from __future__ import annotations import itertools from collections.abc import Iterator from datetime import datetime, timedelta from typing_extensions import TYPE_CHECKING from game.ato import Flight from game.ato.flightstate import ( Navigating, StartUp, Takeoff, Taxi, Uninitialized, WaitingForStart, ) from game.ato.starttype import StartType from game.ato.traveltime import TotEstimator from .combat import CombatInitiator, FrozenCombat if TYPE_CHECKING: from game import Game from .gameupdateevents import GameUpdateEvents class AircraftSimulation: def __init__(self, game: Game) -> None: self.game = game self.combats: list[FrozenCombat] = [] def begin_simulation(self) -> None: self.reset() self.set_initial_flight_states() def on_game_tick( self, events: GameUpdateEvents, time: datetime, duration: timedelta ) -> None: for flight in self.iter_flights(): flight.on_game_tick(events, time, duration) # Finish updating all flights before checking for combat so that the new # positions are used. CombatInitiator(self.game, self.combats, events).update_active_combats() # After updating all combat states, check for halts. for flight in self.iter_flights(): if flight.should_halt_sim(): events.complete_simulation() return def set_initial_flight_states(self) -> None: now = self.game.conditions.start_time for flight in self.iter_flights(): estimator = TotEstimator(flight.package) start_time = estimator.mission_start_time(flight) if start_time <= timedelta(): self.set_active_flight_state(flight, now) else: flight.set_state( WaitingForStart(flight, self.game.settings, now + start_time) ) def set_active_flight_state(self, flight: Flight, now: datetime) -> None: if flight.start_type is StartType.COLD: flight.set_state(StartUp(flight, self.game.settings, now)) elif flight.start_type is StartType.WARM: flight.set_state(Taxi(flight, self.game.settings, now)) elif flight.start_type is StartType.RUNWAY: flight.set_state(Takeoff(flight, self.game.settings, now)) elif flight.start_type is StartType.IN_FLIGHT: flight.set_state(Navigating(flight, self.game.settings, waypoint_index=0)) else: raise ValueError(f"Unknown start type {flight.start_type} for {flight}") def reset(self) -> None: for flight in self.iter_flights(): flight.set_state(Uninitialized(flight, self.game.settings)) def iter_flights(self) -> Iterator[Flight]: packages = itertools.chain( self.game.blue.ato.packages, self.game.red.ato.packages ) for package in packages: yield from package.flights