import { deselectFlight, selectFlight } from "./flightsSlice"; import { AppDispatch } from "../app/store"; import { Flight } from "./flight"; import { LatLng } from "leaflet"; // Placeholder. We don't use this yet. This is just here so we can flesh out the // update events model. interface FrozenCombat {} interface GameUpdateEvents { updated_flight_positions: { [id: string]: LatLng }; new_combats: FrozenCombat[]; updated_combats: FrozenCombat[]; ended_combats: string[]; navmesh_updates: boolean[]; unculled_zones_updated: boolean; threat_zones_updated: boolean; new_flights: Flight[]; updated_flights: string[]; deleted_flights: string[]; selected_flight: string | null; deselected_flight: boolean; } export const handleStreamedEvents = ( dispatch: AppDispatch, events: GameUpdateEvents ) => { if (events.deselected_flight) { dispatch(deselectFlight()); } if (events.selected_flight != null) { dispatch(selectFlight(events.selected_flight)); } };