from __future__ import annotations from dataclasses import dataclass from game.ato.flighttype import FlightType from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater.theatergroundobject import TheaterGroundObject @dataclass class PlanStrike(PackagePlanningTask[TheaterGroundObject]): def preconditions_met(self, state: TheaterState) -> bool: if self.target not in state.strike_targets: return False if not self.target_area_preconditions_met(state): return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.strike_targets.remove(self.target) def propose_flights(self) -> None: tgt_count = self.target.alive_unit_count self.propose_flight(FlightType.STRIKE, min(4, (tgt_count // 2) + tgt_count % 2)) self.propose_common_escorts() if self.target.coalition.game.settings.autoplan_tankers_for_strike: self.propose_flight(FlightType.REFUELING, 1)