import math import random from dcs.task import * from dcs.vehicles import AirDefence from game import * from game.event import * from game.operation.frontlineattack import FrontlineAttackOperation from userdata.debriefing import Debriefing class FrontlineAttackEvent(Event): TARGET_VARIETY = 2 TARGET_AMOUNT_FACTOR = 0.5 ATTACKER_AMOUNT_FACTOR = 0.4 ATTACKER_DEFENDER_FACTOR = 0.7 STRENGTH_INFLUENCE = 0.2 SUCCESS_TARGETS_HIT_PERCENTAGE = 0.25 defenders = None # type: db.ArmorDict @property def threat_description(self): return "{} vehicles".format(self.to_cp.base.assemble_count()) def __str__(self): return "Frontline attack from {} at {}".format(self.from_cp, self.to_cp) def is_successfull(self, debriefing: Debriefing): total_targets = sum(self.defenders.values()) destroyed_targets = 0 for unit, count in debriefing.destroyed_units[self.defender_name].items(): if unit in self.defenders: destroyed_targets += count if self.from_cp.captured: return float(destroyed_targets) / total_targets >= self.SUCCESS_TARGETS_HIT_PERCENTAGE else: return float(destroyed_targets) / total_targets < self.SUCCESS_TARGETS_HIT_PERCENTAGE def commit(self, debriefing: Debriefing): super(FrontlineAttackEvent, self).commit(debriefing) if self.from_cp.captured: if self.is_successfull(debriefing): self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) else: self.to_cp.base.affect_strength(+self.STRENGTH_INFLUENCE) else: if self.is_successfull(debriefing): self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) else: self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) def skip(self): if self.to_cp.captured: self.to_cp.base.affect_strength(-0.1) def player_attacking(self, armor: db.ArmorDict, strikegroup: db.PlaneDict, clients: db.PlaneDict): self.defenders = self.to_cp.base.assemble_attack() op = FrontlineAttackOperation(game=self.game, attacker_name=self.attacker_name, defender_name=self.defender_name, attacker_clients=clients, defender_clients={}, from_cp=self.from_cp, to_cp=self.to_cp) op.setup(target=self.defenders, attackers=db.unitdict_restrict_count(armor, sum(self.defenders.values())), strikegroup=strikegroup) self.operation = op