from dcs.vehicles import AirDefence, Unarmed from game.theater.theatergroundobject import AirDefenseRange from gen.to_remove.airdefensegroupgenerator import ( AirDefenseGroupGenerator, ) class GepardGenerator(AirDefenseGroupGenerator): """ This generate a Gepard group """ name = "Gepard Group" def generate(self) -> None: num_launchers = 2 positions = self.get_circular_position( num_launchers, launcher_distance=120, coverage=180 ) for i, position in enumerate(positions): self.add_unit( AirDefence.Gepard, "SPAA#" + str(i), position[0], position[1], position[2], ) self.add_unit( Unarmed.M_818, "TRUCK", self.position.x + 80, self.position.y, self.heading, ) @classmethod def range(cls) -> AirDefenseRange: return AirDefenseRange.Short