from typing import Optional from PySide2.QtCore import Qt, Signal from PySide2.QtWidgets import ( QDialog, QPushButton, QVBoxLayout, ) from dcs.planes import PlaneType from game import Game from gen.ato import Package from gen.flights.flight import Flight from qt_ui.uiconstants import EVENT_ICONS from qt_ui.widgets.QFlightSizeSpinner import QFlightSizeSpinner from qt_ui.widgets.QLabeledWidget import QLabeledWidget from qt_ui.widgets.combos.QAircraftTypeSelector import QAircraftTypeSelector from qt_ui.widgets.combos.QFlightTypeComboBox import QFlightTypeComboBox from qt_ui.widgets.combos.QOriginAirfieldSelector import QOriginAirfieldSelector from theater import ControlPoint class QFlightCreator(QDialog): created = Signal(Flight) def __init__(self, game: Game, package: Package) -> None: super().__init__() self.game = game self.package = package self.setWindowTitle("Create flight") self.setWindowIcon(EVENT_ICONS["strike"]) layout = QVBoxLayout() self.task_selector = QFlightTypeComboBox( self.game.theater, package.target ) self.task_selector.setCurrentIndex(0) layout.addLayout(QLabeledWidget("Task:", self.task_selector)) self.aircraft_selector = QAircraftTypeSelector( self.game.aircraft_inventory.available_types_for_player ) self.aircraft_selector.setCurrentIndex(0) self.aircraft_selector.currentIndexChanged.connect( self.on_aircraft_changed) layout.addLayout(QLabeledWidget("Aircraft:", self.aircraft_selector)) self.airfield_selector = QOriginAirfieldSelector( self.game.aircraft_inventory, [cp for cp in game.theater.controlpoints if cp.captured], self.aircraft_selector.currentData() ) self.aircraft_selector.currentIndexChanged.connect(self.update_max_size) layout.addLayout(QLabeledWidget("Airfield:", self.airfield_selector)) self.flight_size_spinner = QFlightSizeSpinner() self.update_max_size() layout.addLayout(QLabeledWidget("Size:", self.flight_size_spinner)) self.client_slots_spinner = QFlightSizeSpinner( min_size=0, max_size=self.flight_size_spinner.value(), default_size=0 ) self.flight_size_spinner.valueChanged.connect( lambda v: self.client_slots_spinner.setMaximum(v) ) layout.addLayout( QLabeledWidget("Client Slots:", self.client_slots_spinner)) layout.addStretch() self.create_button = QPushButton("Create") self.create_button.clicked.connect(self.create_flight) layout.addWidget(self.create_button, alignment=Qt.AlignRight) self.setLayout(layout) def verify_form(self) -> Optional[str]: aircraft: PlaneType = self.aircraft_selector.currentData() origin: ControlPoint = self.airfield_selector.currentData() size: int = self.flight_size_spinner.value() if not origin.captured: return f"{origin.name} is not owned by your coalition." available = origin.base.aircraft.get(aircraft, 0) if not available: return f"{origin.name} has no {aircraft.id} available." if size > available: return f"{origin.name} has only {available} {aircraft.id} available." return None def create_flight(self) -> None: error = self.verify_form() if error is not None: self.error_box("Could not create flight", error) return task = self.task_selector.currentData() aircraft = self.aircraft_selector.currentData() origin = self.airfield_selector.currentData() size = self.flight_size_spinner.value() if self.game.settings.perf_ai_parking_start: start_type = "Cold" else: start_type = "Warm" flight = Flight(self.package, aircraft, size, origin, task, start_type) flight.scheduled_in = self.package.delay flight.client_count = self.client_slots_spinner.value() # noinspection PyUnresolvedReferences self.created.emit(flight) self.close() def on_aircraft_changed(self, index: int) -> None: new_aircraft = self.aircraft_selector.itemData(index) self.airfield_selector.change_aircraft(new_aircraft) def update_max_size(self) -> None: self.flight_size_spinner.setMaximum( min(self.airfield_selector.available, 4) )