from game.game import * from ui.basemenu import * from ui.configurationmenu import * from ui.overviewcanvas import * from userdata import persistency from .styles import STYLES import tkinter as tk from tkinter import ttk class MainMenu(Menu): basemenu = None # type: BaseMenu def __init__(self, window: Window, parent, game: Game): super(MainMenu, self).__init__(window, parent, game) self.upd = OverviewCanvas(self.window.left_pane, self, game) self.upd.update() self.frame = self.window.right_pane self.frame.rowconfigure(0, weight=0) self.frame.rowconfigure(1, weight=1) def display(self): persistency.save_game(self.game) self.window.clear_right_pane() self.upd.update() # Header : header = Frame(self.frame, **STYLES["header"]) Button(header, text="Configuration", command=self.configuration_menu, **STYLES["btn-primary"]).grid(column=0, row=0, sticky=NW) Label(header, text="Budget: {}m (+{}m)".format(self.game.budget, self.game.budget_reward_amount), **STYLES["strong"]).grid(column=1, row=0, sticky=N+EW, padx=50) Button(header, text="Pass turn", command=self.pass_turn, **STYLES["btn-primary"]).grid(column=2, row=0, sticky=NE) header.grid(column=0, row=0, sticky=N+EW) content = Frame(self.frame, **STYLES["body"]) content.grid(column=0, row=1, sticky=NSEW) column = 0 row = 0 """ def label(text): nonlocal row, body frame = LabelFrame(body, **STYLES["label-frame"]) frame.grid(row=row, sticky=N+EW, columnspan=2) Label(frame, text=text, **STYLES["widget"]).grid(row=row, sticky=NS) row += 1 def event_button(event): nonlocal row, body frame = LabelFrame(body, **STYLES["label-frame"]) frame.grid(row=row, sticky=N+EW) Message(frame, text="{}".format( event ), aspect=1600, **STYLES["widget"]).grid(column=0, row=0, sticky=N+EW) Button(body, text=">", command=self.start_event(event), **STYLES["btn-primary"]).grid(column=1, row=row, sticky=E) row += 1 def departure_header(text, style="strong"): nonlocal row, body Label(body, text=text, **STYLES[style]).grid(column=0, columnspan=2, row=row, sticky=N+EW, pady=(0, 5)) row += 1 def destination_header(text): nonlocal row, body Label(body, text=text, **STYLES["substrong"]).grid(column=0, columnspan=2, row=row, sticky=N+EW) row += 1 events = self.game.events events.sort(key=lambda x: x.to_cp.name) events.sort(key=lambda x: x.from_cp.name) events.sort(key=lambda x: x.informational and 1 or (self.game.is_player_attack(x) and 2 or 0)) destination = None departure = None for event in events: if event.informational: new_departure = "Deliveries" elif not self.game.is_player_attack(event): new_departure = "Enemy attack" else: new_departure = event.from_cp.name if new_departure != departure: body = Frame(content, **STYLES["body"]) body.grid(column=column, row=1, sticky=N+EW) row = 0 column += 1 departure = new_departure departure_header(new_departure, style="strong" if self.game.is_player_attack(event) else "supstrong") destination = None if not event.informational: new_destination = "At {}".format(event.to_cp.name) if destination != new_destination: destination_header(new_destination) destination = new_destination if event.informational: label(str(event)) else: event_button(event) """ def pass_turn(self): self.game.pass_turn(no_action=True) self.display() def configuration_menu(self): ConfigurationMenu(self.window, self, self.game).display() def start_event(self, event) -> typing.Callable: EventMenu(self.window, self, self.game, event).display() def go_cp(self, cp: ControlPoint): if not cp.captured: return if self.basemenu: self.basemenu.dismiss() self.basemenu = None self.basemenu = BaseMenu(self.window, self, self.game, cp) self.basemenu.display()