import math import random from dcs.task import * from dcs.vehicles import AirDefence from game import * from game.event import * from game.operation.frontlinepatrol import FrontlinePatrolOperation from userdata.debriefing import Debriefing class FrontlinePatrolEvent(Event): ESCORT_FACTOR = 0.5 STRENGTH_INFLUENCE = 0.2 SUCCESS_TARGETS_HIT_PERCENTAGE = 0.33 cas = None # type: db.PlaneDict escort = None # type: db.PlaneDict @property def threat_description(self): return "{} aircraft + ? CAS".format(self.to_cp.base.scramble_count(self.game.settings.multiplier * self.ESCORT_FACTOR, CAP)) def __str__(self): return "Frontline CAP from {} at {}".format(self.from_cp, self.to_cp) def is_successfull(self, debriefing: Debriefing): total_targets = sum(self.cas.values()) destroyed_targets = 0 for unit, count in debriefing.destroyed_units[self.defender_name].items(): if unit in self.cas: destroyed_targets += count if self.from_cp.captured: return float(destroyed_targets) / total_targets >= self.SUCCESS_TARGETS_HIT_PERCENTAGE else: return float(destroyed_targets) / total_targets < self.SUCCESS_TARGETS_HIT_PERCENTAGE def commit(self, debriefing: Debriefing): super(FrontlinePatrolEvent, self).commit(debriefing) if self.from_cp.captured: if self.is_successfull(debriefing): self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) else: self.to_cp.base.affect_strength(+self.STRENGTH_INFLUENCE) else: if self.is_successfull(debriefing): self.from_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) else: self.to_cp.base.affect_strength(-self.STRENGTH_INFLUENCE) def skip(self): pass def player_attacking(self, interceptors: db.PlaneDict, clients: db.PlaneDict): self.cas = self.to_cp.base.scramble_cas(self.game.settings.multiplier) self.escort = self.to_cp.base.scramble_sweep(self.game.settings.multiplier * self.ESCORT_FACTOR) op = FrontlinePatrolOperation(game=self.game, attacker_name=self.attacker_name, defender_name=self.defender_name, attacker_clients=clients, defender_clients={}, from_cp=self.from_cp, to_cp=self.to_cp) op.setup(cas=self.cas, escort=self.escort, interceptors=interceptors, armor_attackers=self.from_cp.base.assemble_attack(), armor_defenders=self.to_cp.base.assemble_attack()) self.operation = op