.primaryMarker.setOpacity(1); } this.attachTooltipsAndHandlers(); } drawDestination() { this.secondaryMarker.addTo(controlPointsLayer); this.path.addTo(controlPointsLayer); } draw() { this.primaryMarker.addTo(controlPointsLayer); if (this.hasDestination()) { this.drawDestination(); } } } function drawControlPoints() { controlPointsLayer.clearLayers(); game.controlPoints.forEach((cp) => { new ControlPoint(cp).draw(); }); } class TheaterGroundObject { constructor(tgo) { this.tgo = tgo; this.marker = null; this.threatCircles = []; this.detectionCircles = []; TheaterGroundObject.register(this); } static registered = []; static register(tgo) { TheaterGroundObject.registered[tgo.tgo.id] = tgo; } static withId(id) { return TheaterGroundObject.registered[id]; } showInfoDialog() { postJson(`/qt/info/tgo/${this.tgo.id}`); } showPackageDialog() { postJson(`/qt/create-package/tgo/${this.tgo.id}`); } update() { getJson(`/tgos/${this.tgo.id}`).then((tgo) => { // Clear explicitly before replacing the TGO in case (though this // shouldn't happen) the replacement data changes the layer this TGO is // drawn on. this.clear(); this.tgo = tgo; this.draw(); }); } icon() { return milSymbolIcon(this.tgo.sidc, { size: 24 }); } layer() { switch (this.tgo.category) { case "aa": return airDefensesLayer; case "factory": return factoriesLayer; case "ship": return shipsLayer; default: return groundObjectsLayer; } } drawSamThreats() { const detectionLayer = this.tgo.blue ? blueSamDetectionLayer : redSamDetectionLayer; const threatLayer = this.tgo.blue ? blueSamThreatLayer : redSamThreatLayer; const threatColor = this.tgo.blue ? Colors.Blue : Colors.Red; const detectionColor = this.tgo.blue ? "#bb89ff" : "#eee17b"; this.tgo.detection_ranges.forEach((range) => { this.detectionCircles.push( L.circle(this.tgo.position, { radius: range, color: detectionColor, fill: false, weight: 1, interactive: false, }).addTo(detectionLayer) ); }); this.tgo.threat_ranges.forEach((range) => { this.threatCircles.push( L.circle(this.tgo.position, { radius: range, color: threatColor, fill: false, weight: 2, interactive: false, }).addTo(threatLayer) ); }); } clear() { const detectionLayer = this.tgo.blue ? blueSamDetectionLayer : redSamDetectionLayer; const threatLayer = this.tgo.blue ? blueSamThreatLayer : redSamThreatLayer; if (this.marker) { this.marker.removeFrom(this.layer()); } for (const circle of this.threatCircles) { circle.removeFrom(threatLayer); } for (const circle of this.detectionCircles) { circle.removeFrom(detectionLayer); } } draw() { if (!this.tgo.blue && this.tgo.dead) { // Don't bother drawing dead opfor TGOs. Blue is worth showing because // some of them can be repaired, but the player can't interact with dead // red things so there's no point in showing them. return; } this.marker = L.marker(this.tgo.position, { icon: this.icon() }) .bindTooltip( `${this.tgo.name} (${ this.tgo.control_point_name })
${this.tgo.units.join("
")}` ) .on("click", () => this.showInfoDialog()) .on("contextmenu", () => this.showPackageDialog()) .addTo(this.layer()); this.drawSamThreats(); } } function drawGroundObjects() { airDefensesLayer.clearLayers(); factoriesLayer.clearLayers(); shipsLayer.clearLayers(); groundObjectsLayer.clearLayers(); blueSamDetectionLayer.clearLayers(); redSamDetectionLayer.clearLayers(); blueSamThreatLayer.clearLayers(); redSamThreatLayer.clearLayers(); getJson("/tgos").then((tgos) => { for (const tgo of tgos) { new TheaterGroundObject(tgo).draw(); } }); } function drawSupplyRoutes() { supplyRoutesLayer.clearLayers(); game.supplyRoutes.forEach((route) => { let color; if (route.frontActive) { color = Colors.Red; } else if (route.blue) { color = "#2d3e50"; } else { color = "#8c1414"; } const line = L.polyline(route.points, { color: color, weight: route.isSea ? 4 : 6, }).addTo(supplyRoutesLayer); const activeTransports = route.activeTransports; if (activeTransports.length > 0) { line.bindTooltip(activeTransports.join("
")); L.polyline(route.points, { color: "#ffffff", weight: 2, }).addTo(supplyRoutesLayer); } else { line.bindTooltip("This supply route is inactive."); } }); } class FrontLine { static registered = {}; constructor(frontLine) { this.id = frontLine.id; this.extents = frontLine.extents; this.line = null; FrontLine.register(this); } static register(frontLine) { FrontLine.registered[frontLine.id] = frontLine; } static unregister(id) { delete FrontLine.registered[id]; } static withId(id) { return FrontLine.registered[id]; } static popId(id) { const front = FrontLine.withId(id); FrontLine.unregister(id); return front; } update() { getJson(`/front-lines/${this.id}`).then((frontLine) => { this.extents = frontLine.extents; this.draw(); }); } clear() { if (this.line != null) { this.line.removeFrom(frontLinesLayer); } } draw() { this.clear(); this.line = L.polyline(this.extents, { weight: 8, color: "#fe7d0a" }) .on("contextmenu", () => this.openNewPackageDialog()) .addTo(frontLinesLayer); } openNewPackageDialog() { postJson(`/qt/create-package/front-line/${this.id}`); } } function drawFrontLines() { frontLinesLayer.clearLayers(); getJson("/front-lines").then((frontLines) => { for (const front of frontLines) { new FrontLine(front).draw(); } }); } const SHOW_WAYPOINT_INFO_AT_ZOOM = 9; class Waypoint { constructor(waypoint, number, flight) { this.waypoint = waypoint; this.number = number; this.flight = flight; this.marker = this.makeMarker(); } position() { return this.waypoint.position; } shouldMark() { return this.waypoint.should_mark; } description() { const alt = this.waypoint.altitude_ft; const altRef = this.waypoint.altitude_reference; return ( `${this.number} ${this.waypoint.name}
` + `${alt} ft ${altRef}
` + `${this.waypoint.timing}` ); } relocate() { this.marker.setLatLng(this.position()); } makeMarker() { const zoom = map.getZoom(); const marker = L.marker(this.position(), { draggable: this.waypoint.is_movable, }) .on("dragstart", (e) => { this.marker.setTooltipContent("Waiting to recompute TOT..."); }) .on("drag", (e) => { const marker = e.target; const destination = marker.getLatLng(); this.flight.updatePath(this.number, destination); }) .on("dragend", (e) => { const marker = e.target; const destination = marker.getLatLng(); postJson( `/waypoints/${this.flight.id}/${this.number}/position`, destination ) .then(() => { this.waypoint.position = destination; this.flight.drawCommitBoundary(); }) .catch((err) => { if (err) { this.relocate(); console.log(err); marker.bindPopup(`${err}`).openPopup(); } }); }); if (this.flight.selected) { marker.bindTooltip(this.description(), { permanent: zoom >= SHOW_WAYPOINT_INFO_AT_ZOOM, }); } return marker; } includeInPath() { return this.waypoint.include_in_path; } } class Flight { static registeredFlights = {}; static selected = null; constructor(flight) { this.flight = flight; this.id = flight.id; this.selected = false; self.position = flight.position; this.aircraft = null; this.path = null; this.markers = []; this.commitBoundary = null; Flight.registerFlight(this); } static clearRegisteredFlights() { Flight.registeredFlights = {}; } static registerFlight(flight) { Flight.registeredFlights[flight.id] = flight; } static unregisterFlight(id) { if (Flight.selected != null && Flight.selected.id == id) { Flight.clearSelected(); } delete Flight.registeredFlights[id]; } static withId(id) { return Flight.registeredFlights[id]; } static popId(id) { const flight = Flight.withId(id); Flight.unregisterFlight(id); return flight; } static clearSelected() { holdZones.clearLayers(); ipZones.clearLayers(); joinZones.clearLayers(); Flight.selected = null; } static deselectCurrent() { const flight = Flight.selected; Flight.clearSelected(); if (flight != null) { flight.selected = false; flight.draw(); } } static select(id) { if (Flight.selected != null && Flight.selected.id == id) { return; } Flight.deselectCurrent(); const flight = Flight.withId(id); Flight.selected = flight; flight.selected = true; flight.draw(); drawHoldZones(id); drawIpZones(id); drawJoinZones(id); } shouldMark(waypoint) { return this.selected && waypoint.shouldMark(); } flightPlanLayer() { return this.flight.blue ? blueFlightPlansLayer : redFlightPlansLayer; } updatePosition(position) { this.position = position; this.drawAircraftLocation(); } updatePath(idx, position) { const points = this.path.getLatLngs(); points[idx] = position; this.path.setLatLngs(points); } drawPath(path) { const color = this.flight.blue ? Colors.Blue : Colors.Red; const layer = this.flightPlanLayer(); if (this.selected) { this.path = L.polyline(path, { color: Colors.Highlight, interactive: false, }) .addTo(selectedFlightPlansLayer) .addTo(layer) .addTo(allFlightPlansLayer); } else { this.path = L.polyline(path, { color: color, interactive: false }) .addTo(layer) .addTo(allFlightPlansLayer); } } update() { getJson(`/flights/${this.id}?with_waypoints=true`).then((flight) => { this.flight = flight; this.draw(); }); } draw() { this.drawAircraftLocation(); this.drawFlightPlan(); this.drawCommitBoundary(); } clear() { this.clearAircraftLocation(); this.clearFlightPlan(); this.clearCommitBoundary(); } clearAircraftLocation() { if (this.aircraft != null) { this.aircraft.removeFrom(aircraftLayer); this.aircraft = null; } } drawAircraftLocation() { this.clearAircraftLocation(); if (this.position != null) { this.aircraft = L.marker(this.position, { icon: milSymbolIcon(this.flight.sidc, { size: 16 }), }).addTo(aircraftLayer); } } clearCommitBoundary() { if (this.commitBoundary != null) { this.commitBoundary .removeFrom(selectedFlightPlansLayer) .removeFrom(this.flightPlanLayer()) .removeFrom(allFlightPlansLayer); } } drawCommitBoundary() { if (!this.selected) { this.clearCommitBoundary(); return; } getJson(`/flights/${this.flight.id}/commit-boundary`).then((boundary) => { // For a selected flight we wait to clear the commit boundary until after // the backend responds. Otherwise if the package is reselected while // waiting we may have the following execution order, with selections A // and B: // // 1. A: clear // 2. A: wait for backend // 3. B: wait for backend // 4. A: Add boundary to map // 5. B: Add boundary to map // // Similarly, we need to recheck that we're still selected before // continuing. this.clearCommitBoundary(); if (boundary && this.selected) { this.commitBoundary = L.polyline(boundary, { color: Colors.Highlight, weight: 1, interactive: false, }) .addTo(selectedFlightPlansLayer) .addTo(this.flightPlanLayer()) .addTo(allFlightPlansLayer); } }); } clearFlightPlan() { for (const marker of this.markers) { marker .removeFrom(selectedFlightPlansLayer) .removeFrom(this.flightPlanLayer()) .removeFrom(allFlightPlansLayer); } this.markers = []; if (this.path != null) { this.path .removeFrom(selectedFlightPlansLayer) .removeFrom(this.flightPlanLayer()) .removeFrom(allFlightPlansLayer); } } drawFlightPlan() { this.clearFlightPlan(); const path = []; this.flight.waypoints.map((raw, idx) => { const waypoint = new Waypoint(raw, idx, this); if (waypoint.includeInPath()) { path.push(waypoint.position()); } if (this.shouldMark(waypoint)) { waypoint.marker .addTo(selectedFlightPlansLayer) .addTo(this.flightPlanLayer()) .addTo(allFlightPlansLayer); this.markers.push(waypoint.marker); } }); this.drawPath(path); } } function drawAircraft() { Flight.clearRegisteredFlights(); aircraftLayer.clearLayers(); blueFlightPlansLayer.clearLayers(); redFlightPlansLayer.clearLayers(); selectedFlightPlansLayer.clearLayers(); allFlightPlansLayer.clearLayers(); getJson("/flights?with_waypoints=true").then((flights) => { for (const flight of flights) { new Flight(flight).draw(); } }); } function _drawThreatZones(zones, layer, player) { const color = player ? Colors.Blue : Colors.Red; for (const zone of zones) { L.polyline(zone, { color: color, weight: 1, fill: true, fillOpacity: 0.4, noClip: true, interactive: false, }).addTo(layer); } } function drawThreatZones() { blueFullThreatZones.clearLayers(); blueAircraftThreatZones.clearLayers(); blueAirDefenseThreatZones.clearLayers(); blueRadarSamThreatZones.clearLayers(); redFullThreatZones.clearLayers(); redAircraftThreatZones.clearLayers(); redAirDefenseThreatZones.clearLayers(); redRadarSamThreatZones.clearLayers(); getJson("/map-zones/threats").then((threats) => { _drawThreatZones(threats.blue.full, blueFullThreatZones, true); _drawThreatZones(threats.blue.aircraft, blueAircraftThreatZones, true); _drawThreatZones( threats.blue.air_defenses, blueAirDefenseThreatZones, true ); _drawThreatZones(threats.blue.radar_sams, blueRadarSamThreatZones, true); _drawThreatZones(threats.red.full, redFullThreatZones, false); _drawThreatZones(threats.red.aircraft, redAircraftThreatZones, false); _drawThreatZones(threats.red.air_defenses, redAirDefenseThreatZones, false); _drawThreatZones(threats.red.radar_sams, redRadarSamThreatZones, false); }); } function drawNavmesh(player) { const layer = player ? blueNavmesh : redNavmesh; layer.clearLayers(); getJson(`/navmesh?for_player=${player}`).then((zones) => { for (const zone of zones) { L.polyline(zone.poly, { color: "#000000", weight: 1, fillColor: zone.threatened ? "#ff0000" : "#00ff00", fill: true, fillOpacity: 0.1, noClip: true, interactive: false, }).addTo(layer); } }); } function drawNavmeshes() { drawNavmesh(true); drawNavmesh(false); } function drawMapZones() { seaZones.clearLayers(); inclusionZones.clearLayers(); exclusionZones.clearLayers(); getJson("/map-zones/terrain").then((zones) => { for (const zone of zones.sea) { L.polygon(zone, { color: "#344455", fillColor: "#344455", fillOpacity: 1, interactive: false, }).addTo(seaZones); } for (const zone of zones.inclusion) { L.polygon(zone, { color: "#969696", fillColor: "#4b4b4b", fillOpacity: 1, interactive: false, }).addTo(inclusionZones); } for (const zone of zones.exclusion) { L.polygon(zone, { color: "#969696", fillColor: "#303030", fillOpacity: 1, interactive: false, }).addTo(exclusionZones); } }); } function drawUnculledZones() { unculledZones.clearLayers(); getJson("/map-zones/unculled").then((zones) => { for (const zone of zones) { L.circle(zone.position, { radius: zone.radius, color: "#b4ff8c", fill: false, interactive: false, }).addTo(unculledZones); } }); } function drawIpZones(id) { ipZones.clearLayers(); if (!ENABLE_EXPENSIVE_DEBUG_TOOLS) { return; } getJson(`/debug/waypoint-geometries/ip/${id}`).then((iz) => { L.polygon(iz.homeBubble, { color: Colors.Highlight, fillOpacity: 0.1, interactive: false, }).addTo(ipZones); L.polygon(iz.ipBubble, { color: "#bb89ff", fillOpacity: 0.1, interactive: false, }).addTo(ipZones); L.polygon(iz.permissibleZone, { color: "#ffffff", fillOpacity: 0.1, interactive: false, }).addTo(ipZones); for (const zone of iz.safeZones) { L.polygon(zone, { color: Colors.Green, fillOpacity: 0.1, interactive: false, }).addTo(ipZones); } }); } function drawJoinZones(id) { joinZones.clearLayers(); if (!ENABLE_EXPENSIVE_DEBUG_TOOLS) { return; } getJson(`/debug/waypoint-geometries/join/${id}`).then((jz) => { L.polygon(jz.homeBubble, { color: Colors.Highlight, fillOpacity: 0.1, interactive: false, }).addTo(joinZones); L.polygon(jz.targetBubble, { color: "#bb89ff", fillOpacity: 0.1, interactive: false, }).addTo(joinZones); L.polygon(jz.ipBubble, { color: "#ffffff", fillOpacity: 0.1, interactive: false, }).addTo(joinZones); for (const zone of jz.excludedZones) { L.polygon(zone, { color: "#ffa500", fillOpacity: 0.2, stroke: false, interactive: false, }).addTo(joinZones); } for (const zone of jz.permissibleZones) { L.polygon(zone, { color: Colors.Green, interactive: false, }).addTo(joinZones); } for (const line of jz.preferredLines) { L.polyline(line, { color: Colors.Green, interactive: false, }).addTo(joinZones); } }); } function drawHoldZones(id) { holdZones.clearLayers(); if (!ENABLE_EXPENSIVE_DEBUG_TOOLS) { return; } getJson(`/debug/waypoint-geometries/hold/${id}`).then((hz) => { L.polygon(hz.homeBubble, { color: Colors.Highlight, fillOpacity: 0.1, interactive: false, }).addTo(holdZones); L.polygon(hz.targetBubble, { color: Colors.Highlight, fillOpacity: 0.1, interactive: false, }).addTo(holdZones); L.polygon(hz.joinBubble, { color: Colors.Highlight, fillOpacity: 0.1, interactive: false, }).addTo(holdZones); for (const zone of hz.excludedZones) { L.polygon(zone, { color: "#ffa500", fillOpacity: 0.2, stroke: false, interactive: false, }).addTo(holdZones); } for (const zone of hz.permissibleZones) { L.polygon(zone, { color: Colors.Green, interactive: false, }).addTo(holdZones); } for (const line of hz.preferredLines) { L.polyline(line, { color: Colors.Green, interactive: false, }).addTo(holdZones); } }); } var COMBATS = {}; function clearCombat(id) { if (id in COMBATS) { for (const layer of COMBATS[id]) { layer.removeFrom(combatLayer); } delete COMBATS[id]; } } function redrawCombat(combat) { clearCombat(combat.id); const layers = []; if (combat.footprint) { layers.push( L.polygon(combat.footprint, { color: Colors.Red, interactive: false, fillOpacity: 0.2, }).addTo(combatLayer) ); } if (combat.flight_position) { for (target_position of combat.target_positions) { layers.push( L.polyline([combat.flight_position, target_position], { color: Colors.Red, interactive: false, }).addTo(combatLayer) ); } } COMBATS[combat.id] = layers; } function drawInitialMap() { recenterMap(game.mapCenter); drawControlPoints(); drawGroundObjects(); drawSupplyRoutes(); drawFrontLines(); drawAircraft(); drawThreatZones(); drawNavmeshes(); drawMapZones(); drawUnculledZones(); } function clearAllLayers() { map.eachLayer(function (layer) { if (layer.clearLayers !== undefined) { layer.clearLayers(); } }); } function setTooltipZoomThreshold(layerGroup, showAt) { let showing = map.getZoom() >= showAt; map.on("zoomend", function () { const zoom = map.getZoom(); if (zoom < showAt && showing) { showing = false; layerGroup.eachLayer(function (layer) { if (layer.getTooltip()) { const tooltip = layer.getTooltip(); layer.unbindTooltip().bindTooltip(tooltip, { permanent: false, }); } }); } else if (zoom >= showAt && !showing) { showing = true; layerGroup.eachLayer(function (layer) { if (layer.getTooltip()) { const tooltip = layer.getTooltip(); layer.unbindTooltip().bindTooltip(tooltip, { permanent: true, }); } }); } }); } setTooltipZoomThreshold(selectedFlightPlansLayer, SHOW_WAYPOINT_INFO_AT_ZOOM);