-- Hercules Cargo Drop Events by Anubis Yinepu -- This script will only work for the Herculus mod by Anubis -- Payloads carried by pylons 11, 12 and 13 need to be declared in the Herculus_Loadout.lua file -- Except for Ammo pallets, this script will spawn whatever payload gets launched from pylons 11, 12 and 13 -- Pylons 11, 12 and 13 are moveable within the Herculus cargobay area -- Ammo pallets can only be jettisoned from these pylons with no benefit to DCS world -- To benefit DCS world, Ammo pallets need to be off/on loaded using DCS arming and refueling window -- Cargo_Container_Enclosed = true: Cargo enclosed in container with parachute, need to be dropped from 100m (300ft) or more, except when parked on ground -- Cargo_Container_Enclosed = false: Open cargo with no parachute, need to be dropped from 10m (30ft) or less Hercules_Cargo = {} Hercules_Cargo.Hercules_Cargo_Drop_Events = {} local GT_DisplayName = "" local GT_Name = "" local Cargo_Drop_initiator = "" local Cargo_Container_Enclosed = false local SoldierGroup = false local ParatrooperCount = 1 local ParatrooperGroupSpawnInit = false local ParatrooperGroupSpawn = false local Herc_j = 0 local Herc_Cargo = {} Herc_Cargo.Cargo_Drop_Direction = 0 Herc_Cargo.Cargo_Contents = "" Herc_Cargo.Cargo_Type_name = "" Herc_Cargo.Cargo_over_water = false Herc_Cargo.Container_Enclosed = false Herc_Cargo.offload_cargo = false Herc_Cargo.all_cargo_survive_to_the_ground = false Herc_Cargo.all_cargo_gets_destroyed = false Herc_Cargo.destroy_cargo_dropped_without_parachute = false Herc_Cargo.scheduleFunctionID = 0 local CargoHeading = 0 local Cargo_Drop_Position = {} local SoldierUnitID = 12000 local SoldierGroupID = 12000 local GroupSpacing = 0 function Hercules_Cargo.Soldier_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, GroupSpacing) SoldierUnitID = SoldierUnitID + 30 SoldierGroupID = SoldierGroupID + 1 local Herc_Soldier_Spawn = { ["visible"] = false, ["tasks"] = { }, -- end of ["tasks"] ["uncontrollable"] = false, ["task"] = "Ground Nothing", ["taskSelected"] = true, ["groupId"] = SoldierGroupID, ["hidden"] = false, ["units"] = { [1] = { ["type"] = Cargo_Type_name, ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 0.5 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 0.5 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [1] [2] = { ["type"] = Cargo_Type_name, ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 1.0 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 1.0 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [2] [3] = { ["type"] = Cargo_Type_name, ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 1.5 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 1.0 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [3] [4] = { ["type"] = Cargo_Type_name, ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 2.0 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 2.0 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [4] [5] = { ["type"] = Cargo_Type_name, ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 2.5 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 2.5 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [5] [6] = { ["type"] = Cargo_Type_name, ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 3.0 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 3.0 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [6] [7] = { ["type"] = "Soldier M249", ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 3.5 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 3.5 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [7] [8] = { ["type"] = "Soldier M249", ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 4.0 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 4.0 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [8] [9] = { ["type"] = Cargo_Type_name, ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 4.5 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 4.5 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [9] [10] = { ["type"] = "Paratrooper RPG-16", ["transportable"] = { ["randomTransportable"] = true, }, -- end of ["transportable"] ["unitId"] = SoldierUnitID + 1, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z + 5.0 + GroupSpacing, ["x"] = Cargo_Drop_Position.x + 5.0 + GroupSpacing, ["name"] = "Soldier Unit "..SoldierUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = false, }, -- end of [10] }, -- end of ["units"] ["y"] = Cargo_Drop_Position.z, ["x"] = Cargo_Drop_Position.x, ["name"] = "Soldier_Group_"..SoldierGroupID, ["start_time"] = 0, } coalition.addGroup(Cargo_Country, Group.Category.GROUND, Herc_Soldier_Spawn) end local CargoUnitID = 10000 local CargoGroupID = 10000 local CargoStaticGroupID = 11000 function Hercules_Cargo.Cargo_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country) CargoUnitID = CargoUnitID + 1 CargoGroupID = CargoGroupID + 1 local Herc_Cargo_Spawn = { ["visible"] = false, ["tasks"] = { }, -- end of ["tasks"] ["uncontrollable"] = false, ["task"] = "Ground Nothing", ["groupId"] = CargoGroupID, ["hidden"] = false, ["units"] = { [1] = { ["type"] = Cargo_Type_name, ["transportable"] = { ["randomTransportable"] = false, }, -- end of ["transportable"] ["unitId"] = CargoUnitID, ["skill"] = "Excellent", ["y"] = Cargo_Drop_Position.z, ["x"] = Cargo_Drop_Position.x, ["name"] = "Cargo Unit "..CargoUnitID, ["heading"] = CargoHeading, ["playerCanDrive"] = true, }, -- end of [1] }, -- end of ["units"] ["y"] = Cargo_Drop_Position.z, ["x"] = Cargo_Drop_Position.x, ["name"] = "Cargo Group "..CargoUnitID, ["start_time"] = 0, } coalition.addGroup(Cargo_Country, Group.Category.GROUND, Herc_Cargo_Spawn) end function Hercules_Cargo.Cargo_SpawnStatic(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, dead, Cargo_Country) CargoStaticGroupID = CargoStaticGroupID + 1 local Herc_CargoObject_Spawn = { ["type"] = Cargo_Type_name, ["y"] = Cargo_Drop_Position.z, ["x"] = Cargo_Drop_Position.x, ["name"] = "Cargo Static Group "..CargoStaticGroupID, ["heading"] = CargoHeading, ["dead"] = dead, } coalition.addStaticObject(Cargo_Country, Herc_CargoObject_Spawn) end function Hercules_Cargo.Cargo_SpawnObjects(Cargo_Drop_Direction, Cargo_Content_position, Cargo_Type_name, Cargo_over_water, Container_Enclosed, ParatrooperGroupSpawn, offload_cargo, all_cargo_survive_to_the_ground, all_cargo_gets_destroyed, destroy_cargo_dropped_without_parachute, Cargo_Country) if offload_cargo == true then ------------------------------------------------------------------------------ if CargoHeading >= 3.14 then CargoHeading = 0 Cargo_Drop_Position = {["x"] = Cargo_Content_position.x - (30.0 * math.cos(Cargo_Drop_Direction - 1.0)), ["z"] = Cargo_Content_position.z - (30.0 * math.sin(Cargo_Drop_Direction - 1.0))} else if CargoHeading >= 1.57 then CargoHeading = 3.14 Cargo_Drop_Position = {["x"] = Cargo_Content_position.x - (20.0 * math.cos(Cargo_Drop_Direction + 0.5)), ["z"] = Cargo_Content_position.z - (20.0 * math.sin(Cargo_Drop_Direction + 0.5))} else if CargoHeading >= 0 then CargoHeading = 1.57 Cargo_Drop_Position = {["x"] = Cargo_Content_position.x - (10.0 * math.cos(Cargo_Drop_Direction + 1.5)), ["z"] = Cargo_Content_position.z - (10.0 * math.sin(Cargo_Drop_Direction + 1.5))} end end end ------------------------------------------------------------------------------ if ParatrooperGroupSpawn == true then Hercules_Cargo.Soldier_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, 0) Hercules_Cargo.Soldier_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, 5) Hercules_Cargo.Soldier_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, 10) else Hercules_Cargo.Cargo_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, 0) end else ------------------------------------------------------------------------------ CargoHeading = 0 Cargo_Drop_Position = {["x"] = Cargo_Content_position.x - (20.0 * math.cos(Cargo_Drop_Direction)), ["z"] = Cargo_Content_position.z - (20.0 * math.cos(Cargo_Drop_Direction))} ------------------------------------------------------------------------------ if all_cargo_gets_destroyed == true or Cargo_over_water == true then if Container_Enclosed == true then Hercules_Cargo.Cargo_SpawnStatic(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, true, Cargo_Country) if ParatrooperGroupSpawn == false then Hercules_Cargo.Cargo_SpawnStatic(Cargo_Drop_Position, "Hercules_Container_Parachute_Static", CargoHeading, true, Cargo_Country) end else Hercules_Cargo.Cargo_SpawnStatic(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, true, Cargo_Country) end else ------------------------------------------------------------------------------ if all_cargo_survive_to_the_ground == true then if ParatrooperGroupSpawn == true then Hercules_Cargo.Cargo_SpawnStatic(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, true, Cargo_Country) else Hercules_Cargo.Cargo_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country) end if Container_Enclosed == true then if ParatrooperGroupSpawn == false then Hercules_Cargo.Cargo_SpawnStatic({["z"] = Cargo_Drop_Position.z + 10.0,["x"] = Cargo_Drop_Position.x + 10.0}, "Hercules_Container_Parachute_Static", CargoHeading, false, Cargo_Country) end end end ------------------------------------------------------------------------------ if destroy_cargo_dropped_without_parachute == true then if Container_Enclosed == true then if ParatrooperGroupSpawn == true then Hercules_Cargo.Soldier_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country, 0) else Hercules_Cargo.Cargo_SpawnGroup(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, Cargo_Country) Hercules_Cargo.Cargo_SpawnStatic({["z"] = Cargo_Drop_Position.z + 10.0,["x"] = Cargo_Drop_Position.x + 10.0}, "Hercules_Container_Parachute_Static", CargoHeading, false, Cargo_Country) end else Hercules_Cargo.Cargo_SpawnStatic(Cargo_Drop_Position, Cargo_Type_name, CargoHeading, true, Cargo_Country) end end ------------------------------------------------------------------------------ end end end function Hercules_Cargo.Calculate_Object_Height_AGL(object) return object:getPosition().p.y - land.getHeight({x = object:getPosition().p.x, y = object:getPosition().p.z}) end function Hercules_Cargo.Check_SurfaceType(object) -- LAND,--1 SHALLOW_WATER,--2 WATER,--3 ROAD,--4 RUNWAY--5 return land.getSurfaceType({x = object:getPosition().p.x, y = object:getPosition().p.z}) end function Hercules_Cargo.Cargo_Track(Arg, time) local status, result = pcall( function() local next = next if next(Arg[1].Cargo_Contents) ~= nil then if Hercules_Cargo.Calculate_Object_Height_AGL(Arg[1].Cargo_Contents) < 5.0 then--pallet less than 5m above ground before spawning if Hercules_Cargo.Check_SurfaceType(Arg[1].Cargo_Contents) == 2 or Hercules_Cargo.Check_SurfaceType(Arg[1].Cargo_Contents) == 3 then Arg[1].Cargo_over_water = true--pallets gets destroyed in water end Arg[1].Cargo_Contents:destroy()--remove pallet+parachute before hitting ground and replace with Cargo_SpawnContents Hercules_Cargo.Cargo_SpawnObjects(Arg[1].Cargo_Drop_Direction, Object.getPoint(Arg[1].Cargo_Contents), Arg[1].Cargo_Type_name, Arg[1].Cargo_over_water, Arg[1].Container_Enclosed, Arg[1].ParatrooperGroupSpawn, Arg[1].offload_cargo, Arg[1].all_cargo_survive_to_the_ground, Arg[1].all_cargo_gets_destroyed, Arg[1].destroy_cargo_dropped_without_parachute, Arg[1].Cargo_Country) timer.removeFunction(Arg[1].scheduleFunctionID) Arg[1] = {} end return time + 0.1 end end) -- pcall if not status then env.error(string.format("Cargo_Spawn: %s", result)) else return result end end function Hercules_Cargo.Calculate_Cargo_Drop_initiator_NorthCorrection(point) --correction needed for true north if not point.z then --Vec2; convert to Vec3 point.z = point.y point.y = 0 end local lat, lon = coord.LOtoLL(point) local north_posit = coord.LLtoLO(lat + 1, lon) return math.atan2(north_posit.z - point.z, north_posit.x - point.x) end function Hercules_Cargo.Calculate_Cargo_Drop_initiator_Heading(Cargo_Drop_initiator) local Heading = math.atan2(Cargo_Drop_initiator:getPosition().x.z, Cargo_Drop_initiator:getPosition().x.x) Heading = Heading + Hercules_Cargo.Calculate_Cargo_Drop_initiator_NorthCorrection(Cargo_Drop_initiator:getPosition().p) if Heading < 0 then Heading = Heading + (2 * math.pi)-- put heading in range of 0 to 2*pi end return Heading + 0.06 -- rad end function Hercules_Cargo.Cargo_Initialize(initiator, Cargo_Contents, Cargo_Type_name, Container_Enclosed) local status, result = pcall( function() Cargo_Drop_initiator = Unit.getByName(initiator:getName()) local next = next if next(Cargo_Drop_initiator) ~= nil then if ParatrooperGroupSpawnInit == true then if (ParatrooperCount == 1 or ParatrooperCount == 2 or ParatrooperCount == 3) then Herc_j = Herc_j + 1 Herc_Cargo[Herc_j] = {} Herc_Cargo[Herc_j].Cargo_Drop_Direction = Hercules_Cargo.Calculate_Cargo_Drop_initiator_Heading(Cargo_Drop_initiator) Herc_Cargo[Herc_j].Cargo_Contents = Cargo_Contents Herc_Cargo[Herc_j].Cargo_Type_name = Cargo_Type_name Herc_Cargo[Herc_j].Container_Enclosed = Container_Enclosed Herc_Cargo[Herc_j].ParatrooperGroupSpawn = ParatrooperGroupSpawnInit Herc_Cargo[Herc_j].Cargo_Country = initiator:getCountry() ------------------------------------------------------------------------------ if Hercules_Cargo.Calculate_Object_Height_AGL(Cargo_Drop_initiator) < 5.0 then--aircraft on ground Herc_Cargo[Herc_j].offload_cargo = true ParatrooperCount = 0 ParatrooperGroupSpawnInit = false else ------------------------------------------------------------------------------ if Hercules_Cargo.Calculate_Object_Height_AGL(Cargo_Drop_initiator) < 10.0 then--aircraft less than 10m above ground Herc_Cargo[Herc_j].all_cargo_survive_to_the_ground = true else ------------------------------------------------------------------------------ if Hercules_Cargo.Calculate_Object_Height_AGL(Cargo_Drop_initiator) < 100.0 then--aircraft more than 10m but less than 100m above ground Herc_Cargo[Herc_j].all_cargo_gets_destroyed = true else ------------------------------------------------------------------------------ Herc_Cargo[Herc_j].destroy_cargo_dropped_without_parachute = true--aircraft more than 100m above ground end end end ------------------------------------------------------------------------------ Herc_Cargo[Herc_j].scheduleFunctionID = timer.scheduleFunction(Hercules_Cargo.Cargo_Track, {Herc_Cargo[Herc_j]}, timer.getTime() + 0.1) ParatrooperCount = ParatrooperCount + 1.0 else if (ParatrooperCount == 30) then ParatrooperGroupSpawnInit = false ParatrooperCount = 1 else ParatrooperCount = ParatrooperCount + 1.0 end end else Herc_j = Herc_j + 1 Herc_Cargo[Herc_j] = {} Herc_Cargo[Herc_j].Cargo_Drop_Direction = Hercules_Cargo.Calculate_Cargo_Drop_initiator_Heading(Cargo_Drop_initiator) Herc_Cargo[Herc_j].Cargo_Contents = Cargo_Contents Herc_Cargo[Herc_j].Cargo_Type_name = Cargo_Type_name Herc_Cargo[Herc_j].Container_Enclosed = Container_Enclosed Herc_Cargo[Herc_j].ParatrooperGroupSpawn = ParatrooperGroupSpawnInit Herc_Cargo[Herc_j].Cargo_Country = initiator:getCountry() ------------------------------------------------------------------------------ if Hercules_Cargo.Calculate_Object_Height_AGL(Cargo_Drop_initiator) < 5.0 then--aircraft on ground Herc_Cargo[Herc_j].offload_cargo = true else ------------------------------------------------------------------------------ if Hercules_Cargo.Calculate_Object_Height_AGL(Cargo_Drop_initiator) < 10.0 then--aircraft less than 10m above ground Herc_Cargo[Herc_j].all_cargo_survive_to_the_ground = true else ------------------------------------------------------------------------------ if Hercules_Cargo.Calculate_Object_Height_AGL(Cargo_Drop_initiator) < 100.0 then--aircraft more than 10m but less than 100m above ground Herc_Cargo[Herc_j].all_cargo_gets_destroyed = true else ------------------------------------------------------------------------------ Herc_Cargo[Herc_j].destroy_cargo_dropped_without_parachute = true--aircraft more than 100m above ground end end end ------------------------------------------------------------------------------ Herc_Cargo[Herc_j].scheduleFunctionID = timer.scheduleFunction(Hercules_Cargo.Cargo_Track, {Herc_Cargo[Herc_j]}, timer.getTime() + 0.1) end end end) -- pcall if not status then env.error(string.format("Cargo_Initialize: %s", result)) else return result end end ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ -- EventHandlers ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ function Hercules_Cargo.Hercules_Cargo_Drop_Events:onEvent(Cargo_Drop_Event) if Cargo_Drop_Event.id == world.event.S_EVENT_SHOT then GT_DisplayName = Weapon.getDesc(Cargo_Drop_Event.weapon).typeName:sub(15, -1)--Remove "weapons.bombs." from string -- trigger.action.outTextForCoalition(coalition.side.BLUE, string.format("Cargo_Drop_Event: %s", Weapon.getDesc(Cargo_Drop_Event.weapon).typeName), 10) -- trigger.action.outTextForCoalition(coalition.side.RED, string.format("Cargo_Drop_Event: %s", Weapon.getDesc(Cargo_Drop_Event.weapon).typeName), 10) --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "Squad 30 x Soldier [7950lb]") then GT_Name = "Soldier M4 GRG" SoldierGroup = true ParatrooperGroupSpawnInit = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, SoldierGroup) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "ATGM M1045 HMMWV TOW [7183lb]") then GT_Name = "M1045 HMMWV TOW" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "APC M1043 HMMWV Armament [7023lb]") then GT_Name = "M1043 HMMWV Armament" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "SAM Avenger M1097 [7200lb]") then GT_Name = "M1097 Avenger" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "APC Cobra [10912lb]") then GT_Name = "Cobra" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "APC M113 [21624lb]") then GT_Name = "M-113" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "Tanker M978 HEMTT [34000lb]") then GT_Name = "M978 HEMTT Tanker" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "HEMTT TFFT [34400lb]") then GT_Name = "HEMTT TFFT" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "SPG M1128 Stryker MGS [33036lb]") then GT_Name = "M1128 Stryker MGS" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "AAA Vulcan M163 [21666lb]") then GT_Name = "Vulcan" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "APC M1126 Stryker ICV [29542lb]") then GT_Name = "M1126 Stryker ICV" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "ATGM M1134 Stryker [30337lb]") then GT_Name = "M1134 Stryker ATGM" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "APC LAV-25 [22514lb]") then GT_Name = "LAV-25" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "M1025 HMMWV [6160lb]") then GT_Name = "Hummer" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV M2A2 Bradley [34720lb]") then GT_Name = "M-2 Bradley" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV MCV-80 [34720lb]") then GT_Name = "MCV-80" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV BMP-1 [23232lb]") then GT_Name = "BMP-1" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV BMP-2 [25168lb]") then GT_Name = "BMP-2" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV BMP-3 [32912lb]") then GT_Name = "BMP-3" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "ARV BRDM-2 [12320lb]") then GT_Name = "BRDM-2" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "APC BTR-80 [23936lb]") then GT_Name = "BTR-80" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "SAM ROLAND ADS [34720lb]") then GT_Name = "Roland Radar" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "SAM ROLAND LN [34720b]") then GT_Name = "Roland ADS" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "SAM SA-13 STRELA [21624lb]") then GT_Name = "Strela-10M3" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "AAA ZSU-23-4 Shilka [32912lb]") then GT_Name = "ZSU-23-4 Shilka" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "SAM SA-19 Tunguska 2S6 [34720lb]") then GT_Name = "2S6 Tunguska" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "Transport UAZ-469 [3747lb]") then GT_Name = "UAZ-469" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "Armed speedboat [2000lb]") then GT_Name = "speedboat" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "AAA GEPARD [34720lb]") then GT_Name = "Gepard" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "SAM CHAPARRAL [21624lb]") then GT_Name = "M48 Chaparral" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "SAM LINEBACKER [34720lb]") then GT_Name = "M6 Linebacker" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "Transport URAL-375 [14815lb]") then GT_Name = "Ural-375" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "Transport M818 [16000lb]") then GT_Name = "M 818" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV MARDER [34720lb]") then GT_Name = "Marder" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "Transport Tigr [15900lb]") then GT_Name = "Tigr_233036" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV TPZ FUCH [33440lb]") then GT_Name = "TPZ" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV BMD-1 [18040lb]") then GT_Name = "BMD-1" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "IFV BTR-D [18040lb]") then GT_Name = "BTR_D" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "EWR SBORKA [21624lb]") then GT_Name = "Dog Ear radar" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "ART 2S9 NONA [19140lb]") then GT_Name = "SAU 2-C9" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "ART GVOZDIKA [34720lb]") then GT_Name = "SAU Gvozdika" Cargo_Container_Enclosed = false Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- if (GT_DisplayName == "APC MTLB [26000lb]") then GT_Name = "MTLB" Cargo_Container_Enclosed = true Hercules_Cargo.Cargo_Initialize(Cargo_Drop_Event.initiator, Cargo_Drop_Event.weapon, GT_Name, Cargo_Container_Enclosed) end --------------------------------------------------------------------------------------------------------------------------------- end end world.addEventHandler(Hercules_Cargo.Hercules_Cargo_Drop_Events) -- trigger.action.outTextForCoalition(coalition.side.BLUE, string.format("Cargo_Drop_Event.weapon: %s", Weapon.getDesc(Cargo_Drop_Event.weapon).typeName), 10) -- trigger.action.outTextForCoalition(coalition.side.BLUE, tostring('Calculate_Object_Height_AGL: ' .. aaaaa), 10) -- trigger.action.outTextForCoalition(coalition.side.BLUE, string.format("Speed: %.2f", Calculate_Object_Speed(Cargo_Drop_initiator)), 10) -- trigger.action.outTextForCoalition(coalition.side.BLUE, string.format("Russian Interceptor Patrol scrambled from Nalchik"), 10) -- function basicSerialize(var) -- if var == nil then -- return "\"\"" -- else -- if ((type(var) == 'number') or -- (type(var) == 'boolean') or -- (type(var) == 'function') or -- (type(var) == 'table') or -- (type(var) == 'userdata') ) then -- return tostring(var) -- else -- if type(var) == 'string' then -- var = string.format('%q', var) -- return var -- end -- end -- end -- end -- function tableShow(tbl, loc, indent, tableshow_tbls) --based on serialize_slmod, this is a _G serialization -- tableshow_tbls = tableshow_tbls or {} --create table of tables -- loc = loc or "" -- indent = indent or "" -- if type(tbl) == 'table' then --function only works for tables! -- tableshow_tbls[tbl] = loc -- local tbl_str = {} -- tbl_str[#tbl_str + 1] = indent .. '{\n' -- for ind,val in pairs(tbl) do -- serialize its fields -- if type(ind) == "number" then -- tbl_str[#tbl_str + 1] = indent -- tbl_str[#tbl_str + 1] = loc .. '[' -- tbl_str[#tbl_str + 1] = tostring(ind) -- tbl_str[#tbl_str + 1] = '] = ' -- else -- tbl_str[#tbl_str + 1] = indent -- tbl_str[#tbl_str + 1] = loc .. '[' -- tbl_str[#tbl_str + 1] = basicSerialize(ind) -- tbl_str[#tbl_str + 1] = '] = ' -- end -- if ((type(val) == 'number') or (type(val) == 'boolean')) then -- tbl_str[#tbl_str + 1] = tostring(val) -- tbl_str[#tbl_str + 1] = ',\n' -- elseif type(val) == 'string' then -- tbl_str[#tbl_str + 1] = basicSerialize(val) -- tbl_str[#tbl_str + 1] = ',\n' -- elseif type(val) == 'nil' then -- won't ever happen, right? -- tbl_str[#tbl_str + 1] = 'nil,\n' -- elseif type(val) == 'table' then -- if tableshow_tbls[val] then -- tbl_str[#tbl_str + 1] = tostring(val) .. ' already defined: ' .. tableshow_tbls[val] .. ',\n' -- else -- tableshow_tbls[val] = loc .. '[' .. basicSerialize(ind) .. ']' -- tbl_str[#tbl_str + 1] = tostring(val) .. ' ' -- tbl_str[#tbl_str + 1] = tableShow(val, loc .. '[' .. basicSerialize(ind).. ']', indent .. ' ', tableshow_tbls) -- tbl_str[#tbl_str + 1] = ',\n' -- end -- elseif type(val) == 'function' then -- if debug and debug.getinfo then -- local fcnname = tostring(val) -- local info = debug.getinfo(val, "S") -- if info.what == "C" then -- tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', C function') .. ',\n' -- else -- if (string.sub(info.source, 1, 2) == [[./]]) then -- tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', defined in (' .. info.linedefined .. '-' .. info.lastlinedefined .. ')' .. info.source) ..',\n' -- else -- tbl_str[#tbl_str + 1] = string.format('%q', fcnname .. ', defined in (' .. info.linedefined .. '-' .. info.lastlinedefined .. ')') ..',\n' -- end -- end -- else -- tbl_str[#tbl_str + 1] = 'a function,\n' -- end -- else -- tbl_str[#tbl_str + 1] = 'unable to serialize value type ' .. basicSerialize(type(val)) .. ' at index ' .. tostring(ind) -- end -- end -- tbl_str[#tbl_str + 1] = indent .. '}' -- return table.concat(tbl_str) -- end -- end -- function F10CargoDrop(GroupId, Unitname) -- local rootPath = missionCommands.addSubMenuForGroup(GroupId, "Cargo Drop") -- missionCommands.addCommandForGroup(GroupId, "Drop direction", rootPath, CruiseMissilesMessage, {GroupId, Unitname}) -- missionCommands.addCommandForGroup(GroupId, "Drop distance", rootPath, ForwardConvoy, nil) -- local measurementsSetPath = missionCommands.addSubMenuForGroup(GroupId,"Set measurement units",rootPath) -- missionCommands.addCommandForGroup(GroupId, "Set to Imperial (feet, knts)",measurementsSetPath,setMeasurements,{GroupId, "imperial"}) -- missionCommands.addCommandForGroup(GroupId, "Set to Metric (meters, km/h)",measurementsSetPath,setMeasurements,{GroupId, "metric"}) -- end -- function Calculate_Object_Speed(object) -- return math.sqrt(object:getVelocity().x^2 + object:getVelocity().y^2 + object:getVelocity().z^2) * 3600 / 1852 -- knts -- end -- function vecDotProduct(vec1, vec2) -- return vec1.x*vec2.x + vec1.y*vec2.y + vec1.z*vec2.z -- end -- function Calculate_Aircraft_ForwardVelocity(Drop_initiator) -- return vecDotProduct(Drop_initiator:getPosition().x, Drop_initiator:getVelocity()) -- end