import random from dcs.mapping import Point from dcs.vehicles import AirDefence from gen.sam.airdefensegroupgenerator import ( AirDefenseRange, AirDefenseGroupGenerator, ) class HQ7Generator(AirDefenseGroupGenerator): """ This generate an HQ7 group """ name = "HQ-7 Site" price = 120 def generate(self): self.add_unit(AirDefence.HQ_7_Self_Propelled_STR, "STR", self.position.x, self.position.y, self.heading) self.add_unit(AirDefence.HQ_7_Self_Propelled_LN, "LN", self.position.x + 20, self.position.y, self.heading) # Triple A for close range defense aa_group = self.add_auxiliary_group("AA") self.add_unit_to_group(aa_group, AirDefence.AAA_ZU_23_on_Ural_375, "AAA1", self.position + Point(20, 30), self.heading) self.add_unit_to_group(aa_group, AirDefence.AAA_ZU_23_on_Ural_375, "AAA2", self.position.x - Point(20, 30), self.heading) num_launchers = random.randint(0, 3) if num_launchers > 0: positions = self.get_circular_position(num_launchers, launcher_distance=120, coverage=360) for i, position in enumerate(positions): self.add_unit(AirDefence.HQ_7_Self_Propelled_LN, "LN#" + str(i), position[0], position[1], position[2]) @classmethod def range(cls) -> AirDefenseRange: return AirDefenseRange.Short