# 2.4.0 Saves from 2.3 are not compatible with 2.4. ## Features/Improvements * **[Flight Planner]** Air-to-air and SEAD escorts will no longer be automatically planned for packages that are not in range of threats. * **[Flight Planner]** Non-custom flight plans will now navigate around threat areas en route to the target area when practical. * **[Campaign AI]** Auto-purchase now prefers airfields that are not within range of the enemy. * **[Campaign AI]** Auto-purchase now prefers the best aircraft for the task, but will attempt to maintain some variety. * **[Campaign AI]** Opfor now sells off odd aircraft since they're unlikely to be used. * **[Campaign AI]** Reserve aircraft will be ordered if needed to prioritize next turn's CAP/CAS over offensive missions. * **[Campaign AI]** Multiple rounds of CAP will be planned (roughly 90 minutes of coverage). Default starting budget has increased to account for the increased need for aircraft. * **[Mission Generator]** Multiple groups are created for complex SAM sites (SAMs with additional point defense or SHORADS), improving Skynet behavior. * **[Skynet]** Point defenses are now configured to remain on to protect the site they accompany. * **[Balance]** Opfor now gains income using the same rules as the player, significantly increasing their income relative to the player for most campaigns. * **[Balance]** Units now retreat from captured bases when able. Units with no retreat path will be captured and sold. * **[Economy]** FOBs generate only $10M per turn (previously $20M like airbases). * **[Economy]** Carriers and off-map spawns generate no income (previously $20M like airbases). * **[UI]** Multi-SAM objectives now show threat and detection rings per group. ## Fixes * **[Economy]** Pending unit orders at captured bases will be refunded. # 2.3.3 ## Features/Improvements * **[Campaigns]** Reworked Golan Heights campaign on Syria, (Added FOB and preset locations for SAMS) * **[Campaigns]** Added a lite version of the Golan Heights campaign * **[Campaigns]** Reworked Syrian Civil War campaign (Added FOB and preset locations for SAMS) * **[Factions]** Updated Nato Desert Storm to include F-14A * **[Factions]** Updated Iraq 1991 factions to include Zsu-57 and Mig-29A * **[Plugins]** [The EWRS plugin](https://github.com/Bob7heBuilder/EWRS) is now included. * **[UI]** Added enemy intelligence summary and details window. ## Fixes: * **[Factions]** AI would never buy artillery units for the frontline - fixed * **[Factions]** Removed the F-111 unit from the NATO desert storm faction. (Recruiting it would cause crashes in DCS, since it is not a valid unit) * **[Units]** Fixed SPG_Stryker_M1128_MGS not being in db * **[Mission Generator]** Empty navy groups will no longer be generated * **[Mission Generator]** Fixed BAI, SEAD, and DEAD flights ocassionally being assigned the wrong targets. * **[Flight Planner]** Fixed not being able to plan packages against opfor carriers * **[UI]** Repaired SAMs no longer show as dead. * **[UI]** Fixed not being able to manage a disbanded site after disbanding and closing the base menu. # 2.3.2 ## Features/Improvements * **[Units]** Support for newly added BTR-82A, T-72B3 * **[Units]** Added ZSU-57 AAA sites * **[Culling]** BARCAP missions no longer create culling exclusion zones. * **[Flight Planner]** Improved TOT planning. Negative start times no longer occur with TARCAPs and hold times no longer affect planning for flight plans without hold points. * **[Factions]** Added Iraq 1991 faction (thanks again to Hawkmoon!) ## Fixes: * **[Mission Generator]** Fix mission generation error when there are too many radio frequency to setup for the Mig-21 * **[Mission Generator]** Fix ground units not moving forward * **[Mission Generator]** Fixed assigned radio channels overlapping with beacons. * **[Flight Planner]** Fix creation of custom waypoints. * **[Campaigns]** Fixed many cases of SAMs spawning on the runways/taxiways in Syria Full. # 2.3.1 ## Features/Improvements * **[UX]** Added a warning message when the player is attempting to buy more planes at an already full airbase. * **[Campaigns]** Migrated Syria full map to new format. (Thanks to Hawkmoon) * **[Faction]** Added NATO desert Storm faction (Thanks to Hawkmoon) ## Fixes: * **[AI]** CAP flights will engage enemies again. * **[Campaigns]** Fixed a missing path on the Caucasus Full Map campaign # 2.3.0 ## Features/Improvements * **[Campaign Map]** Overhauled the campaign model * **[Campaign Map]** Possible to add FOB as control points * **[Campaign Map]** Added off-map spawn locations * **[Campaign AI]** Overhauled AI recruiting behaviour * **[Campaign AI]** Added AI procurement for Blue * **[Campaign]** New Campaign: "Black Sea" * **[Mission Planner]** Possible to move carrier and tarawa on the campaign map * **[Mission Generator]** Infantry squads on frontline can have manpads * **[Mission Generator]** Unused aircraft now spawned to allow for OCA strikes * **[Mission Generator]** Opfor now obeys parking limits * **[Mission Generator]** Support for Anubis C-130 Hercules mod * **[Flight Planner]** Added fighter sweep missions. * **[Flight Planner]** Added BAI missions. * **[Flight Planner]** Added anti-ship missions. * **[Flight Planner]** Differentiated BARCAP and TARCAP. TARCAP is now for hostile areas and will arrive before the package. * **[Flight Planner]** Added OCA missions * **[Flight Planner]** Added Alternate/divert airfields * **[Culling]** Added possibility to include/exclude carriers from culling zones * **[QOL]** On liberation startup, your latest save game is loaded automatically * **[Units]** Reduced starting fuel load for C101 * **[UI]** Inform the user of the weather * **[UI]** Added toolbar buttons to change map display settings * **[Game]** Added new Economy options for adjusting income multipliers and starting budgets. ## Fixes : * **[Map]** Missiles sites now have a proper icon and will not re-use the SAM sites icon * **[Mission Generator]** Ground unit waypoints improperly set to "On Road" - fixed * **[Mission Generator]** Target waypoints not at ground level - fixed * **[Mission Generator]** Selected skill not applied to Helicopters - fixed * **[Mission Generator]** Ground units do not always spawn - fixed * **[Kneeboard]** Briefing waypoints off by one - fixed * **[Game]** Destroyed buildings still granting budget - fixed # 2.2.1 ## Features/Improvements * **[Factions]** Added factions : Georgia 2008, USN 1985, France 2005 Frenchpack by HerrTom * **[Factions]** Added map Persian Gulf full by Plob * **[Flight Planner]** Player flights with start delays under ten minutes will spawn immediately. * **[UI]** Mission start screen now informs players about delayed flights. * **[Units]** Added support for F-14A-135-GR * **[Modding]** Possible to setup liveries overrides in factions definition files ## Fixes : * **[Flight Planner]** Hold, join, and split points are planned cautiously near enemy airfields. Ascend/descend points are no longer planned. * **[Flight Planner]** Custom waypoints are usable again. Not that in most cases custom flight plans will revert to the 2.1 flight planning behavior. * **[Flight Planner]** Fixed UI bug that made it possible to create empty flights which would throw an error. * **[Flight Planner]** Player flights from carriers will now be delayed correctly according to the player's settings. * **[Misc]** Spitfire variant with clipped wings was not seen as flyable by DCS Liberation (hence could not be setup as client/player slot) * **[Misc]** Updated Syria terrain parking slots database, the out-of-date database could end up generating aircraft in wrong slots (We are still experiencing issues with somes airbases, such as Khalkhalah though) # 2.2.0 ## Features/Improvements : * **[Campaign Generator]** Added early warning radar generation * **[Campaign Generator]** Added scud launcher sites * **[Cheat Menu]** Added ability to capture base from mission planner * **[Cheat Menu]** Added ability to show red ATO * **[Factions]** Added WW2 factions that do not depend on WW2 asset pack * **[Factions]** Cold War / Middle eastern factions will use Flak sites * **[Flight Planner]** Flight planner overhaul, with package and TOT system * **[Flight Planner]** Pick runways and ascent/descent based on headwind * **[Map]** Added polygon debug mode display * **[Map]** Highlight the selected flight path on the map * **[Map]** Improved SAM display settings * **[Map]** Improved flight plan display settings * **[Map]** Caucasus and The Channel map use a new system to generate SAM and strike target location to reduce probability of targets generated in the middle of a forests * **[Misc]** Flexible Dedicated Hosting Options for Mission Files via environment variables * **[Moddability]** Custom campaigns can be designed through json files * **[Moddability]** LUA plugins can now be injected into Liberation missions. * **[Moddability]** Optional Skynet IADS lua plugin now included * **[New Game]** Starting budget can be freely selected * **[New Game]** Exanded information for faction and campaign selection in the new game wizard * **[UI]** Add double and right click actions to many UI elements. * **[UI]** Add polygon drawing mode for map background * **[UI]** Added a warning if you press takeoff with no player enabled flights * **[UI]** Packages and flights now visible in the main window sidebar * **[Units/Factions]** Added bombers to some coalitions * **[Units/Factions]** Added support for SU-57 mod by Cubanace * **[Units]** Added Freya EWR sites to german WW2 factions * **[Units]** Added support for many bombers (B-52H, B-1B, Tu-22, Tu-142) * **[Units]** Added support for new P-47 variants ## Fixes : * **[Campaign Generator]** Big airbases could end up without any airbase defense. * **[Campaign generator]** Ship group and offshore buildings should not be generated on land anymore * **[Flight Planner]** Fix waypoint alitudes for helicopters * **[Flight Planner]** Fixed CAS aircraft wandering away from frontline * **[Maps]** Incirlik airbase was missing exclusions zones, so SAMS could end up being generated on the runway * **[Mission Generator]** Fixed player/client confusion when a flight had only one player slot. * **[Radios]** Fix A-10C radio * **[UI]** Many missing unit icons were added * **[UI]** Missing TER weapons in custom payload now selectable. # 2.1.5 ## Features/Improvements : * **[Units/Factions]** Enabled EPLRS for ground units that supports it (so they appear on A-10C II TAD and Helmet) ## Fixes : * **[UI]** Fixed an issue that prevent saving after aborting a mission * **[Mission Generator]** Fixed aircraft landing point type being wrong # 2.1.4 ## Fixes : * **[UI]** Fixed an issue that prevented generating the mission (take off button no working) on old savegames. ## Features/Improvements : * **[Units/Factions]** Added A-10C_2 to USA 2005 and Bluefor modern factions * **[UI]** Limit number of aircraft that can be bought to the number of available parking slots. * **[Mission Generator]** Use inline loading of the JSON.lua library, and save to either %LIBERATION_EXPORT_DIR%, or to DCS working directory ## Changes : * **[Units/Factions]** Bluefor generic factions will now use the new "Combined Joint Task Forces Blue" country in the generated mission instead of "USA" ## Fixes : * **[UI]** Fixed icon for Viggen * **[UI]** Added icons for some ground units * **[Misc]** Fixed issue with Chinese characters in pydcs preventing generating the mission. (Take Off button not working) (thanks to spark135246) * **[Misc]** Fixed an error causing with ATC frequency preventing generating the mission. (Take Off button not working) (thanks to danalbert) # 2.1.2 ## Fixes : * **[Mission Generator]** Fix mission generation issues with radio frequencies (Thanks to contributors davidp57 and danalbert) * **[Mission Generator]** AI should now properly plan flights for Tornados # 2.1.1 ## Features/Improvements : * **[Other]** Added an installer option (thanks to contributor parithon) * **[Kneeboards]** Generate mission kneeboards for player flights. Kneeboards include airfield/carrier information (ATC frequencies, ILS, TACAN, and runway assignments), assigned radio channels, waypoint lists, and AWACS/JTAC/tanker information. (Thanks to contributor danalbert) * **[Radios]** Allocate separate intra-flight channels for most aircraft to reduce global chatter. (Thanks to contributor danalbert) * **[Radios]** Configure radio channel presets for most aircraft. Currently supported are: * AJS37 * AV-8B * F-14B * F-16C * F/A-18C * JF-17 * M-2000C (Thanks to contributor danalbert) * **[Base Menu]** Added possibility to repair destroyed SAM and base defenses units for the player (Click on a SAM site to fix it) * **[Base Menu]** Added possibility to buy/sell/replace SAM units * **[Map]** Added recon images for buildings on strike targets, click on a Strike target to get detailled informations * **[Units/Factions]** Added F-16C to USA 1990 * **[Units/Factions]** Added MQ-9 Reaper as CAS unit for USA 2005 * **[Units/Factions]** Added Mig-21, Mig-23, SA-342L to Syria 2011 * **[Cheat Menu]** Added buttons to remove money ## Fixed issues : * **[UI/UX]** Spelling issues (Thanks to contributor steveveepee) * **[Campaign Generator]** LHA was placed on land in Syrian Civil War campaign * **[Campaign Generator]** Fixed inverted configuration for Syria full map * **[Campaign Generator]** Syria "Inherent Resolve" campaign, added Incirlik Air Base * **[Mission Generator]** AH-1W was not used by AI to generate CAS mission by default * **[Mission Generator]** Fixed F-16C targeting pod not being added to payload * **[Mission Generator]** AH-64A and AH-64D payloads fix. * **[Units/Factions]** China will use KJ-2000 as awacs instead of A-50 # 2.1.0 ## Features/Improvements : * **[Campaign Generator]** Added Syria map * **[Campaign Generator]** Added 5 campaigns for the Syria map * **[Campaign Generator]** Added 2 small scale campaign for Persian Gulf map * **[Units/Factions]** Added factions for Syria map : Syria 2011, Arab Armies 1982, 1973, 1968, 1948, Israel 1982, 1973, 1948 * **[Base Menu]** Budget is visible in recruitment menu. (Thanks to Github contributor root0fall) * **[Misc]** Added error message in mission when the state file can not be written * **[Units/Factions]** China, Pakistan, UAE will now use the new WingLoong drone as JTAC instead of the MQ-9 Reaper * **[Units/Factions]** Minor changes to Syria 2011 and Turkey 2005 factions * **[UI]** Version number is shown in about dialog ## Fixed issues : * **[Mission Generator]** Caucasus terrain improvement on exclusions zone (added forests between Vaziani and Beslan to exclusion zones) * **[Mission Generator]** The first unit of every base defenses group could not be controlled with Combined Arms. * **[Mission Generator]** Reduced generated helicopter altitude for CAS missions * **[Mission Generator]** F-16C default CAS payload was asymmetric, fixed. * **[Mission Generator]** AH-1W couldn't be bought, and added default payloads. * **[UI/UX]** Fixed Mi-28N missing thumbnail * **[UI/UX]** Fixed list of flights not refreshing when changing the mission departure (T+). # 2.0.11 ## Features/Improvements : * **[Units/Factions]** Added Mig-31, Su-30, Mi-24V, Mi-28N to Russia 2010 faction. * **[Units/Factions]** Added F-15E to USA 2005 and USA 1990 factions. * **[Mission Generator]** Added a parameter to choose whether the JTACs should use smoke markers or not ## Fixed issues : * **[Units/Factions]** Fixed big performance issue in new release UI that occurred only when running the .exe * **[Units/Factions]** Fixed mission generation not working with Libya faction * **[Units/Factions]** Fixed OH-58D not being used by AI * **[Units/Factions]** Typo in UK 1990 name (fixed by bwRavencl) * **[Units/Factions]** Fixed Tanker Tacan channel not being the same as the briefing one. (Sorry) * **[Mission Generator]** Neutral airbases services will now be disabled. (Not possible to refuel or re-arm there) * **[Mission Generator]** AI will be configured to limit afterburner usage * **[Mission Generator]** JTAC will not use laser codes above 1688 anymore * **[Mission Generator]** JTAC units were misconfigured and would not be invisible/immortal. * **[Mission Generator]** Increased JTAC status message duration to 25s, so you have more time to enter coordinates; * **[Mission Generator]** Destroyed units carcass will not appear on airfields to avoid having a destroyed vehicle blocking a runway or taxiway. # 2.0.10 ## Features/Improvements : * **[Misc]** Now possible to save game in a different file, and to open DCS Liberation savegame files. (You are not restricted to a single save file anymore) * **[UI/UX]** New dark UI Theme and default theme improvement by Deus * **[UI/UX]** New "satellite" map backgrounds * **[UX]** Base menu is opened with a single mouse click * **[Units/Factions/Mods]** Added Community A-4E-C support for faction Bluefor Cold War * **[Units/Factions/Mods]** Added MB-339PAN support for faction Bluefor Cold War * **[Units/Factions/Mods]** Added Rafale AI mod support * **[Units/Factions/Mods]** Added faction "France Modded" with units from frenchpack v3.5 mod * **[Units/Factions/Mods]** Added faction "Insurgent modded" with Insurgent units from frenchpack v3.5 mod (Toyota truck) * **[Units/Factions/Mods]** Added factions Canada 2005, Australia 2005, Japan 2005, USA Aggressors, PMC * **[New Game Wizard]** Added the list of required mods for modded factions. * **[New Game Wizard]** No more RED vs BLUE opposing faction restrictions. * **[New Game Wizard]** New campaign generation settings added : No aircraft carrier, no lha, no navy, invert map starting positions. * **[Mission Generator]** Artillery units will start firing mission after a random delay. It should reduces lag spikes induced by artillery strikes by spreading them out. * **[Mission Generator]** Ground units will retreat after taking too much casualties. Artillery units will retreat if engaged. * **[Mission Generator]** The briefing will now contain the carrier ATC frequency * **[Mission Generator]** The briefing contains a small situation update. * **[Mission Generator]** Previously destroyed units are visible in the mission. (And added a performance settings to disable this behaviour) * **[Mission Generator]*c* Basic JTAC on Frontlines * **[Campaign Generator]** Added Tarawa in caucasus campaigns * **[Campaign Generator]** Tuned the various existing campaign parameters * **[Campaign Generator]** Added small campaign : "Russia" on Caucasus Theater ## Fixed issues : * **[Mission Generator]** Carrier will sail into the wind, not in the same direction * **[Mission Generator]** Carrier cold start was not working (flight was starting warm even when cold was selected) * **[Mission Generator]** Carrier group ships are more spread out * **[Mission Generator]** Fixed wrong radio frequency for german WW2 warbirds * **[Mission Generator]** Fixed FW-190A8 spawning with bomb rack for CAP missions * **[Mission Generator]** Fixed A-20G spawning with no payload * **[Mission Generator]** Fixed Su-33 spawning too heavy to take off from carrier * **[Mission Generator]** Fixed Harrier AV-8B spawning too heavy to take off from tarawa * **[Mission Generator]** Base defense units were not controllable with Combined Arms * **[Mission Generator]** Tanker speed was too low * **[Mission Generator]** Tanker TACAN settings were wrong * **[Mission Generator]** AI aircraft should start datalink ON (EPLRS) * **[Mission Generator]** Base defense units should not spawn on runway and or taxyway. (The chance for this to happen should now be really really low) * **[Mission Generator]** Fixed all flights starting "In flight" after playing a few missions (parking slot reset issue) * **[Mission Script/Performance]** Mission lua script will not listen to weapons fired event anymore and register every fired weapons. This should improve performance especially in WW2 scenarios or when rocket artillery is firing. * **[Campaign Generator]** Carrier name will now not appear for faction who do not have carriers * **[Campaign Generator]** SA-10 sites will now have a tracking radar. * **[Units/Factions]** Remove JF-17 from USA 2005 faction * **[Units/Factions]** Remove AJS-37 from Russia 2010 * **[Units/Factions]** Removed Oliver Hazard Perry from cold war factions (too powerful sam system for the era) * **[Bug]** On the persian gulf full map campaign, the two carriers were sharing the same id, this was causing a lot of bugs * **[Performance]** Tuned the culling setting so that you cannot run into situation where no friendly or enemy AI flights are generated * **[Other]** Application doesn't gracefully exit. * **[Other]** Other minor fixes, and multiples factions small changes # 2.0 RC 9 ## Features/Improvements : * **[UI/UX]** New icons from contributor Deus ## Fixed issues : * **[Mission Generator]** Carrier TACAN was wrongfully set up as an A/A TACAN * **[Campaign Generator]** Fixed issue with Russian navy group generator causing a random crash on campaign creation. # 2.0 RC 8 ## Fixed issues : * **[Mission Generator]** Frequency for P-47D-30 changed to 124Mhz (Generated mission with 251Mhz would not work) * **[Mission Generator]** Reduced the maximum number of uboat per generated group * **[Mission Generator]** Fixed an issue with the WW2 LST groups (superposed units). * **[UI]** Fixed issue with the zoom # 2.0 RC 7 ## Features/Improvements : * **[Units/Factions]** Added P-47D-30 for factions allies_1944 * **[Units/Factions]** Added factions : Bluefor Coldwar, Germany 1944 Easy * **[Campaign/Map]** Added a campaign in the Channel map * **[Campaign/Map]** Changed the Normandy campaign map * **[Campaign/Map]** Added new campaign Normandy Small * **[Mission Generator]** AI Flight generator has been reworked * **[Mission Generator]** Add PP points for JF-17 on STRIKE missions * **[Mission Generator]** Add ST point for F-14B on STRIKE missions * **[Mission Generator]** Flights with client slots will never be delayed * **[Mission Generator]** AI units can start from parking (With a new setting in Settings Window to disable it) * **[Mission Generator]** Tacan for carrier will only be in Mode X from now * **[Mission Generator]** RTB waypoints for autogenerated flights * **[Flight Planner]** Added CAS mission generator * **[Flight Planner]** Added CAP mission generator * **[Flight Planner]** Added SEAD mission generator * **[Flight Planner]** Added STRIKE mission generator * **[Flight Planner]** Added buttons to add autogenerated waypoints (ASCEND, DESCEND, RTB) * **[Flight Planner]** Improved waypoint list * **[Flight Planner]** WW2 factions uses different parameters for flight planning. * **[Settings]** Added settings to disallow external views * **[Settings]** Added settings to choose F10 Map mode (All, Allies only, Player only, Fog of War, Map Only) * **[Settings]** Added settings to choose whether to auto-generate objective marks on the F10 map * **[Info Panel]** Added information about destroyed buildings in info panel * **[Info Panel]** Added information about destroyed units at SAM site in info panel * **[Debriefing]** Added information about units destroyed outside the frontline in the debriefing window * **[Debriefing]** Added destroyed buildings in the debriefing window * **[Map]** Tooltip now contains the list of building for Strike targets on the map * **[Map]** Added "Oil derrick" building * **[Map]** Added "ww2 bunker" building (WW2) * **[Map]** Added "ally camp" building (WW2) * **[Map]** Added "V1 Site" (WW2) * **[Misc]** Made it possible to setup DCS Saved Games directory and DCS installation directory manually at first start * **[Misc]** Added culling performance settings ## Fixed issues : * **[Units/Factions]** Replaced S3-B Tanker by KC130 for most factions (More fuel) * **[Units/Factions]** WW2 factions will not have offshore oil station and other modern buildings generated. No more third-reich operated offshore stations will spawn on normandy's coast. * **[Units/Factions]** Aircraft carrier will try to move in the wind direction * **[Units/Factions]** Missing icons added for some aircraft * **[Mission Generator]** When playing as RED the activation trigger would not be properly generated * **[Mission Generator]** FW-190A8 is now properly considered as a flyable aircraft * **[Mission Generator]** Changed "strike" payload for Su-24M that was ineffective * **[Mission Generator]** Changed "strike" payload for JF-17 to use LS-6 bombs instead of GBU * **[Mission Generator]** Change power station template. (Buildings could end up superposed). * **[Maps/Campaign]** Now using Vasiani airbase instead of Soganlung airport in Caucasus campaigns (more parking slot) * **[Info Panel]** Message displayed on base capture event stated that the enemy captured an airbase, while it was the player who captured it. * **[Map View]** Graphical glitch on map when one building of an objective was destroyed, but not the others * **[Mission Planner]** The list of flights was not updated on departure time change. # 2.0 RC 6 Saves file from RC5 are not compatible with the new version. Sorry :( ## Features/Improvements : * **[Units/Factions]** Supercarrier support (You have to go to settings to enable it, if you have the supercarrier module) * **[Units/Factions]** Added 'Modern Bluefor' factions, containing all most popular DCS flyable units * **[Units/Factions]** Factions US 2005 / 1990 will now sometimes have Arleigh Burke class ships instead of Perry as carrier escorts * **[Units/Factions]** Added support for newest WW2 Units * **[Campaign logic]** When a base is captured, refill the "base defenses" group with units for the new owner. * **[Mission Generator]** Carrier ICLS channel will now be configured (check your briefing) * **[Mission Generator]** SAM units will spawn on RED Alarm state * **[Mission Generator]** AI Flight planner now creates its own STRIKE flights * **[Mission Generator]** AI units assigned to Strike flight will now actually engage the buildings they have been assigned. * **[Mission Generator]** Added performance settings to allow disabling : smoke, artillery strike, moving units, infantry, SAM Red alert mode. * **[Mission Generator]** Using Late Activation & Trigger in attempt to improve performance & reduce stutter (Previously they were spawned through 'ETA' feature) * **[UX]** : Improved flight selection behaviour in the Mission Planning Window ## Fixed issues : * **[Mission Generator]** Payloads were not correctly assigned in the release version. * **[Mission Generator]** Game generation does not work when "no night mission" settings was selected and the current time was "day" * **[Mission Generator]** Game generation does not work when the player selected faction has no AWACS * **[Mission Generator]** Planned flights will spawn even if their home base has been captured or is being contested by enemy ground units. * **[Campaign Generator]** Base defenses would not be generated on Normandy map and in some rare cases on others maps as well * **[Mission Planning]** CAS waypoints created from the "Predefined waypoint selector" would not be at the exact location of the frontline * **[Naming]** CAP mission flown from airbase are not named BARCAP anymore (CAP from carrier is still named BARCAP)