from __future__ import annotations from dataclasses import dataclass from game.commander.missionproposals import EscortType from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater.theatergroundobject import NavalGroundObject from game.ato.flighttype import FlightType @dataclass class PlanAntiShip(PackagePlanningTask[NavalGroundObject]): def preconditions_met(self, state: TheaterState) -> bool: if self.target not in state.threatening_air_defenses: return False if not self.target_area_preconditions_met(state, ignore_iads=True): return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.eliminate_ship(self.target) def propose_flights(self) -> None: self.propose_flight(FlightType.ANTISHIP, 2) self.propose_flight(FlightType.ESCORT, 2, EscortType.AirToAir)