"""Maps generated units back to their Liberation types.""" from dataclasses import dataclass from typing import Dict, Optional, Type from dcs.unitgroup import FlyingGroup, Group from dcs.unittype import UnitType from game import db from game.theater import Airfield, ControlPoint from gen.flights.flight import Flight @dataclass class FrontLineUnit: unit_type: Type[UnitType] origin: ControlPoint class UnitMap: def __init__(self) -> None: self.aircraft: Dict[str, Flight] = {} self.airfields: Dict[str, Airfield] = {} self.front_line_units: Dict[str, FrontLineUnit] = {} def add_aircraft(self, group: FlyingGroup, flight: Flight) -> None: for unit in group.units: # The actual name is a String (the pydcs translatable string), which # doesn't define __eq__. name = str(unit.name) if name in self.aircraft: raise RuntimeError(f"Duplicate unit name: {name}") self.aircraft[name] = flight def flight(self, unit_name: str) -> Optional[Flight]: return self.aircraft.get(unit_name, None) def add_airfield(self, airfield: Airfield) -> None: if airfield.name in self.airfields: raise RuntimeError(f"Duplicate airfield: {airfield.name}") self.airfields[airfield.name] = airfield def airfield(self, name: str) -> Optional[Airfield]: return self.airfields.get(name, None) def add_front_line_units(self, group: Group, origin: ControlPoint) -> None: for unit in group.units: # The actual name is a String (the pydcs translatable string), which # doesn't define __eq__. name = str(unit.name) if name in self.front_line_units: raise RuntimeError(f"Duplicate front line unit: {name}") unit_type = db.unit_type_from_name(unit.type) if unit_type is None: raise RuntimeError(f"Unknown unit type: {unit.type}") self.front_line_units[name] = FrontLineUnit(unit_type, origin) def front_line_unit(self, name: str) -> Optional[FrontLineUnit]: return self.front_line_units.get(name, None)