#2.0 RC 7 ##Features/Improvements : * **[Units/Factions]** Added P-47D-30 for factions allies_1944 * **[Mission Generator]** CAP flights have been slightly reworked * **[Mission Generator]** Add PP points for JF-17 on STRIKE missions * **[Mission Generator]** Add ST point for F-14B on STRIKE missions * **[Mission Generator]** Flights with client slots will never be delayed * **[Mission Generator]** AI units can start from parking ##Fixed issues : * **[Mission Generator]** When playing as RED the activation trigger would not be properly generated * **[Mission Generator]** Changed "strike" payload for Su-24M * **[Mission Generator]** FW-190A8 is now properly considered as flyable #2.0 RC 6 Saves file from RC5 are not compatible with the new version. Sorry :( ##Features/Improvements : * **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module) * **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units * **[Units/Factions]** Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts * **[Units/Factions]** Added support for newest WW2 Units * **[Campaign logic]** When a base is captured, refill the "base defenses" group with units for the new owner. * **[Mission Generator]** Carrier ICLS channel will now be configured (check your briefing) * **[Mission Generator]** SAM units will spawn on RED Alarm state * **[Mission Generator]** AI Flight planner now creates its own STRIKE flights * **[Mission Generator]** AI units assigned to Strike flight will now actually engage the buildings they have been assigned. * **[Mission Generator]** Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode. * **[Mission Generator]** Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature) * **[UX]** : Improved flight selection behaviour in the Mission Planning Window ##Fixed issues : * **[Mission Generator]** Payloads were not correctly assigned in the release version. * **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day" * **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS * **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units. * **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well * **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline * **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)