from __future__ import annotations from dataclasses import dataclass from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater import ControlPoint from game.ato.flighttype import FlightType @dataclass class PlanBarcap(PackagePlanningTask[ControlPoint]): max_orders: int def preconditions_met(self, state: TheaterState) -> bool: if not state.barcaps_needed[self.target]: return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.barcaps_needed[self.target] -= 1 def propose_flights(self) -> None: self.propose_flight(FlightType.BARCAP, 2) @property def purchase_multiplier(self) -> int: return self.max_orders