from game.db import assigned_units_split from .operation import * class NavalInterceptionOperation(Operation): strikegroup = None # type: db.AssignedUnitsDict interceptors = None # type: db.AssignedUnitsDict targets = None # type: db.ShipDict trigger_radius = TRIGGER_RADIUS_LARGE def setup(self, strikegroup: db.AssignedUnitsDict, interceptors: db.AssignedUnitsDict, targets: db.ShipDict): self.strikegroup = strikegroup self.interceptors = interceptors self.targets = targets def prepare(self, terrain: Terrain, is_quick: bool): super(NavalInterceptionOperation, self).prepare(terrain, is_quick) if self.defender_name == self.game.player: self.attackers_starting_position = None conflict = Conflict.naval_intercept_conflict( attacker=self.mission.country(self.attacker_name), defender=self.mission.country(self.defender_name), from_cp=self.from_cp, to_cp=self.to_cp, theater=self.game.theater ) self.initialize(self.mission, conflict) def generate(self): target_groups = self.shipgen.generate_cargo(units=self.targets) self.airgen.generate_ship_strikegroup( *assigned_units_split(self.strikegroup), target_groups=target_groups, at=self.attackers_starting_position ) if self.interceptors: self.airgen.generate_defense( *assigned_units_split(self.interceptors), at=self.defenders_starting_position ) self.briefinggen.title = "Naval Intercept" self.briefinggen.description = "Destroy supply transport ships. Lowers target strength. Be advised that your flight will not attack anything until you explicitly tell them so by comms menu." super(NavalInterceptionOperation, self).generate()