from __future__ import annotations from typing import TYPE_CHECKING, Type from dcs.ships import PERRY, USS_Arleigh_Burke_IIa from dcs.unittype import ShipType from game.factions.faction import Faction from game.theater.theatergroundobject import ShipGroundObject from gen.group_generator import ShipGroupGenerator if TYPE_CHECKING: from game.game import Game class DDGroupGenerator(ShipGroupGenerator): def __init__( self, game: Game, ground_object: ShipGroundObject, faction: Faction, ddtype: Type[ShipType], ): super(DDGroupGenerator, self).__init__(game, ground_object, faction) self.ddtype = ddtype def generate(self) -> None: self.add_unit( self.ddtype, "DD1", self.position.x + 500, self.position.y + 900, self.heading, ) self.add_unit( self.ddtype, "DD2", self.position.x + 500, self.position.y - 900, self.heading, ) self.get_generated_group().points[0].speed = 20 class OliverHazardPerryGroupGenerator(DDGroupGenerator): def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction): super(OliverHazardPerryGroupGenerator, self).__init__( game, ground_object, faction, PERRY ) class ArleighBurkeGroupGenerator(DDGroupGenerator): def __init__(self, game: Game, ground_object: ShipGroundObject, faction: Faction): super(ArleighBurkeGroupGenerator, self).__init__( game, ground_object, faction, USS_Arleigh_Burke_IIa )