from typing import Set from dcs import task from dcs.liveries_scanner import Liveries from dcs.planes import PlaneType from dcs.weapons_data import Weapons from dcs import unittype from game.modsupport import vehiclemod from game.modsupport import planemod from pydcs_extensions.weapon_injector import inject_weapons class SWWeapons: PROTONB = { "clsid": "{PROTONB}", "name": "PROTONB", "weight": 50, } PROTONBGG = { "clsid": "{PROTONBGG}", "name": "PROTONBGG", "weight": 1000, } PROTONF = { "clsid": "{PROTONF}", "name": "PROTONF", "weight": 50, } PROTONM = { "clsid": "{PROTONM}", "name": "PROTONM", "weight": 50, } PROTONM1 = { "clsid": "{PROTONM1}", "name": "PROTONM1", "weight": 50, } PROTONM2 = { "clsid": "{PROTONM2}", "name": "PROTONM2", "weight": 50, } PROTONM3 = { "clsid": "{PROTONM3}", "name": "PROTONM3", "weight": 0.1, } PROTONMissile = { "clsid": "{PROTONMissile}", "name": "PROTONMissile", "weight": 50, } ENERGY_CELL = { "clsid": "{AFUEL}", "name": "ENERGY CELL", "weight": 1005, } ENERGY_CELL_ = { "clsid": "{TIEFUEL}", "name": "ENERGY CELL", "weight": 1005, } ENERGY_CELL__ = { "clsid": "{HUNTFUEL}", "name": "ENERGY CELL", "weight": 1005, } ENERGY_CELL___ = { "clsid": "{TIRFUEL}", "name": "ENERGY CELL", "weight": 1005, } ENERGY_CELL____ = { "clsid": "{XFUELTANK}", "name": "ENERGY CELL", "weight": 2005, } inject_weapons(SWWeapons) @planemod class XWING(PlaneType): id = "XWING" flyable = True height = 5.63 width = 6 length = 19.43 fuel_max = 5000 max_speed = 1152.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "XWING" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM = (1, Weapons.PROTONM) class Pylon2: PROTONM = (2, Weapons.PROTONM) ENERGY_CELL____ = (2, Weapons.ENERGY_CELL____) class Pylon3: PROTONM = (3, Weapons.PROTONM) class Pylon4: PROTONM = (4, Weapons.PROTONM) class Pylon5: PROTONM = (5, Weapons.PROTONM) class Pylon6: PROTONM = (6, Weapons.PROTONM) class Pylon10: ENERGY_CELL____ = (10, Weapons.ENERGY_CELL____) pylons: Set[int] = {1, 2, 3, 4, 5, 6, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class XWINGAI(PlaneType): id = "XWINGAI" height = 5.63 width = 6 length = 19.43 fuel_max = 10000 max_speed = 1152.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "XWINGAI" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM = (1, Weapons.PROTONM) class Pylon2: PROTONM = (2, Weapons.PROTONM) ENERGY_CELL____ = (2, Weapons.ENERGY_CELL____) class Pylon3: PROTONM = (3, Weapons.PROTONM) class Pylon4: PROTONM = (4, Weapons.PROTONM) class Pylon5: PROTONM = (5, Weapons.PROTONM) class Pylon6: PROTONM = (6, Weapons.PROTONM) class Pylon10: ENERGY_CELL____ = (10, Weapons.ENERGY_CELL____) pylons: Set[int] = {1, 2, 3, 4, 5, 6, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class YWINGA(PlaneType): id = "YWINGA" height = 5.63 width = 20 length = 19.43 fuel_max = 10000 max_speed = 1260.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "YWINGA" # from type Liveries = Liveries()[livery_name] class Pylon1: LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 1, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) PROTONMissile = ( 1, Weapons.PROTONMissile, ) Mk_84___2000lb_GP_Bomb_LD = ( 1, Weapons.Mk_84___2000lb_GP_Bomb_LD, ) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 1, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon2: LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 2, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) PROTONMissile = ( 2, Weapons.PROTONMissile, ) Mk_84___2000lb_GP_Bomb_LD = ( 2, Weapons.Mk_84___2000lb_GP_Bomb_LD, ) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 2, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon3: PROTONBGG = ( 3, Weapons.PROTONBGG, ) Mk_84___2000lb_GP_Bomb_LD = ( 3, Weapons.Mk_84___2000lb_GP_Bomb_LD, ) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 3, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon4: LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 4, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) PROTONMissile = ( 4, Weapons.PROTONMissile, ) Mk_84___2000lb_GP_Bomb_LD = ( 4, Weapons.Mk_84___2000lb_GP_Bomb_LD, ) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 4, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon5: LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 5, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) PROTONMissile = ( 5, Weapons.PROTONMissile, ) Mk_84___2000lb_GP_Bomb_LD = ( 5, Weapons.Mk_84___2000lb_GP_Bomb_LD, ) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 5, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon6: PROTONMissile = (6, Weapons.PROTONMissile) LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 6, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) Mk_84___2000lb_GP_Bomb_LD = ( 6, Weapons.Mk_84___2000lb_GP_Bomb_LD, ) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 6, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon7: ENERGY_CELL___ = (7, Weapons.ENERGY_CELL___) class Pylon8: ENERGY_CELL___ = (8, Weapons.ENERGY_CELL___) pylons: Set[int] = {1, 2, 3, 4, 5, 6, 7, 8} tasks = [ task.CAS, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAS @planemod class YWING(PlaneType): id = "YWING" flyable = True height = 5.63 width = 10 length = 19.43 fuel_max = 10000 max_speed = 2649.996 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "YWING" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONB = (1, Weapons.PROTONB) class Pylon2: PROTONB = (2, Weapons.PROTONB) class Pylon3: PROTONB = (3, Weapons.PROTONB) class Pylon4: PROTONB = (4, Weapons.PROTONB) class Pylon5: PROTONB = (5, Weapons.PROTONB) class Pylon6: PROTONB = (6, Weapons.PROTONB) class Pylon7: ENERGY_CELL___ = (7, Weapons.ENERGY_CELL___) class Pylon8: ENERGY_CELL___ = (8, Weapons.ENERGY_CELL___) pylons: Set[int] = {1, 2, 3, 4, 5, 6, 7, 8} tasks = [ task.CAS, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAS @planemod class AWING(PlaneType): id = "AWING" flyable = True height = 5.63 width = 10 length = 19.43 fuel_max = 5000 max_speed = 1440.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "AWING" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM1 = (1, Weapons.PROTONM1) class Pylon2: ENERGY_CELL = (2, Weapons.ENERGY_CELL) class Pylon3: PROTONM1 = (3, Weapons.PROTONM1) class Pylon10: ENERGY_CELL = (10, Weapons.ENERGY_CELL) pylons: Set[int] = {1, 2, 3, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class AWINGA(PlaneType): id = "AWINGA" height = 5.63 width = 10 length = 19.43 fuel_max = 10000 max_speed = 1440.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "AWINGA" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM1 = (1, Weapons.PROTONM1) class Pylon2: ENERGY_CELL = (2, Weapons.ENERGY_CELL) class Pylon3: PROTONM1 = (3, Weapons.PROTONM1) class Pylon10: ENERGY_CELL = (10, Weapons.ENERGY_CELL) pylons: Set[int] = {1, 2, 3, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class CORVETTE(PlaneType): id = "CORVETTE" flyable = True height = 5.63 width = 30 length = 19.43 fuel_max = 11000 max_speed = 792.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "CORVETTE" # from type Liveries = Liveries()[livery_name] class Pylon3: PROTONM3 = (3, Weapons.PROTONM3) class Pylon4: PROTONM3 = (4, Weapons.PROTONM3) class Pylon5: PROTONM3 = (5, Weapons.PROTONM3) class Pylon7: PROTONM3 = (7, Weapons.PROTONM3) class Pylon8: PROTONM3 = (8, Weapons.PROTONM3) class Pylon9: PROTONM3 = (9, Weapons.PROTONM3) pylons: Set[int] = {3, 4, 5, 7, 8, 9} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class CORVETTEA(PlaneType): id = "CORVETTEA" height = 5.63 width = 30 length = 19.43 fuel_max = 11000 max_speed = 648.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "CORVETTEA" # from type Liveries = Liveries()[livery_name] class Pylon3: PROTONM3 = (3, Weapons.PROTONM3) class Pylon4: PROTONM3 = (4, Weapons.PROTONM3) class Pylon5: PROTONM3 = (5, Weapons.PROTONM3) class Pylon7: PROTONM3 = (7, Weapons.PROTONM3) class Pylon8: PROTONM3 = (8, Weapons.PROTONM3) class Pylon9: PROTONM3 = (9, Weapons.PROTONM3) pylons: Set[int] = {3, 4, 5, 7, 8, 9} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class FAUCON(PlaneType): id = "FAUCON" flyable = True height = 5.63 width = 10 length = 19.43 fuel_max = 10000 max_speed = 2649.996 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "FAUCON" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONF = (1, Weapons.PROTONF) pylons: Set[int] = {1} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.FighterSweep @planemod class FAUCON_AI(PlaneType): id = "FAUCON_AI" height = 5.63 width = 20 length = 19.43 fuel_max = 10000 max_speed = 2649.996 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "FAUCON_AI" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONF = (1, Weapons.PROTONF) pylons: Set[int] = {1} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.FighterSweep @planemod class TIE(PlaneType): id = "TIE" flyable = True height = 5.63 width = 10 length = 19.43 fuel_max = 8000 max_speed = 2649.996 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "TIE" # from type Liveries = Liveries()[livery_name] class Pylon2: ENERGY_CELL_ = (2, Weapons.ENERGY_CELL_) class Pylon10: ENERGY_CELL_ = (10, Weapons.ENERGY_CELL_) pylons: Set[int] = {2, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.FighterSweep @planemod class TIE_AI(PlaneType): id = "TIE_AI" height = 5.63 width = 5 length = 19.43 fuel_max = 8000 max_speed = 1440 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "TIE_AI" # from type Liveries = Liveries()[livery_name] class Pylon2: ENERGY_CELL_ = (2, Weapons.ENERGY_CELL_) class Pylon10: ENERGY_CELL_ = (10, Weapons.ENERGY_CELL_) pylons: Set[int] = {2, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.FighterSweep @planemod class HUNTER(PlaneType): id = "HUNTER" flyable = True height = 5.63 width = 6 length = 19.43 fuel_max = 10000 max_speed = 2649.996 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "HUNTER" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM2 = (1, Weapons.PROTONM2) class Pylon2: ENERGY_CELL__ = (2, Weapons.ENERGY_CELL__) class Pylon3: PROTONM2 = (3, Weapons.PROTONM2) class Pylon10: ENERGY_CELL__ = (10, Weapons.ENERGY_CELL__) pylons: Set[int] = {1, 2, 3, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class HUNTERA(PlaneType): id = "HUNTERA" height = 5.63 width = 5 length = 19.43 fuel_max = 10000 max_speed = 1512.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "HUNTERA" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM2 = (1, Weapons.PROTONM2) class Pylon2: ENERGY_CELL__ = (2, Weapons.ENERGY_CELL__) class Pylon3: PROTONM2 = (3, Weapons.PROTONM2) class Pylon10: ENERGY_CELL__ = (10, Weapons.ENERGY_CELL__) pylons: Set[int] = {1, 2, 3, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class TIE_INTER(PlaneType): id = "TIE_INTER" flyable = True height = 5.63 width = 6 length = 19.43 fuel_max = 5000 max_speed = 1440.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "TIE_INTER" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM1 = (1, Weapons.PROTONM1) class Pylon2: ENERGY_CELL___ = (2, Weapons.ENERGY_CELL___) class Pylon3: PROTONM1 = (3, Weapons.PROTONM1) class Pylon10: ENERGY_CELL___ = (10, Weapons.ENERGY_CELL___) pylons: Set[int] = {1, 2, 3, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class TIE_INTERA(PlaneType): id = "TIE_INTERA" height = 5.63 width = 10 length = 19.43 fuel_max = 5000 max_speed = 1548.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "TIE_INTERA" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM1 = (1, Weapons.PROTONM1) class Pylon2: ENERGY_CELL___ = (2, Weapons.ENERGY_CELL___) class Pylon3: PROTONM1 = (3, Weapons.PROTONM1) class Pylon10: ENERGY_CELL___ = (10, Weapons.ENERGY_CELL___) pylons: Set[int] = {1, 2, 3, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, ] task_default = task.CAP @planemod class naboo_starfighter(PlaneType): id = "naboo_starfighter" flyable = True height = 5.63 width = 5 length = 10.43 fuel_max = 9249 max_speed = 1152.396 chaff = 0 flare = 500 charge_total = 500 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "NABOO_STARFIGHTER" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM = (1, Weapons.PROTONM) class Pylon2: PROTONM = (2, Weapons.PROTONM) ENERGY_CELL____ = (2, Weapons.ENERGY_CELL____) class Pylon3: PROTONM = (3, Weapons.PROTONM) class Pylon4: PROTONM = (4, Weapons.PROTONM) class Pylon5: PROTONM = (5, Weapons.PROTONM) class Pylon6: PROTONM = (6, Weapons.PROTONM) class Pylon10: ENERGY_CELL____ = (10, Weapons.ENERGY_CELL____) pylons: Set[int] = {1, 2, 3, 4, 5, 6, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, task.GroundAttack, task.CAS, task.AFAC, task.RunwayAttack, ] task_default = task.FighterSweep @planemod class naboo_starfighter_AI(PlaneType): id = "naboo_starfighter_AI" height = 5.63 width = 6 length = 19.43 fuel_max = 10000 max_speed = 1152.396 chaff = 0 flare = 500 charge_total = 500 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "NABOO_STARFIGHTER_AI" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM = (1, Weapons.PROTONM) class Pylon2: PROTONM = (2, Weapons.PROTONM) ENERGY_CELL____ = (2, Weapons.ENERGY_CELL____) class Pylon3: PROTONM = (3, Weapons.PROTONM) class Pylon4: PROTONM = (4, Weapons.PROTONM) class Pylon5: PROTONM = (5, Weapons.PROTONM) class Pylon6: PROTONM = (6, Weapons.PROTONM) class Pylon10: ENERGY_CELL____ = (10, Weapons.ENERGY_CELL____) pylons: Set[int] = {1, 2, 3, 4, 5, 6, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, task.GroundAttack, task.CAS, task.AFAC, task.RunwayAttack, ] task_default = task.FighterSweep @planemod class tie_bomber_2(PlaneType): id = "tie_bomber_2" flyable = True height = 5.63 width = 10 length = 19.43 fuel_max = 10000 max_speed = 2649.996 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "TIE_BOMBER_2" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM1 = (1, Weapons.PROTONM1) TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 1, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) Mk_84___2000lb_GP_Bomb_LD = (1, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon2: ENERGY_CELL___ = (2, Weapons.ENERGY_CELL___) class Pylon3: PROTONM1 = (3, Weapons.PROTONM1) Mk_84___2000lb_GP_Bomb_LD = (3, Weapons.Mk_84___2000lb_GP_Bomb_LD) TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 3, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) class Pylon4: TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 4, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) PROTONM2 = (4, Weapons.PROTONM2) Mk_84___2000lb_GP_Bomb_LD = (4, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon5: TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 5, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) PROTONM2 = (5, Weapons.PROTONM2) Mk_84___2000lb_GP_Bomb_LD = (5, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon6: TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 6, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) PROTONM2 = (6, Weapons.PROTONM2) Mk_84___2000lb_GP_Bomb_LD = (6, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon7: TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 7, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) Mk_84___2000lb_GP_Bomb_LD = (7, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon8: TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 8, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) PROTONM2 = (8, Weapons.PROTONM2) Mk_84___2000lb_GP_Bomb_LD = (8, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon9: TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 9, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) Mk_84___2000lb_GP_Bomb_LD = (9, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon10: ENERGY_CELL___ = (10, Weapons.ENERGY_CELL___) pylons: Set[int] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, task.GroundAttack, task.CAS, task.RunwayAttack, ] task_default = task.GroundAttack @planemod class TIE_BA(PlaneType): id = "TIE_BA" height = 5.63 width = 10 length = 19.43 fuel_max = 5000 max_speed = 1548.396 chaff = 5000 flare = 5000 charge_total = 10000 chaff_charge_size = 1 flare_charge_size = 1 category = "Interceptor" # {78EFB7A2-FD52-4b57-A6A6-3BF0E1D6555F} radio_frequency = 127.5 livery_name = "TIE_BA" # from type Liveries = Liveries()[livery_name] class Pylon1: PROTONM1 = (1, Weapons.PROTONM1) LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 1, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) Mk_84___2000lb_GP_Bomb_LD = (1, Weapons.Mk_84___2000lb_GP_Bomb_LD) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 1, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon2: ENERGY_CELL___ = (2, Weapons.ENERGY_CELL___) class Pylon3: PROTONM1 = (3, Weapons.PROTONM1) LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 3, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 3, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) Mk_84___2000lb_GP_Bomb_LD = (3, Weapons.Mk_84___2000lb_GP_Bomb_LD) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 3, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon4: LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 4, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 4, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) PROTONM2 = (4, Weapons.PROTONM2) Mk_84___2000lb_GP_Bomb_LD = (4, Weapons.Mk_84___2000lb_GP_Bomb_LD) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 4, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon5: LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 5, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 5, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) PROTONM2 = (5, Weapons.PROTONM2) Mk_84___2000lb_GP_Bomb_LD = (5, Weapons.Mk_84___2000lb_GP_Bomb_LD) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 5, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon6: LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 6, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 6, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) PROTONM2 = (6, Weapons.PROTONM2) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 6, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) Mk_84___2000lb_GP_Bomb_LD = (6, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon7: LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_ = ( 7, Weapons.LAU_88_with_3_x_AGM_65D___Maverick_D__IIR_ASM_, ) TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 7, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 7, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) Mk_84___2000lb_GP_Bomb_LD = (7, Weapons.Mk_84___2000lb_GP_Bomb_LD) class Pylon8: TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 8, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) PROTONM2 = (8, Weapons.PROTONM2) AGM_88C_HARM___High_Speed_Anti_Radiation_Missile = ( 8, Weapons.AGM_88C_HARM___High_Speed_Anti_Radiation_Missile, ) class Pylon9: TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD = ( 9, Weapons.TER_9A_with_3_x_Mk_82___500lb_GP_Bomb_LD, ) class Pylon10: ENERGY_CELL___ = (10, Weapons.ENERGY_CELL___) pylons: Set[int] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10} tasks = [ task.CAP, task.Escort, task.FighterSweep, task.Intercept, task.Reconnaissance, task.GroundAttack, task.CAS, task.RunwayAttack, ] task_default = task.CAS @vehiclemod class MBT9_EMPIRE(unittype.VehicleType): id = "MBT9_EMPIRE" name = "SW - MBT-9 IMPERIAL" detection_range = 0 threat_range = 5000 air_weapon_dist = 5000 @vehiclemod class MBT9_REBEL(unittype.VehicleType): id = "MBT9_REBEL" name = "SW - MBT-9 REBEL" detection_range = 0 threat_range = 5000 air_weapon_dist = 5000 @vehiclemod class MBT9_AAA_EMPIRE(unittype.VehicleType): id = "MBT9_AAA EMPIRE" name = "SW - MBT-9AV IMPERIAL" detection_range = 0 threat_range = 12000 air_weapon_dist = 12000 @vehiclemod class MBT9_AAA_REBEL(unittype.VehicleType): id = "MBT9_AAA REBEL" name = "SW - MBT-9AV REBEL" detection_range = 0 threat_range = 12000 air_weapon_dist = 12000 @vehiclemod class Jugger(unittype.VehicleType): id = "Jugger" name = "SW - Juggernaut" detection_range = 25000 threat_range = 30 air_weapon_dist = 30 eplrs = True @vehiclemod class TB_TT(unittype.VehicleType): id = "TB_TT" name = "SW - AT-AT" detection_range = 5000 threat_range = 20000 air_weapon_dist = 20000 @vehiclemod class SW___TR_TT(unittype.VehicleType): id = "SW - TR_TT" name = "SW - AT-ST" detection_range = 5000 threat_range = 5000 air_weapon_dist = 5000 @vehiclemod class Gozanti(unittype.VehicleType): id = "Gozanti" name = "SW - Gozanti" detection_range = 0 threat_range = 0 air_weapon_dist = 0 eplrs = True @vehiclemod class Destroyer_carrier(unittype.ShipType): id = "Destroyer_carrier" name = "SW - ISD carrier" plane_num = 72 helicopter_num = 6 parking = 11 detection_range = 25000 threat_range = 0 air_weapon_dist = 15000