from __future__ import annotations import logging import os from pathlib import Path from typing import Optional from PySide2 import QtCore from PySide2.QtCore import QObject, Signal from PySide2.QtGui import QIcon, QMovie, QPixmap from PySide2.QtWidgets import ( QDialog, QFileDialog, QGridLayout, QGroupBox, QHBoxLayout, QLabel, QPushButton, QTextBrowser, QWidget, ) from jinja2 import Environment, FileSystemLoader, select_autoescape from game import Game from game.debriefing import Debriefing from game.persistency import base_path from game.profiling import logged_duration from qt_ui.simcontroller import SimController from qt_ui.windows.GameUpdateSignal import GameUpdateSignal class DebriefingFileWrittenSignal(QObject): instance = None debriefingReceived = Signal(Debriefing) def __init__(self): super(DebriefingFileWrittenSignal, self).__init__() DebriefingFileWrittenSignal.instance = self def sendDebriefing(self, debriefing: Debriefing): self.debriefingReceived.emit(debriefing) @staticmethod def get_instance() -> DebriefingFileWrittenSignal: return DebriefingFileWrittenSignal.instance DebriefingFileWrittenSignal() class QWaitingForMissionResultWindow(QDialog): def __init__( self, game: Game, sim_controller: SimController, parent: Optional[QWidget] = None, ) -> None: super(QWaitingForMissionResultWindow, self).__init__(parent=parent) self.setWindowModality(QtCore.Qt.WindowModal) self.game = game self.sim_controller = sim_controller self.setWindowTitle("Waiting for mission completion.") self.setWindowIcon(QIcon("./resources/icon.png")) self.setMinimumHeight(570) self.initUi() DebriefingFileWrittenSignal.get_instance().debriefingReceived.connect( self.updateLayout ) self.wait_thread = sim_controller.wait_for_debriefing( lambda debriefing: self.on_debriefing_update(debriefing) ) def initUi(self): self.layout = QGridLayout() header = QLabel(self) header.setGeometry(0, 0, 655, 106) pixmap = QPixmap("./resources/ui/conflict.png") header.setPixmap(pixmap) self.layout.addWidget(header, 0, 0) self.gridLayout = QGridLayout() jinja = Environment( loader=FileSystemLoader("resources/ui/templates"), autoescape=select_autoescape( disabled_extensions=("",), default_for_string=True, default=True, ), trim_blocks=True, lstrip_blocks=True, ) self.instructions_text = QTextBrowser() self.instructions_text.setHtml( jinja.get_template("mission_start_EN.j2").render() ) self.instructions_text.setOpenExternalLinks(True) self.gridLayout.addWidget(self.instructions_text, 1, 0) progress = QLabel("") progress.setAlignment(QtCore.Qt.AlignCenter) progress_bar = QMovie("./resources/ui/loader.gif") progress.setMovie(progress_bar) self.actions = QGroupBox("Actions :") self.actions_layout = QHBoxLayout() self.actions.setLayout(self.actions_layout) self.manually_submit = QPushButton("Manually Submit [Advanced users]") self.manually_submit.clicked.connect(self.submit_manually) self.actions_layout.addWidget(self.manually_submit) self.cancel = QPushButton("Abort mission") self.cancel.clicked.connect(self.close) self.actions_layout.addWidget(self.cancel) self.gridLayout.addWidget(self.actions, 2, 0) self.actions2 = QGroupBox("Actions :") self.actions2_layout = QHBoxLayout() self.actions2.setLayout(self.actions2_layout) self.manually_submit2 = QPushButton("Manually Submit [Advanced users]") self.manually_submit2.clicked.connect(self.submit_manually) self.actions2_layout.addWidget(self.manually_submit2) self.cancel2 = QPushButton("Abort mission") self.cancel2.clicked.connect(self.close) self.actions2_layout.addWidget(self.cancel2) self.proceed = QPushButton("Accept results") self.proceed.setProperty("style", "btn-success") self.proceed.clicked.connect(self.process_debriefing) self.actions2_layout.addWidget(self.proceed) progress_bar.start() self.layout.addLayout(self.gridLayout, 1, 0) self.setLayout(self.layout) @staticmethod def add_update_row(description: str, count: int, layout: QGridLayout) -> None: row = layout.rowCount() layout.addWidget(QLabel(f"{description}"), row, 0) layout.addWidget(QLabel(f"{count}"), row, 1) def updateLayout(self, debriefing: Debriefing) -> None: updateBox = QGroupBox("Mission status") update_layout = QGridLayout() updateBox.setLayout(update_layout) self.debriefing = debriefing self.add_update_row( "Aircraft destroyed", len(list(debriefing.air_losses.losses)), update_layout ) self.add_update_row( "Front line units destroyed", len(list(debriefing.front_line_losses)), update_layout, ) self.add_update_row( "Convoy units destroyed", len(list(debriefing.convoy_losses)), update_layout ) self.add_update_row( "Shipping cargo destroyed", len(list(debriefing.cargo_ship_losses)), update_layout, ) self.add_update_row( "Airlift cargo destroyed", sum(len(loss.cargo) for loss in debriefing.airlift_losses), update_layout, ) self.add_update_row( "Ground Objects destroyed", len(list(debriefing.ground_object_losses)), update_layout, ) self.add_update_row( "Scenery Objects destroyed", len(list(debriefing.scenery_object_losses)), update_layout, ) self.add_update_row( "Base capture events", len(debriefing.base_captures), update_layout ) # Clear previous content of the window for i in reversed(range(self.gridLayout.count())): try: self.gridLayout.itemAt(i).widget().setParent(None) except: logging.exception("Failed to clear window") # Set new window content self.gridLayout.addWidget(updateBox, 0, 0) if not debriefing.state_data.mission_ended: self.gridLayout.addWidget(QLabel("Mission is being played"), 1, 0) self.gridLayout.addWidget(self.actions, 2, 0) else: self.gridLayout.addWidget(QLabel("Mission is over"), 1, 0) self.gridLayout.addWidget(self.actions2, 2, 0) def on_debriefing_update(self, debriefing: Debriefing) -> None: try: logging.info("On Debriefing update") logging.debug(debriefing) DebriefingFileWrittenSignal.get_instance().sendDebriefing(debriefing) except Exception: logging.exception("Got an error while sending debriefing") self.wait_thread = self.sim_controller.wait_for_debriefing( lambda d: self.on_debriefing_update(d) ) def process_debriefing(self): with logged_duration("Turn processing"): self.sim_controller.process_results(self.debriefing) self.game.pass_turn() GameUpdateSignal.get_instance().sendDebriefing(self.debriefing) GameUpdateSignal.get_instance().updateGame(self.game) self.close() def debriefing_directory_location(self) -> str: return os.path.join(base_path(), "liberation_debriefings") def closeEvent(self, evt): super(QWaitingForMissionResultWindow, self).closeEvent(evt) if self.wait_thread is not None: self.wait_thread.stop() def submit_manually(self): file = QFileDialog.getOpenFileName( self, "Select game file to open", filter="json(*.json)", dir="." ) logging.debug("Processing manually submitted %s", file[0]) self.on_debriefing_update( self.sim_controller.debrief_current_state(Path(file[0], force_end=True)) )