from __future__ import annotations from datetime import datetime, timedelta from typing import Any, Optional, List, TYPE_CHECKING from gen.flights.loadouts import Loadout from .flightroster import FlightRoster if TYPE_CHECKING: from game.dcs.aircrafttype import AircraftType from game.squadrons import Squadron, Pilot from game.theater import ControlPoint, MissionTarget from game.transfers import TransferOrder from .flighttype import FlightType from .flightwaypoint import FlightWaypoint from .package import Package from .starttype import StartType class Flight: def __init__( self, package: Package, country: str, squadron: Squadron, count: int, flight_type: FlightType, start_type: StartType, divert: Optional[ControlPoint], custom_name: Optional[str] = None, cargo: Optional[TransferOrder] = None, roster: Optional[FlightRoster] = None, ) -> None: self.package = package self.country = country self.squadron = squadron self.squadron.claim_inventory(count) if roster is None: self.roster = FlightRoster(self.squadron, initial_size=count) else: self.roster = roster self.divert = divert self.flight_type = flight_type # TODO: Replace with FlightPlan. self.targets: List[MissionTarget] = [] self.loadout = Loadout.default_for(self) self.start_type = start_type self.use_custom_loadout = False self.custom_name = custom_name # Only used by transport missions. self.cargo = cargo # Will be replaced with a more appropriate FlightPlan by # FlightPlanBuilder, but an empty flight plan the flight begins with an # empty flight plan. from gen.flights.flightplan import FlightPlan, CustomFlightPlan self.flight_plan: FlightPlan = CustomFlightPlan( package=package, flight=self, custom_waypoints=[] ) @property def departure(self) -> ControlPoint: return self.squadron.location @property def arrival(self) -> ControlPoint: return self.squadron.arrival @property def count(self) -> int: return self.roster.max_size @property def client_count(self) -> int: return self.roster.player_count @property def unit_type(self) -> AircraftType: return self.squadron.aircraft @property def from_cp(self) -> ControlPoint: return self.departure @property def points(self) -> List[FlightWaypoint]: return self.flight_plan.waypoints[1:] def resize(self, new_size: int) -> None: self.squadron.claim_inventory(new_size - self.count) self.roster.resize(new_size) def set_pilot(self, index: int, pilot: Optional[Pilot]) -> None: self.roster.set_pilot(index, pilot) @property def missing_pilots(self) -> int: return self.roster.missing_pilots def return_pilots_and_aircraft(self) -> None: self.roster.clear() self.squadron.claim_inventory(-self.count) def __repr__(self) -> str: if self.custom_name: return f"{self.custom_name} {self.count} x {self.unit_type}" return f"[{self.flight_type}] {self.count} x {self.unit_type}" def __str__(self) -> str: if self.custom_name: return f"{self.custom_name} {self.count} x {self.unit_type}" return f"[{self.flight_type}] {self.count} x {self.unit_type}"