from __future__ import annotations import itertools import logging from collections import Iterator from datetime import datetime, timedelta from typing_extensions import TYPE_CHECKING from game.ato import Flight from game.ato.flightstate import ( InFlight, StartUp, Takeoff, Taxi, Uninitialized, WaitingForStart, ) from game.ato.starttype import StartType from gen.flights.traveltime import TotEstimator if TYPE_CHECKING: from game import Game TICK = timedelta(seconds=1) class AircraftSimulation: def __init__(self, game: Game) -> None: self.game = game self.time = self.game.conditions.start_time def run(self) -> None: self.reset() self.set_initial_flight_states() if self.game.settings.fast_forward_to_first_contact: self.simulate_until_first_contact() logging.info(f"Mission simulation completed at {self.time}") def simulate_until_first_contact(self) -> None: while True: self.time += TICK if self.tick(): return def tick(self) -> bool: interrupt_sim = False for flight in self.iter_flights(): flight.on_game_tick(self.time, TICK) if flight.should_halt_sim(): interrupt_sim = True # TODO: Check for SAM or A2A contact. # Generate an engagement poly for all active air-to-air aircraft per-coalition # and compare those against aircraft positions. If any aircraft intersects an # enemy air-threat region, generate the mission. Also check against enemy SAM # zones. return interrupt_sim def set_initial_flight_states(self) -> None: now = self.game.conditions.start_time for flight in self.iter_flights(): estimator = TotEstimator(flight.package) start_time = estimator.mission_start_time(flight) if start_time <= timedelta(): self.set_active_flight_state(flight, now) else: flight.set_state( WaitingForStart(flight, self.game.settings, now + start_time) ) def set_active_flight_state(self, flight: Flight, now: datetime) -> None: if flight.start_type is StartType.COLD: flight.set_state(StartUp(flight, self.game.settings, now)) elif flight.start_type is StartType.WARM: flight.set_state(Taxi(flight, self.game.settings, now)) elif flight.start_type is StartType.RUNWAY: flight.set_state(Takeoff(flight, self.game.settings, now)) elif flight.start_type is StartType.IN_FLIGHT: flight.set_state(InFlight(flight, self.game.settings)) else: raise ValueError(f"Unknown start type {flight.start_type} for {flight}") def reset(self) -> None: self.time = self.game.conditions.start_time for flight in self.iter_flights(): flight.set_state(Uninitialized(flight, self.game.settings)) def iter_flights(self) -> Iterator[Flight]: packages = itertools.chain( self.game.blue.ato.packages, self.game.red.ato.packages ) for package in packages: yield from package.flights