import logging from typing import Iterable, List, Optional from PySide2.QtCore import Signal from PySide2.QtWidgets import ( QFrame, QGridLayout, QLabel, QMessageBox, QPushButton, QVBoxLayout, ) from game import Game from game.ato.flight import Flight from game.ato.flightplans.custom import CustomFlightPlan from game.ato.flightplans.formationattack import FormationAttackFlightPlan from game.ato.flightplans.planningerror import PlanningError from game.ato.flightplans.waypointbuilder import WaypointBuilder from game.ato.flighttype import FlightType from game.ato.flightwaypoint import FlightWaypoint from game.ato.loadouts import Loadout from game.ato.package import Package from qt_ui.windows.mission.flight.waypoints.QFlightWaypointList import ( QFlightWaypointList, ) from qt_ui.windows.mission.flight.waypoints.QPredefinedWaypointSelectionWindow import ( QPredefinedWaypointSelectionWindow, ) class QFlightWaypointTab(QFrame): loadout_changed = Signal() def __init__(self, game: Game, package: Package, flight: Flight): super(QFlightWaypointTab, self).__init__() self.game = game self.coalition = game.coalition_for(player=True) self.package = package self.flight = flight self.flight_waypoint_list: Optional[QFlightWaypointList] = None self.rtb_waypoint: Optional[QPushButton] = None self.delete_selected: Optional[QPushButton] = None self.open_fast_waypoint_button: Optional[QPushButton] = None self.recreate_buttons: List[QPushButton] = [] self.init_ui() def init_ui(self): layout = QGridLayout() self.flight_waypoint_list = QFlightWaypointList(self.package, self.flight) layout.addWidget(self.flight_waypoint_list, 0, 0) rlayout = QVBoxLayout() layout.addLayout(rlayout, 0, 1) rlayout.addWidget(QLabel("Generator :")) rlayout.addWidget(QLabel("AI compatible")) self.recreate_buttons.clear() for task in self.package.target.mission_types(for_player=True): if task == FlightType.AIR_ASSAULT and not self.game.settings.plugin_option( "ctld" ): # Only add Air Assault if ctld plugin is enabled continue def make_closure(arg): def closure(): return self.confirm_recreate(arg) return closure button = QPushButton(f"Recreate as {task}") button.clicked.connect(make_closure(task)) rlayout.addWidget(button) self.recreate_buttons.append(button) rlayout.addWidget(QLabel("Advanced : ")) rlayout.addWidget(QLabel("Do not use for AI flights")) self.rtb_waypoint = QPushButton("Add RTB Waypoint") self.rtb_waypoint.clicked.connect(self.on_rtb_waypoint) rlayout.addWidget(self.rtb_waypoint) self.delete_selected = QPushButton("Delete Selected") self.delete_selected.clicked.connect(self.on_delete_waypoint) rlayout.addWidget(self.delete_selected) self.open_fast_waypoint_button = QPushButton("Add Waypoint") self.open_fast_waypoint_button.clicked.connect(self.on_fast_waypoint) rlayout.addWidget(self.open_fast_waypoint_button) rlayout.addStretch() self.setLayout(layout) def on_delete_waypoint(self): waypoints = [] selection = self.flight_waypoint_list.selectionModel() for selected_row in selection.selectedIndexes(): if selected_row.row() > 0: waypoints.append(self.flight.flight_plan.waypoints[selected_row.row()]) for waypoint in waypoints: self.delete_waypoint(waypoint) self.flight_waypoint_list.update_list() self.on_change() def delete_waypoint(self, waypoint: FlightWaypoint) -> None: # Need to degrade to a custom flight plan and remove the waypoint. # If the waypoint is a target waypoint and is not the last target # waypoint, we don't need to degrade. if isinstance(self.flight.flight_plan, FormationAttackFlightPlan): is_target = waypoint in self.flight.flight_plan.target_area_waypoint.targets count = len(self.flight.flight_plan.target_area_waypoint.targets) if is_target and count > 1: self.flight.flight_plan.target_area_waypoint.targets.remove(waypoint) return self.degrade_to_custom_flight_plan() assert isinstance(self.flight.flight_plan, CustomFlightPlan) self.flight.flight_plan.layout.custom_waypoints.remove(waypoint) def on_fast_waypoint(self): self.subwindow = QPredefinedWaypointSelectionWindow( self.game, self.flight, self.flight_waypoint_list ) self.subwindow.waypoints_added.connect(self.on_waypoints_added) self.subwindow.show() def on_waypoints_added(self, waypoints: Iterable[FlightWaypoint]) -> None: if not waypoints: return self.degrade_to_custom_flight_plan() assert isinstance(self.flight.flight_plan, CustomFlightPlan) self.flight.flight_plan.layout.custom_waypoints.extend(waypoints) self.flight_waypoint_list.update_list() self.on_change() def on_rtb_waypoint(self): rtb = WaypointBuilder(self.flight, self.coalition).land(self.flight.arrival) self.degrade_to_custom_flight_plan() assert isinstance(self.flight.flight_plan, CustomFlightPlan) self.flight.flight_plan.layout.custom_waypoints.append(rtb) self.flight_waypoint_list.update_list() self.on_change() def degrade_to_custom_flight_plan(self) -> None: if not isinstance(self.flight.flight_plan, CustomFlightPlan): self.flight.degrade_to_custom_flight_plan() def confirm_recreate(self, task: FlightType) -> None: result = QMessageBox.question( self, "Regenerate flight?", ( "Changing the flight type will reset its flight plan. Do you want " "to continue?" ), QMessageBox.No, QMessageBox.Yes, ) original_task = self.flight.flight_type if result == QMessageBox.Yes: self.flight.flight_type = task try: self.flight.recreate_flight_plan() except PlanningError as ex: self.flight.flight_type = original_task logging.exception("Could not recreate flight") QMessageBox.critical( self, "Could not recreate flight", str(ex), QMessageBox.Ok ) if not self.flight.loadout.is_custom: self.flight.loadout = Loadout.default_for(self.flight) self.loadout_changed.emit() self.flight_waypoint_list.update_list() self.on_change() def on_change(self): self.flight_waypoint_list.update_list()