"""Flight plan generation. Flights are first planned generically by either the player or by the MissionPlanner. Those only plan basic information like the objective, aircraft type, and the size of the flight. The FlightPlanBuilder is responsible for generating the waypoints for the mission. """ from __future__ import annotations import math from datetime import timedelta from functools import cached_property import logging import random from dataclasses import dataclass from typing import Iterator, List, Optional, Set, TYPE_CHECKING, Tuple from dcs.mapping import Point from dcs.unit import Unit from game.data.doctrine import Doctrine from game.utils import nm_to_meter from theater import ( ControlPoint, FrontLine, MissionTarget, SamGroundObject, TheaterGroundObject, ) from game.theater.theatergroundobject import EwrGroundObject from .closestairfields import ObjectiveDistanceCache from .flight import Flight, FlightType, FlightWaypoint, FlightWaypointType from .traveltime import GroundSpeed, TravelTime from .waypointbuilder import StrikeTarget, WaypointBuilder from ..conflictgen import Conflict if TYPE_CHECKING: from game import Game from gen.ato import Package INGRESS_TYPES = { FlightWaypointType.INGRESS_CAS, FlightWaypointType.INGRESS_ESCORT, FlightWaypointType.INGRESS_SEAD, FlightWaypointType.INGRESS_STRIKE, FlightWaypointType.INGRESS_DEAD, } class PlanningError(RuntimeError): """Raised when the flight planner was unable to create a flight plan.""" class InvalidObjectiveLocation(PlanningError): """Raised when the objective location is invalid for the mission type.""" def __init__(self, task: FlightType, location: MissionTarget) -> None: super().__init__( f"{location.name} is not valid for {task.name} missions." ) @dataclass(frozen=True) class FlightPlan: package: Package flight: Flight @property def waypoints(self) -> List[FlightWaypoint]: """A list of all waypoints in the flight plan, in order.""" raise NotImplementedError @property def edges(self) -> Iterator[Tuple[FlightWaypoint, FlightWaypoint]]: """A list of all paths between waypoints, in order.""" return zip(self.waypoints, self.waypoints[1:]) def best_speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> int: """Desired ground speed between points a and b.""" factor = 1.0 if b.waypoint_type == FlightWaypointType.ASCEND_POINT: # Flights that start airborne already have some altitude and a good # amount of speed. factor = 0.5 elif b.waypoint_type == FlightWaypointType.LOITER: # On the way to the hold point the AI won't climb unless they're in # formation, so slowing down the flight lead gives them more time to # form up and climb. # https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/dcs-wishlist-aa/7121300-ai-flights-will-not-climb-to-hold-point-because-wingman-not-joined # # Plus, it's a loiter point so there's no reason to hurry. factor = 0.75 # TODO: Adjust if AGL. # We don't have an exact heightmap, but we should probably be performing # *some* adjustment for NTTR since the minimum altitude of the map is # near 2000 ft MSL. return int( GroundSpeed.for_flight(self.flight, min(a.alt, b.alt)) * factor) def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> int: return self.best_speed_between_waypoints(a, b) @property def tot_waypoint(self) -> Optional[FlightWaypoint]: """The waypoint that is associated with the package TOT, or None. Note that the only flight plans that should have no target waypoints are user-planned missions without any useful waypoints and flight plans that failed to generate. Nevertheless, we have to defend against it. """ raise NotImplementedError @property def tot_offset(self) -> timedelta: """This flight's offset from the package's TOT. Positive values represent later TOTs. An offset of -2 minutes is used for a flight that has a TOT 2 minutes before the rest of the package. """ return timedelta() # Not cached because changes to the package might alter the formation speed. @property def travel_time_to_target(self) -> Optional[timedelta]: """The estimated time between the first waypoint and the target.""" if self.tot_waypoint is None: return None return self._travel_time_to_waypoint(self.tot_waypoint) def _travel_time_to_waypoint( self, destination: FlightWaypoint) -> timedelta: total = timedelta() for previous_waypoint, waypoint in self.edges: total += self.travel_time_between_waypoints(previous_waypoint, waypoint) if waypoint == destination: break else: raise PlanningError( f"Did not find destination waypoint {destination} in " f"waypoints for {self.flight}") return total def travel_time_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> timedelta: return TravelTime.between_points(a.position, b.position, self.speed_between_waypoints(a, b)) def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]: raise NotImplementedError def depart_time_for_waypoint( self, waypoint: FlightWaypoint) -> Optional[timedelta]: raise NotImplementedError def request_escort_at(self) -> Optional[FlightWaypoint]: return None def dismiss_escort_at(self) -> Optional[FlightWaypoint]: return None @dataclass(frozen=True) class LoiterFlightPlan(FlightPlan): hold: FlightWaypoint @property def waypoints(self) -> List[FlightWaypoint]: raise NotImplementedError @property def tot_waypoint(self) -> Optional[FlightWaypoint]: raise NotImplementedError def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]: raise NotImplementedError @property def push_time(self) -> timedelta: raise NotImplementedError def depart_time_for_waypoint( self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.hold: return self.push_time return None @dataclass(frozen=True) class FormationFlightPlan(LoiterFlightPlan): join: FlightWaypoint split: FlightWaypoint @property def waypoints(self) -> List[FlightWaypoint]: raise NotImplementedError @property def package_speed_waypoints(self) -> Set[FlightWaypoint]: raise NotImplementedError @property def tot_waypoint(self) -> Optional[FlightWaypoint]: raise NotImplementedError def request_escort_at(self) -> Optional[FlightWaypoint]: return self.join def dismiss_escort_at(self) -> Optional[FlightWaypoint]: return self.split @cached_property def best_flight_formation_speed(self) -> int: """The best speed this flight is capable at all formation waypoints. To ease coordination with other flights, we aim to have a single mission speed used by the formation for all waypoints. As such, this function returns the highest ground speed that the flight is capable of flying at all of its formation waypoints. """ speeds = [] for previous_waypoint, waypoint in self.edges: if waypoint in self.package_speed_waypoints: speeds.append(self.best_speed_between_waypoints( previous_waypoint, waypoint)) return min(speeds) def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> int: if b in self.package_speed_waypoints: # Should be impossible, as any package with at least one # FormationFlightPlan flight needs a formation speed. assert self.package.formation_speed is not None return self.package.formation_speed return super().speed_between_waypoints(a, b) @property def travel_time_to_rendezvous(self) -> timedelta: """The estimated time between the first waypoint and the join point.""" return self._travel_time_to_waypoint(self.join) @property def join_time(self) -> timedelta: raise NotImplementedError @property def split_time(self) -> timedelta: raise NotImplementedError def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.join: return self.join_time elif waypoint == self.split: return self.split_time return None @property def push_time(self) -> timedelta: return self.join_time - TravelTime.between_points( self.hold.position, self.join.position, GroundSpeed.for_flight(self.flight, self.hold.alt) ) @dataclass(frozen=True) class PatrollingFlightPlan(FlightPlan): patrol_start: FlightWaypoint patrol_end: FlightWaypoint #: Maximum time to remain on station. patrol_duration: timedelta @property def patrol_start_time(self) -> timedelta: return self.package.time_over_target @property def patrol_end_time(self) -> timedelta: # TODO: This is currently wrong for CAS. # CAS missions end when they're winchester or bingo. We need to # configure push tasks for the escorts rather than relying on timing. return self.patrol_start_time + self.patrol_duration def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.patrol_start: return self.patrol_start_time return None def depart_time_for_waypoint( self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.patrol_end: return self.patrol_end_time return None @property def waypoints(self) -> List[FlightWaypoint]: raise NotImplementedError @property def package_speed_waypoints(self) -> Set[FlightWaypoint]: return {self.patrol_start, self.patrol_end} @property def tot_waypoint(self) -> Optional[FlightWaypoint]: return self.patrol_start @dataclass(frozen=True) class BarCapFlightPlan(PatrollingFlightPlan): takeoff: FlightWaypoint land: FlightWaypoint @property def waypoints(self) -> List[FlightWaypoint]: return [ self.takeoff, self.patrol_start, self.patrol_end, self.land, ] @dataclass(frozen=True) class CasFlightPlan(PatrollingFlightPlan): takeoff: FlightWaypoint target: FlightWaypoint land: FlightWaypoint @property def waypoints(self) -> List[FlightWaypoint]: return [ self.takeoff, self.patrol_start, self.target, self.patrol_end, self.land, ] def request_escort_at(self) -> Optional[FlightWaypoint]: return self.patrol_start def dismiss_escort_at(self) -> Optional[FlightWaypoint]: return self.patrol_end @dataclass(frozen=True) class TarCapFlightPlan(PatrollingFlightPlan): takeoff: FlightWaypoint land: FlightWaypoint lead_time: timedelta @property def waypoints(self) -> List[FlightWaypoint]: return [ self.takeoff, self.patrol_start, self.patrol_end, self.land, ] @property def tot_offset(self) -> timedelta: return -self.lead_time def depart_time_for_waypoint( self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.patrol_end: return self.patrol_end_time return super().depart_time_for_waypoint(waypoint) @property def patrol_start_time(self) -> timedelta: start = self.package.escort_start_time if start is not None: return start + self.tot_offset return super().patrol_start_time + self.tot_offset @property def patrol_end_time(self) -> timedelta: end = self.package.escort_end_time if end is not None: return end return super().patrol_end_time # TODO: Remove when breaking save compat. FrontLineCapFlightPlan = TarCapFlightPlan @dataclass(frozen=True) class StrikeFlightPlan(FormationFlightPlan): takeoff: FlightWaypoint hold: FlightWaypoint join: FlightWaypoint ingress: FlightWaypoint targets: List[FlightWaypoint] egress: FlightWaypoint split: FlightWaypoint land: FlightWaypoint @property def waypoints(self) -> List[FlightWaypoint]: return [ self.takeoff, self.hold, self.join, self.ingress ] + self.targets + [ self.egress, self.split, self.land, ] @property def package_speed_waypoints(self) -> Set[FlightWaypoint]: return { self.ingress, self.egress, self.split, } | set(self.targets) def speed_between_waypoints(self, a: FlightWaypoint, b: FlightWaypoint) -> int: # FlightWaypoint is only comparable by identity, so adding # target_area_waypoint to package_speed_waypoints is useless. if b.waypoint_type == FlightWaypointType.TARGET_GROUP_LOC: # Should be impossible, as any package with at least one # FormationFlightPlan flight needs a formation speed. assert self.package.formation_speed is not None return self.package.formation_speed return super().speed_between_waypoints(a, b) @property def tot_waypoint(self) -> FlightWaypoint: return self.targets[0] @property def target_area_waypoint(self) -> FlightWaypoint: return FlightWaypoint(FlightWaypointType.TARGET_GROUP_LOC, self.package.target.position.x, self.package.target.position.y, 0) @property def travel_time_to_target(self) -> timedelta: """The estimated time between the first waypoint and the target.""" destination = self.tot_waypoint total = timedelta() for previous_waypoint, waypoint in self.edges: if waypoint == self.tot_waypoint: # For anything strike-like the TOT waypoint is the *flight's* # mission target, but to synchronize with the rest of the # package we need to use the travel time to the same position as # the others. total += self.travel_time_between_waypoints( previous_waypoint, self.target_area_waypoint) break total += self.travel_time_between_waypoints(previous_waypoint, waypoint) else: raise PlanningError( f"Did not find destination waypoint {destination} in " f"waypoints for {self.flight}") return total @property def mission_speed(self) -> int: return GroundSpeed.for_flight(self.flight, self.ingress.alt) @property def join_time(self) -> timedelta: travel_time = self.travel_time_between_waypoints( self.join, self.ingress) return self.ingress_time - travel_time @property def split_time(self) -> timedelta: travel_time = self.travel_time_between_waypoints( self.egress, self.split) return self.egress_time + travel_time @property def ingress_time(self) -> timedelta: tot = self.package.time_over_target travel_time = self.travel_time_between_waypoints( self.ingress, self.target_area_waypoint) return tot - travel_time @property def egress_time(self) -> timedelta: tot = self.package.time_over_target travel_time = self.travel_time_between_waypoints( self.target_area_waypoint, self.egress) return tot + travel_time def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.ingress: return self.ingress_time elif waypoint == self.egress: return self.egress_time elif waypoint in self.targets: return self.package.time_over_target return super().tot_for_waypoint(waypoint) @dataclass(frozen=True) class SweepFlightPlan(LoiterFlightPlan): takeoff: FlightWaypoint sweep_start: FlightWaypoint sweep_end: FlightWaypoint land: FlightWaypoint lead_time: timedelta @property def waypoints(self) -> List[FlightWaypoint]: return [ self.takeoff, self.hold, self.sweep_start, self.sweep_end, self.land, ] @property def tot_waypoint(self) -> Optional[FlightWaypoint]: return self.sweep_end @property def tot_offset(self) -> timedelta: return -self.lead_time @property def sweep_start_time(self) -> timedelta: travel_time = self.travel_time_between_waypoints( self.sweep_start, self.sweep_end) return self.sweep_end_time - travel_time @property def sweep_end_time(self) -> timedelta: return self.package.time_over_target + self.tot_offset def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.sweep_start: return self.sweep_start_time if waypoint == self.sweep_end: return self.sweep_end_time return None def depart_time_for_waypoint( self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.hold: return self.push_time return None @property def push_time(self) -> timedelta: return self.sweep_end_time - TravelTime.between_points( self.hold.position, self.sweep_end.position, GroundSpeed.for_flight(self.flight, self.hold.alt) ) @dataclass(frozen=True) class CustomFlightPlan(FlightPlan): custom_waypoints: List[FlightWaypoint] @property def waypoints(self) -> List[FlightWaypoint]: return self.custom_waypoints @property def tot_waypoint(self) -> Optional[FlightWaypoint]: target_types = ( FlightWaypointType.PATROL_TRACK, FlightWaypointType.TARGET_GROUP_LOC, FlightWaypointType.TARGET_POINT, FlightWaypointType.TARGET_SHIP, ) for waypoint in self.waypoints: if waypoint in target_types: return waypoint return None def tot_for_waypoint(self, waypoint: FlightWaypoint) -> Optional[timedelta]: if waypoint == self.tot_waypoint: return self.package.time_over_target return None def depart_time_for_waypoint( self, waypoint: FlightWaypoint) -> Optional[timedelta]: return None class FlightPlanBuilder: """Generates flight plans for flights.""" def __init__(self, game: Game, package: Package, is_player: bool) -> None: # TODO: Plan similar altitudes for the in-country leg of the mission. # Waypoint altitudes for a given flight *shouldn't* differ too much # between the join and split points, so we don't need speeds for each # leg individually since they should all be fairly similar. This doesn't # hold too well right now since nothing is stopping each waypoint from # jumping 20k feet each time, but that's a huge waste of energy we # should be avoiding anyway. self.game = game self.package = package self.is_player = is_player if is_player: faction = self.game.player_faction else: faction = self.game.enemy_faction self.doctrine: Doctrine = faction.doctrine def populate_flight_plan( self, flight: Flight, # TODO: Custom targets should be an attribute of the flight. custom_targets: Optional[List[Unit]] = None) -> None: """Creates a default flight plan for the given mission.""" if flight not in self.package.flights: raise RuntimeError("Flight must be a part of the package") if self.package.waypoints is None: self.regenerate_package_waypoints() flight.flight_plan = self.generate_flight_plan(flight, custom_targets) def generate_flight_plan( self, flight: Flight, custom_targets: Optional[List[Unit]]) -> FlightPlan: # TODO: Flesh out mission types. task = flight.flight_type if task == FlightType.ANTISHIP: return self.generate_anti_ship(flight) elif task == FlightType.BAI: return self.generate_bai(flight) elif task == FlightType.BARCAP: return self.generate_barcap(flight) elif task == FlightType.CAS: return self.generate_cas(flight) elif task == FlightType.DEAD: return self.generate_dead(flight, custom_targets) elif task == FlightType.ESCORT: return self.generate_escort(flight) elif task == FlightType.SEAD: return self.generate_sead(flight, custom_targets) elif task == FlightType.STRIKE: return self.generate_strike(flight) elif task == FlightType.SWEEP: return self.generate_sweep(flight) elif task == FlightType.TARCAP: return self.generate_tarcap(flight) elif task == FlightType.TROOP_TRANSPORT: logging.error( "Troop transport flight plan generation not implemented" ) raise PlanningError( f"{task.name} flight plan generation not implemented") def regenerate_package_waypoints(self) -> None: ingress_point = self._ingress_point() egress_point = self._egress_point() join_point = self._rendezvous_point(ingress_point) split_point = self._rendezvous_point(egress_point) from gen.ato import PackageWaypoints self.package.waypoints = PackageWaypoints( join_point, ingress_point, egress_point, split_point, ) def generate_strike(self, flight: Flight) -> StrikeFlightPlan: """Generates a strike flight plan. Args: flight: The flight to generate the flight plan for. """ location = self.package.target # TODO: Support airfield strikes. if not isinstance(location, TheaterGroundObject): raise InvalidObjectiveLocation(flight.flight_type, location) targets: List[StrikeTarget] = [] if len(location.groups) > 0 and location.dcs_identifier == "AA": # TODO: Replace with DEAD? # Strike missions on SEAD targets target units. for g in location.groups: for j, u in enumerate(g.units): targets.append(StrikeTarget(f"{u.type} #{j}", u)) else: # TODO: Does this actually happen? # ConflictTheater is built with the belief that multiple ground # objects have the same name. If that's the case, # TheaterGroundObject needs some refactoring because it behaves very # differently for SAM sites than it does for strike targets. buildings = self.game.theater.find_ground_objects_by_obj_name( location.obj_name ) for building in buildings: if building.is_dead: continue targets.append(StrikeTarget(building.category, building)) return self.strike_flightplan(flight, location, targets) def generate_bai(self, flight: Flight) -> StrikeFlightPlan: """Generates a BAI flight plan. Args: flight: The flight to generate the flight plan for. """ location = self.package.target if not isinstance(location, TheaterGroundObject): raise InvalidObjectiveLocation(flight.flight_type, location) targets: List[StrikeTarget] = [] for group in location.groups: targets.append( StrikeTarget(f"{group.name} at {location.name}", group)) return self.strike_flightplan(flight, location, targets) def generate_anti_ship(self, flight: Flight) -> StrikeFlightPlan: """Generates an anti-ship flight plan. Args: flight: The flight to generate the flight plan for. """ location = self.package.target if isinstance(location, ControlPoint): if location.is_fleet: # The first group generated will be the carrier group itself. location = location.ground_objects[0] else: raise InvalidObjectiveLocation(flight.flight_type, location) if not isinstance(location, TheaterGroundObject): raise InvalidObjectiveLocation(flight.flight_type, location) targets: List[StrikeTarget] = [] for group in location.groups: targets.append( StrikeTarget(f"{group.name} at {location.name}", group)) return self.strike_flightplan(flight, location, targets) def generate_barcap(self, flight: Flight) -> BarCapFlightPlan: """Generate a BARCAP flight at a given location. Args: flight: The flight to generate the flight plan for. """ location = self.package.target if isinstance(location, FrontLine): raise InvalidObjectiveLocation(flight.flight_type, location) start, end = self.racetrack_for_objective(location) patrol_alt = random.randint( self.doctrine.min_patrol_altitude, self.doctrine.max_patrol_altitude ) builder = WaypointBuilder(self.game.conditions, flight, self.doctrine) start, end = builder.race_track(start, end, patrol_alt) descent, land = builder.rtb(flight.from_cp) return BarCapFlightPlan( package=self.package, flight=flight, patrol_duration=self.doctrine.cap_duration, takeoff=builder.takeoff(flight.from_cp), patrol_start=start, patrol_end=end, land=land ) def generate_sweep(self, flight: Flight) -> SweepFlightPlan: """Generate a BARCAP flight at a given location. Args: flight: The flight to generate the flight plan for. """ target = self.package.target.position heading = self._heading_to_package_airfield(target) start = target.point_from_heading(heading, -self.doctrine.sweep_distance) builder = WaypointBuilder(self.game.conditions, flight, self.doctrine) descent, land = builder.rtb(flight.from_cp) start, end = builder.sweep(start, target, self.doctrine.ingress_altitude) return SweepFlightPlan( package=self.package, flight=flight, lead_time=timedelta(minutes=5), takeoff=builder.takeoff(flight.from_cp), hold=builder.hold(self._hold_point(flight)), sweep_start=start, sweep_end=end, land=land ) def racetrack_for_objective(self, location: MissionTarget) -> Tuple[Point, Point]: closest_cache = ObjectiveDistanceCache.get_closest_airfields(location) for airfield in closest_cache.closest_airfields: # If the mission is a BARCAP of an enemy airfield, find the *next* # closest enemy airfield. if airfield == self.package.target: continue if airfield.captured != self.is_player: closest_airfield = airfield break else: raise PlanningError("Could not find any enemy airfields") heading = location.position.heading_between_point( closest_airfield.position ) min_distance_from_enemy = nm_to_meter(20) distance_to_airfield = int(closest_airfield.position.distance_to_point( self.package.target.position )) distance_to_no_fly = distance_to_airfield - min_distance_from_enemy min_cap_distance = min(self.doctrine.cap_min_distance_from_cp, distance_to_no_fly) max_cap_distance = min(self.doctrine.cap_max_distance_from_cp, distance_to_no_fly) end = location.position.point_from_heading( heading, random.randint(min_cap_distance, max_cap_distance) ) diameter = random.randint( self.doctrine.cap_min_track_length, self.doctrine.cap_max_track_length ) start = end.point_from_heading(heading - 180, diameter) return start, end def racetrack_for_frontline(self, front_line: FrontLine) -> Tuple[Point, Point]: ally_cp, enemy_cp = front_line.control_points # Find targets waypoints ingress, heading, distance = Conflict.frontline_vector( ally_cp, enemy_cp, self.game.theater ) center = ingress.point_from_heading(heading, distance / 2) orbit_center = center.point_from_heading( heading - 90, random.randint(nm_to_meter(6), nm_to_meter(15)) ) combat_width = distance / 2 if combat_width > 500000: combat_width = 500000 if combat_width < 35000: combat_width = 35000 radius = combat_width*1.25 orbit0p = orbit_center.point_from_heading(heading, radius) orbit1p = orbit_center.point_from_heading(heading + 180, radius) return orbit0p, orbit1p def generate_tarcap(self, flight: Flight) -> TarCapFlightPlan: """Generate a CAP flight plan for the given front line. Args: flight: The flight to generate the flight plan for. """ location = self.package.target patrol_alt = random.randint(self.doctrine.min_patrol_altitude, self.doctrine.max_patrol_altitude) # Create points builder = WaypointBuilder(self.game.conditions, flight, self.doctrine) if isinstance(location, FrontLine): orbit0p, orbit1p = self.racetrack_for_frontline(location) else: orbit0p, orbit1p = self.racetrack_for_objective(location) start, end = builder.race_track(orbit0p, orbit1p, patrol_alt) descent, land = builder.rtb(flight.from_cp) return TarCapFlightPlan( package=self.package, flight=flight, lead_time=timedelta(minutes=2), # Note that this duration only has an effect if there are no # flights in the package that have requested escort. If the package # requests an escort the CAP flight will remain on station for the # duration of the escorted mission, or until it is winchester/bingo. patrol_duration=self.doctrine.cap_duration, takeoff=builder.takeoff(flight.from_cp), patrol_start=start, patrol_end=end, land=land ) def generate_dead(self, flight: Flight, custom_targets: Optional[List[Unit]]) -> StrikeFlightPlan: """Generate a DEAD flight at a given location. Args: flight: The flight to generate the flight plan for. custom_targets: Specific radar equipped units selected by the user. """ location = self.package.target is_ewr = isinstance(location, EwrGroundObject) is_sam = isinstance(location, SamGroundObject) if not is_ewr and not is_sam: logging.exception(f"Invalid Objective Location for DEAD flight {flight=} at {location=}") raise InvalidObjectiveLocation(flight.flight_type, location) # TODO: Unify these. # There doesn't seem to be any reason to treat the UI fragged missions # different from the automatic missions. targets: Optional[List[StrikeTarget]] = None if custom_targets is not None: targets = [] for target in custom_targets: targets.append(StrikeTarget(location.name, target)) return self.strike_flightplan(flight, location, targets) def generate_sead(self, flight: Flight, custom_targets: Optional[List[Unit]]) -> StrikeFlightPlan: """Generate a SEAD flight at a given location. Args: flight: The flight to generate the flight plan for. custom_targets: Specific radar equipped units selected by the user. """ location = self.package.target # TODO: Unify these. # There doesn't seem to be any reason to treat the UI fragged missions # different from the automatic missions. targets: Optional[List[StrikeTarget]] = None if custom_targets is not None: targets = [] for target in custom_targets: targets.append(StrikeTarget(location.name, target)) return self.strike_flightplan(flight, location, targets) def generate_escort(self, flight: Flight) -> StrikeFlightPlan: assert self.package.waypoints is not None builder = WaypointBuilder(self.game.conditions, flight, self.doctrine) ingress, target, egress = builder.escort( self.package.waypoints.ingress, self.package.target, self.package.waypoints.egress) descent, land = builder.rtb(flight.from_cp) return StrikeFlightPlan( package=self.package, flight=flight, takeoff=builder.takeoff(flight.from_cp), hold=builder.hold(self._hold_point(flight)), join=builder.join(self.package.waypoints.join), ingress=ingress, targets=[target], egress=egress, split=builder.split(self.package.waypoints.split), land=land ) def generate_cas(self, flight: Flight) -> CasFlightPlan: """Generate a CAS flight plan for the given target. Args: flight: The flight to generate the flight plan for. """ location = self.package.target if not isinstance(location, FrontLine): raise InvalidObjectiveLocation(flight.flight_type, location) ingress, heading, distance = Conflict.frontline_vector( location.control_points[0], location.control_points[1], self.game.theater ) center = ingress.point_from_heading(heading, distance / 2) egress = ingress.point_from_heading(heading, distance) builder = WaypointBuilder(self.game.conditions, flight, self.doctrine) descent, land = builder.rtb(flight.from_cp) return CasFlightPlan( package=self.package, flight=flight, patrol_duration=self.doctrine.cas_duration, takeoff=builder.takeoff(flight.from_cp), patrol_start=builder.ingress_cas(ingress, location), target=builder.cas(center), patrol_end=builder.egress(egress, location), land=land ) @staticmethod def target_waypoint(flight: Flight, builder: WaypointBuilder, target: StrikeTarget) -> FlightWaypoint: if flight.flight_type in {FlightType.ANTISHIP, FlightType.BAI}: return builder.bai_group(target) elif flight.flight_type == FlightType.DEAD: return builder.dead_point(target) elif flight.flight_type == FlightType.SEAD: return builder.sead_point(target) else: return builder.strike_point(target) @staticmethod def target_area_waypoint(flight: Flight, location: MissionTarget, builder: WaypointBuilder) -> FlightWaypoint: if flight.flight_type == FlightType.DEAD: return builder.dead_area(location) elif flight.flight_type == FlightType.SEAD: return builder.sead_area(location) else: return builder.strike_area(location) def _hold_point(self, flight: Flight) -> Point: assert self.package.waypoints is not None origin = flight.from_cp.position target = self.package.target.position join = self.package.waypoints.join origin_to_target = origin.distance_to_point(target) join_to_target = join.distance_to_point(target) if origin_to_target < join_to_target: # If the origin airfield is closer to the target than the join # point, plan the hold point such that it retreats from the origin # airfield. return join.point_from_heading(target.heading_between_point(origin), self.doctrine.push_distance) heading_to_join = origin.heading_between_point(join) hold_point = origin.point_from_heading(heading_to_join, self.doctrine.push_distance) if hold_point.distance_to_point(join) >= self.doctrine.push_distance: # Hold point is between the origin airfield and the join point and # spaced sufficiently. return hold_point # The hold point is between the origin airfield and the join point, but # the distance between the hold point and the join point is too short. # Bend the hold point out to extend the distance while maintaining the # minimum distance from the origin airfield to keep the AI flying # properly. origin_to_join = origin.distance_to_point(join) cos_theta = ( (self.doctrine.hold_distance ** 2 + origin_to_join ** 2 - self.doctrine.join_distance ** 2) / (2 * self.doctrine.hold_distance * origin_to_join) ) try: theta = math.acos(cos_theta) except ValueError: # No solution that maintains hold and join distances. Extend the # hold point away from the target. return origin.point_from_heading( target.heading_between_point(origin), self.doctrine.hold_distance) return origin.point_from_heading(heading_to_join - theta, self.doctrine.hold_distance) # TODO: Make a model for the waypoint builder and use that in the UI. def generate_ascend_point(self, flight: Flight, departure: ControlPoint) -> FlightWaypoint: """Generate ascend point. Args: flight: The flight to generate the descend point for. departure: Departure airfield or carrier. """ builder = WaypointBuilder(self.game.conditions, flight, self.doctrine) return builder.ascent(departure) def generate_descend_point(self, flight: Flight, arrival: ControlPoint) -> FlightWaypoint: """Generate approach/descend point. Args: flight: The flight to generate the descend point for. arrival: Arrival airfield or carrier. """ builder = WaypointBuilder(self.game.conditions, flight, self.doctrine) return builder.descent(arrival) def generate_rtb_waypoint(self, flight: Flight, arrival: ControlPoint) -> FlightWaypoint: """Generate RTB landing point. Args: flight: The flight to generate the landing waypoint for. arrival: Arrival airfield or carrier. """ builder = WaypointBuilder(self.game.conditions, flight, self.doctrine) return builder.land(arrival) def strike_flightplan( self, flight: Flight, location: MissionTarget, targets: Optional[List[StrikeTarget]] = None) -> StrikeFlightPlan: assert self.package.waypoints is not None builder = WaypointBuilder(self.game.conditions, flight, self.doctrine, targets) if flight.flight_type is FlightType.SEAD: ingress = builder.ingress_sead(self.package.waypoints.ingress, location) elif flight.flight_type is FlightType.DEAD: ingress = builder.ingress_dead(self.package.waypoints.ingress, location) elif flight.flight_type in {FlightType.ANTISHIP, FlightType.BAI}: ingress = builder.ingress_bai(self.package.waypoints.ingress, location) else: ingress = builder.ingress_strike(self.package.waypoints.ingress, location) target_waypoints: List[FlightWaypoint] = [] if targets is not None: for target in targets: target_waypoints.append( self.target_waypoint(flight, builder, target)) else: target_waypoints.append( self.target_area_waypoint(flight, location, builder)) descent, land = builder.rtb(flight.from_cp) return StrikeFlightPlan( package=self.package, flight=flight, takeoff=builder.takeoff(flight.from_cp), hold=builder.hold(self._hold_point(flight)), join=builder.join(self.package.waypoints.join), ingress=ingress, targets=target_waypoints, egress=builder.egress(self.package.waypoints.egress, location), split=builder.split(self.package.waypoints.split), land=land ) def _retreating_rendezvous_point(self, attack_transition: Point) -> Point: """Creates a rendezvous point that retreats from the origin airfield.""" return attack_transition.point_from_heading( self.package.target.position.heading_between_point( self.package_airfield().position), self.doctrine.join_distance) def _advancing_rendezvous_point(self, attack_transition: Point) -> Point: """Creates a rendezvous point that advances toward the target.""" heading = self._heading_to_package_airfield(attack_transition) return attack_transition.point_from_heading( heading, -self.doctrine.join_distance) def _rendezvous_should_retreat(self, attack_transition: Point) -> bool: transition_target_distance = attack_transition.distance_to_point( self.package.target.position ) origin_target_distance = self._distance_to_package_airfield( self.package.target.position ) # If the origin point is closer to the target than the ingress point, # the rendezvous point should be positioned in a position that retreats # from the origin airfield. return origin_target_distance < transition_target_distance def _rendezvous_point(self, attack_transition: Point) -> Point: """Returns the position of the rendezvous point. Args: attack_transition: The ingress or egress point for this rendezvous. """ if self._rendezvous_should_retreat(attack_transition): return self._retreating_rendezvous_point(attack_transition) return self._advancing_rendezvous_point(attack_transition) def _ingress_point(self) -> Point: heading = self._target_heading_to_package_airfield() return self.package.target.position.point_from_heading( heading - 180 + 25, self.doctrine.ingress_egress_distance ) def _egress_point(self) -> Point: heading = self._target_heading_to_package_airfield() return self.package.target.position.point_from_heading( heading - 180 - 25, self.doctrine.ingress_egress_distance ) def _target_heading_to_package_airfield(self) -> int: return self._heading_to_package_airfield(self.package.target.position) def _heading_to_package_airfield(self, point: Point) -> int: return self.package_airfield().position.heading_between_point(point) def _distance_to_package_airfield(self, point: Point) -> int: return self.package_airfield().position.distance_to_point(point) def package_airfield(self) -> ControlPoint: # We'll always have a package, but if this is being planned via the UI # it could be the first flight in the package. if not self.package.flights: raise RuntimeError( "Cannot determine source airfield for package with no flights" ) # The package airfield is either the flight's airfield (when there is no # package) or the closest airfield to the objective that is the # departure airfield for some flight in the package. cache = ObjectiveDistanceCache.get_closest_airfields( self.package.target ) for airfield in cache.closest_airfields: for flight in self.package.flights: if flight.from_cp == airfield: return airfield raise RuntimeError( "Could not find any airfield assigned to this package" )