from PySide2.QtWidgets import QFrame, QHBoxLayout, QPushButton, QVBoxLayout, QMessageBox from game import Game from qt_ui.widgets.QBudgetBox import QBudgetBox from qt_ui.widgets.QStatsWindow import QStatsWindow from qt_ui.widgets.QTurnCounter import QTurnCounter import qt_ui.uiconstants as CONST from qt_ui.windows.GameUpdateSignal import GameUpdateSignal from qt_ui.windows.settings.QSettingsWindow import QSettingsWindow class QTopPanel(QFrame): def __init__(self, game: Game): super(QTopPanel, self).__init__() self.game = game self.init_ui() GameUpdateSignal.get_instance().gameupdated.connect(self.setGame) def init_ui(self): self.turnCounter = QTurnCounter() self.budgetBox = QBudgetBox() self.passTurnButton = QPushButton("Pass Turn") self.passTurnButton.setIcon(CONST.ICONS["PassTurn"]) self.passTurnButton.setProperty("style", "btn-primary") self.passTurnButton.clicked.connect(self.passTurn) self.submenus = QVBoxLayout() self.settings = QPushButton("Settings") self.settings.setIcon(CONST.ICONS["Settings"]) self.settings.setProperty("style", "btn-primary") self.settings.clicked.connect(self.openSettings) self.statistics = QPushButton("Statistics") self.statistics.setIcon(CONST.ICONS["Statistics"]) self.statistics.setProperty("style", "btn-primary") self.statistics.clicked.connect(self.openStatisticsWindow) self.submenus.addWidget(self.settings) self.submenus.addWidget(self.statistics) self.layout = QHBoxLayout() self.layout.addStretch(1) self.layout.addLayout(self.submenus) self.layout.addWidget(self.turnCounter) self.layout.addWidget(self.budgetBox) self.layout.addWidget(self.passTurnButton) self.setLayout(self.layout) def setGame(self, game:Game): self.game = game if game is not None: self.turnCounter.setCurrentTurn(self.game.turn, self.game.current_day) self.budgetBox.setBudget(self.game.budget, self.game.budget_reward_amount) def openSettings(self): self.subwindow = QSettingsWindow(self.game) self.subwindow.show() def openStatisticsWindow(self): self.subwindow = QStatsWindow(self.game) self.subwindow.show() def passTurn(self): self.game.pass_turn() GameUpdateSignal.get_instance().updateGame(self.game)