import random from dcs.mapping import Point from dcs.vehicles import AirDefence from gen.sam.airdefensegroupgenerator import ( AirDefenseRange, AirDefenseGroupGenerator, ) class HawkGenerator(AirDefenseGroupGenerator): """ This generate an HAWK group """ name = "Hawk Site" price = 115 def generate(self): self.add_unit(AirDefence.SAM_Hawk_SR_AN_MPQ_50, "SR", self.position.x + 20, self.position.y, self.heading) self.add_unit(AirDefence.SAM_Hawk_PCP, "PCP", self.position.x, self.position.y, self.heading) self.add_unit(AirDefence.SAM_Hawk_TR_AN_MPQ_46, "TR", self.position.x + 40, self.position.y, self.heading) # Triple A for close range defense aa_group = self.add_auxiliary_group("AA") self.add_unit_to_group(aa_group, AirDefence.AAA_Vulcan_M163, "AAA", self.position + Point(20, 30), self.heading) num_launchers = random.randint(3, 6) positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=180) for i, position in enumerate(positions): self.add_unit(AirDefence.SAM_Hawk_LN_M192, "LN#" + str(i), position[0], position[1], position[2]) @classmethod def range(cls) -> AirDefenseRange: return AirDefenseRange.Medium