from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.transfers import CargoShip from game.ato.flighttype import FlightType @dataclass class PlanAntiShipping(PackagePlanningTask[CargoShip]): def preconditions_met(self, state: TheaterState) -> bool: if self.target not in state.enemy_shipping: return False if not self.target_area_preconditions_met(state): return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.enemy_shipping.remove(self.target) def propose_flights(self) -> None: self.propose_flight(FlightType.ANTISHIP, 2) self.propose_common_escorts()