local jsonlib = lfs.writedir() .. "Scripts\\DCSLiberation\\json.lua" json = loadfile(jsonlib)() killed_aircrafts = {}; killed_ground_units = {}; weapons_fired = {} local function messageAll(message) local msg = {} msg.text = message msg.displayTime = 25 msg.msgFor = {coa = {'all'}} mist.message.add(msg) end write_state = function() log("Writing DCS Liberation State...") local stateFile = lfs.writedir()..[[Scripts\DCSLiberation\state.json]] local fp = io.open(stateFile, 'w') local game_state = { ["killed_aircrafts"] = killed_aircrafts, ["killed_ground_units"] = killed_ground_units, ["weapons_fired"] = weapons_fired, } fp:write(json:encode(game_state)) fp:close() log("Done writing DCS Liberation state.") end mist.scheduleFunction(write_state, {}, timer.getTime() + 10, 60, timer.getTime() + 3600) activeWeapons = {} local function onCrash(event) if event.id == world.event.S_EVENT_CRASH and event.initiator then messageAll("Crash :" .. event.initiator.getName(event.initiator)) killed_aircrafts[#killed_aircrafts + 1] = event.initiator.getName(event.initiator) end if event.id == world.event.S_EVENT_DEAD and event.initiator then killed_ground_units[#killed_ground_units + 1] = event.initiator.getName(event.initiator) end if event.id == world.event.S_EVENT_SHOT and event.weapon then weapons_fired[#weapons_fired + 1] = event.weapon.getTypeName(event.weapon) end end mist.addEventHandler(onCrash)