from PySide2.QtWidgets import QTabWidget from game.theater import ControlPoint, Fob from qt_ui.models import GameModel from qt_ui.windows.basemenu.DepartingConvoysMenu import DepartingConvoysMenu from qt_ui.windows.basemenu.airfield.QAirfieldCommand import QAirfieldCommand from qt_ui.windows.basemenu.ground_forces.QGroundForcesHQ import QGroundForcesHQ from qt_ui.windows.basemenu.intel.QIntelInfo import QIntelInfo class QBaseMenuTabs(QTabWidget): def __init__(self, cp: ControlPoint, game_model: GameModel): super(QBaseMenuTabs, self).__init__() if not cp.captured: self.intel = QIntelInfo(cp) self.addTab(self.intel, "Intel") self.departing_convoys = DepartingConvoysMenu(cp, game_model) self.addTab(self.departing_convoys, "Departing Convoys") return if isinstance(cp, Fob): self.ground_forces_hq = QGroundForcesHQ(cp, game_model) self.addTab(self.ground_forces_hq, "Ground Forces HQ") if cp.helipads: self.airfield_command = QAirfieldCommand(cp, game_model) self.addTab(self.airfield_command, "Heliport") else: self.airfield_command = QAirfieldCommand(cp, game_model) self.addTab(self.airfield_command, "Airfield Command") if cp.can_deploy_ground_units: self.ground_forces_hq = QGroundForcesHQ(cp, game_model) self.addTab(self.ground_forces_hq, "Ground Forces HQ")