from __future__ import annotations from dataclasses import dataclass from typing import Any from game.commander.tasks.packageplanningtask import PackagePlanningTask from game.commander.theaterstate import TheaterState from game.theater.theatergroundobject import TheaterGroundObject from game.ato.flighttype import FlightType @dataclass class PlanStrike(PackagePlanningTask[TheaterGroundObject]): def preconditions_met(self, state: TheaterState) -> bool: if self.target not in state.strike_targets: return False if not self.target_area_preconditions_met(state): return False return super().preconditions_met(state) def apply_effects(self, state: TheaterState) -> None: state.strike_targets.remove(self.target) def propose_flights(self) -> None: self.propose_flight(FlightType.STRIKE, 2) self.propose_common_escorts()